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Everlund

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Everlund map
Map of Everlund
Everlund
Geographical information
Size Large city
Area Silver Marches
Societal information
Races
Humans 48%
Elves 21%
Half-elves 14%
Lightfoot Halflings 9%
Shield Dwarves 7%
Others 1%
Religion Major Temples; Helm, Mielikki, Corellon Larethian, Shiallia

Shrines; Oghma, Shaundakul, Waukeen
Secret; Cyric[1]

Population 21,388 in 1372 DR
23,000[2] in 1479 DR
Imports Ale, armor, cheese, clothing, fruit, grain, sugar, weapons, wine
Exports Amber, charcoal, furniture, furs, stone, syrup, timber, valuable ores
Alignment Lawful good
Political information
Government Oligarchy
Ruler Council of Elders

Inhabitants of Everlund
Locations in Everlund

Everlund (formerly Besander's Blockhouse[3]) was a city of merchant traders and caravan teams and was one of the greatest supporters of the league of the Silver Marches. Located southeast of Silverymoon and situated on the north bank of the River Rauvin, Everlund was the second largest city in the Silver Marches and one of its most active mercantile communities. The walled city was resettled by humans from Ascalhorn on the site of Besander's Blockhouse in 515 DR.[3] Since its humble beginnings as a fortified trading outpost and bridgehead on the Rauvin, the city's population and importance increased so that it became one of the most important trading cities in the region.

GovernmentEdit

For nearly five hundred years, (before 1372 DR) Everlund was ruled by the Council of Elders. This group was composed of the people holding the most prominent positions in the city, although there was occasional debate over whether some civic figures were important enough to merit a seat on the council. The council was led by the First Elder, an office granted by vote of the others. The First Elder held this position until another member challenged it; sometimes this post was held for many years, other times a few days. Kayl Moorwalker, was the First Elder as of (1372 DR).

MilitiaEdit

The city was defended by the Army of the Vale.[4]

Places of InterestEdit

Bell Market was the economic and social center of Everlund.[5]

OfficialEdit

The Great Armory was a walled compound overlooking the waterfront that served as barracks.[6] The Hall of the Elders was where the Council of Elders met and was located on the east side of Bell Market. The Hall of Records and the Hall of Redress were the courts of Everlund.[7]

StoresEdit

Everlund was home to The Bent Bow, an archery shop, and Helmeir's Highboots, a boot shop.[8]

TavernsEdit

Taverns in Everlund included The Dreaming Dragon, a tavern frequented by elves and halflings, and The Stag at Bay, a bar that catered to hunters and adventurers.[9]

OrganizationsEdit

Moongleam Tower was the Harper base in Everlund.[10]

Bridges and gatesEdit

The two bridges in Everlund were named Knightbridge and Dwarfbridge, both of which crossed the River Rauvin.[citation needed]

The five gates of Everlund were open from dawn to dusk and shut at all other times. They were named Bridge Gate (the start of Evermoor Way), Downriver Gate, Mountain Gate, Silvermoon Gate (the start of the road to Silverymoon) and Upriver Gate (The start of the trail to Sundabar).[11]

Temples and ShrinesEdit

Evergreen Hall was a temple of Mielikki. The Grotto was an area devoted to Shiallia. The Keep of Vigilence was a temple of Helm. The Starmeadow was an area devoted to Corellon Larethian. Also located in Everlund are shines to Oghma, Shaundakul (popular with the caravan masters) and Waukeen.[citation needed]

Trade routesEdit

Roads and trailsEdit

Everlund was the final destination on the Evermoor Way, the primary trade route from the south and west.[12] The road to the north, eventually reaching Silverymoon, passed through Everlund Pass at the Western end of the Nether Mountains. Trade to the east traced the banks of the River Rauvin reaching Sundabar as its final destination. Points of interest along this trail (in order from Everlund to Sundabar) included Hilltop, Jalanthar, Lhuvenhead and Rauvincross.[12]

RiverEdit

Downstream travel on the River Rauvin was blocked by the Striding Giant Rapids. Upstream travel on the River Rauvin was possible for about 170 miles (274km) to Sundabar.[13]

ReferencesEdit

  1. Ed Greenwood and Jason Carl (July 2002). Silver Marches, p. 108. Wizards of the CoastISBN 0-7869-2835-2.
  2. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide, p. 146. Wizards of the CoastISBN 978-0-7869-4924-3.
  3. 3.0 3.1 Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn, p. 84. Wizards of the CoastISBN 0-7869-3654-1.
  4. Richard Baker (August 2004). Forsaken House, p. 238. Wizards of the CoastISBN 0-7869-3260-0.
  5. Ed Greenwood and Jason Carl (July 2002). Silver Marches, p. 77. Wizards of the CoastISBN 0-7869-2835-2.
  6. Richard Baker (August 2004). Forsaken House, p. 237. Wizards of the CoastISBN 0-7869-3260-0.
  7. Ed Greenwood and Jason Carl (July 2002). Silver Marches, p. 76. Wizards of the CoastISBN 0-7869-2835-2.
  8. Ed Greenwood (1993). Volo's Guide to the North, p. 167. TSR, IncISBN 1-5607-6678-6.
  9. Ed Greenwood (1993). Volo's Guide to the North, p. 168. TSR, IncISBN 1-5607-6678-6.
  10. slade (April 1996). The North: Guide to the Savage Frontier (Cities and Civilization), p. 44. TSR, IncISBN 0-7869-0391-0.
  11. Ed Greenwood and Jason Carl (July 2002). Silver Marches, p. 76. Wizards of the CoastISBN 0-7869-2835-2.
  12. 12.0 12.1 Ed Greenwood and Jason Carl (July 2002). Silver Marches, p. Map. Wizards of the CoastISBN 0-7869-2835-2.
  13. Ed Greenwood and Jason Carl (July 2002). Silver Marches, p. 85. Wizards of the CoastISBN 0-7869-2835-2.
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