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|“|| What makes a god a god? How are divine powers created, and how do they die? How powerful is a greater deity compared to a lesser deity? These questions and many more are answered for the Forgotten Realms® campaign setting within Faiths & Avatars.
Detailed in this 192-page core supplement are the most prominent religions and deities of the Realms. Each divine power is covered in depth by an entry that includes information about the deity's appearance, personality, worshipers, portfolio, aliases, domain name, superior, allies, foes, symbol, worshipers' alignments, avatar, manifestations, church, and specialty priests. The information on each religion includes its core dogma, day-to-day activities of priests, holy days and important ceremonies, major centers of worship, affiliated orders, and the priestly vestments and adventuring garb of members of the clergy. Finally, each entry contains spells specific to each of the religions—some new, some long unavailable or hard to find, and some updated to conform with the current AD&D® game rules.
Faiths & Avatars includes:
Suitable for all levels of play.
- ↑ This date is based on information from pages 82 and 176. Page 82 mentions the destruction and rebirth of Zhentil Keep. The siege of Zhentil Keep ended in Kythorn 1369 DR. Page 176 states it has been over 10 years since Waukeen disappeared. She vanished in 1358 DR and returned in Nightal 1370 DR. From these reference points, the Realm year of this publication is late 1369 to early 1370 DR.