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Eyebite

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Eyebite
5th Edition Statistics[1]
School Necromancy
Level
Bard 6
Sorcerer 6
Warlock 6
Wizard 6
Type Vancian
4th Edition Statistics[2]
Keywords
Arcane
Charm
Implement
Psychic
Level
Warlock 1
Type At-Will
3rd Edition Statistics[3]
School Necromancy
Descriptors
Evil
Level
Bard 6
Sorcerer 6
Wizard 6
Type Vancian
2nd Edition Statistics[4]
School Enchantment (Charm), Illusion (Phantasm)
Level
Wizard 6
Type Vancian

Eyebite was a spell that made the caster gaze cause negative effects.[4][3][2][5]

EffectEdit

In most of the versions of the spell it was quite powerful, needing a caster of skill to be cast.[4][3][5]

The Oldest known version of the spell had the caster chose between the effects "Charm", "Fear", "Sicken" or "Sleep" when casting. When looking at a creature and speaking the command word it would effect the target. Charm would attempt to make the target obedient and loyal to the caster, Fear caused terror in the victim making it attempt to escape. Sicken would attempt to weaken the to half of its ability and it would move half as fast and Sleep would attempt to cause the target to sleep.[4]

A later version would have assaulted a target, causing more ill effects on weaker targets and less so to stronger once. "Sickened" would have effect any one whom the spell succeeded on and it caused the target to be less able in combat and with its abilities or skills. "Panicked" would have been applied to the moderate or weak, It caused the target to panic and would become shaken for at least 10 minutes and if it saw the caster during that time it would panic again. "Comatose" caused the target to sleep for atleast 10 minutes, as this was not a sleep effect it could have worked on elfs.[3]

After the Spellplague it became a simple fey warlock spell that caused psychic damage to a target and made the caster disappear from the targets sight.[2]

After the Sundering the spell changed again this time the casters eyes would have changed to a black void. If the caster could see a target within 60 feet, it could use its dread power on it, choosing between "Asleep", "Panicked" or "Sickened". "Asleep" simply attempt to make the target fall sleep, "Panicked" attempted to make the target always try to get as far away as possible from the caster as possible. "Sickened" tried to make the target disadvantageous in combat and with its abilities.[5]

ComponentsEdit

The only components needed where vocal and somatic.[4][3][5]

AppendixEdit

ReferencesEdit

  1. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211,238–239. ISBN 978-0-7869-6560-1.
  2. 2.0 2.1 2.2 Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 132. ISBN 0-7869-4867-1.
  3. 3.0 3.1 3.2 3.3 3.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), pp. 228–229. ISBN 0-7869-2886-7.
  4. 4.0 4.1 4.2 4.3 4.4 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 177. ISBN 0-7869-0329-5.
  5. 5.0 5.1 5.2 5.3 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 238–239. ISBN 978-0-7869-6560-1.

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