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Faiths & Avatars is a 2nd-edition Advanced Dungeons & Dragons accessory for the Forgotten Realms.

What makes a god a god? How are divine powers created, and how do they die? How powerful is a greater deity compared to a lesser deity? These questions and many more are answered for the Forgotten Realms® campaign setting within Faiths & Avatars.

Detailed in this 192-page core supplement are the most prominent religions and deities of the Realms. Each divine power is covered in depth by an entry that includes information about the deity's appearance, personality, worshipers, portfolio, aliases, domain name, superior, allies, foes, symbol, worshipers' alignments, avatar, manifestations, church, and specialty priests. The information on each religion includes its core dogma, day-to-day activities of priests, holy days and important ceremonies, major centers of worship, affiliated orders, and the priestly vestments and adventuring garb of members of the clergy. Finally, each entry contains spells specific to each of the religions—some new, some long unavailable or hard to find, and some updated to conform with the current AD&D® game rules.

Faiths & Avatars includes:

  • All the greater, intermediate, and lesser deities of the Faerûnian pantheon.
  • The honored dead, including Bane, Bhaal, Moander, Myrkul, and Leira, among others.
  • Expanded and clarified specialty priest classes and specific spells for all religions with priesthoods.
  • Color illustrations of priests from every faith in ceremonial dress.
  • Four additional general priest classes now official to the Forgotten Realms campaign setting: crusaders, monks, mystics, and shamans.
Suitable for all levels of play.

Description[]

Faiths & Avatars detailed the deities of the Faerûnian pantheon. This comprehensive resource includes detailed descriptions of 45 gods, alongside the introduction of four new priest sub-classes. Each deity entry features a thorough presentation, encompassing the deity's background, statistical data, and personal history. Additionally, the book details the physical manifestation of these gods in the mortal realm, known as Avatars, which represents the form most likely to be encountered by adventurers.

The book outlines each deity's religious organization, providing insights into the church's hierarchy, core beliefs, daily practices, principal places of worship, affiliated religious orders, and the specifics of priestly attire, both for ceremonial purposes and for adventurers. Moreover, it details each deity's holy days and significant rituals. Faiths & Avatars also offers an array of specific spells available to their followers.

The final section of the book introduces four specialized priest sub-classes: crusaders, monks, mystics, and shamans, each with distinct roles and abilities.

Faiths & Avatars serves as a definitive source for information on the range of Lesser to Greater human gods within the Faerûnian pantheon, equipping players and Dungeon Masters with an abundance of spells and unique powers tailored for clerics of each distinct faith.

Contents[]

  • Power of the Realms
  • Faerûnian Pantheons
  • Appendix I: Priest Classes
  • Appendix II: Spell Index

Index[]

Characters[]

Belarus • Saint Dionysus • Saint Morgan • Saint Sollars

Creatures[]

banelar naga • blazing bones • brownie • cockatrice • cockroach • crawling claw • crypt thing • dark naga • darktentacles • deathfang • death tyrant • dread • einheriar  • eyewing • fetch • firestar • hell hound • incarnate • messenger spirit • minor death • nightmare • nyth • pyrolisk • simpathetic • songbird (nightingale) • sunpeacock • tso
Dragons

Events[]

Holidays
Rituals

Locations[]

Landmarks
Nations
Planar Pathways
Planes
Regions
Settlements
Alaghôn • Arabel • Athkatla • Berdusk • Bezantur • Caer Callidyrr • Calimport • Highmoon • Hillsfar • Hlondeth • Huddagh • Keltar • Lastarr • Lundeth • Luskan • Lyrabar • Mourktar • Mulmaster • Myth Lharast • Neldorild • Ordulin • Ormath • Procampur • Saerloon • Samora • Selgaunt • Spandeliyon • Starmantle • Suzail • Tantras • Tashluta • Telflamm • Telpir • Tyraturos • Westgate • Zelatar

Buildings[]

Fortresses
Monasteries
Temples

Wilderness[]

Bodies of Water
Deserts
Forests
Glaciers
Hills & Mountains
Valleys
Duskwood Dell • Gulf of Storms • Vale of Wailing Women • Valley of the Gods

Magic[]

Items
Others

Spells[]

1st level
2nd level
3rd level
4th level
5th level
6th level
7th level

Organizations[]

Religions[]

Deities
Akadi • Amaunator (At'ar) • Ao • Auril • Azuth • Bane • Beshaba • Bhaal • Chauntea • Cyric • Deneir • Eldath • Gond • Grumbar • Helm • Ibrandul • Ilmater • Istishia • Iyachtu Xvim • Kelemvor • Kossuth • Lathander • Leira • Lliira • Loviatar • Malar (Herne) • Mask • Master of the Hunt • Mielikki • Milil • Moander • Myrkul • Mystra • Oghma • Selûne • Shar • Shaundakul • Silvanus • Sune • Talona • Talos (Bhaelros • Kozah) • Tempus • Torm • Tymora • Tyr • Umberlee • Waukeen
Pantheons

Miscellaneous[]

Armors
bone armor • coif • padded armor • scale mail • shell armor
Art & Literature
ballad • chapbook • filigree • hymn • Ninety-Nine Barrels of Ale on the Wall • poetry
Classes
Character Kits
gallant • lorekeeper • pathfinder • wise one
Clothing
anklet • baldric • belt • bodice • breechcloth • breeches • cape • cassock • chemise • clogs • coronet • eyepatch • garland • gorget • gown • high boots • hood • kantlara • leggings • lorgnette • miter • pince-nez • sash • scarf • tabard • trouser • tunic • veil • wimple
Conditions
Fields of Study
Food & Drinks
amber wine • bitelet • maple syrup • milk (soured milk)
Gemstones
agate • aquamarine • amaratha • amber • augelite • beljuril • beryllonite • black sapphire • bloodstone • blue sapphire • citrine • emerald • fire opal • garnet • hematite • iolite • irtiose • jade • jasmal • jasper • jet • lynx eye • malachite • microcline • moonstone • onyx • opal • pearl • phenalope • pyrite • quartz • ravenar • rhodochrosite • rogue stone • rosaline • rose quartz • sardonyx • smoky quartz • sapphire • sarbossa • sheen • silkstone • snowflake obsidian • spinel • star sapphire • tabasheer • topaz • tourmaline • tremair • turquoise • water opal • webstone • ziose
Items
bagpipes • blindfold • candle snuffer • chain • drum • flute • harp • magnet • manacles • map • organ • pouch • quill • scale • shovel • vial
Languages
sea elvish
Materials
brocade • chalk • granite • ivory • marble • obsidian (snowflake obsidian) • paper • parchment • sand • sandstone • silk • snakeskin • spider silk • vellum
Philosophies
Professions
accounting • bookbinding • bounty hunter • limner • minstrel • moneylending
Substances
dung • ink • mercury • perfume • phosphorus • smoke powder • sulfur
Vegetation
daffodil • daisy • flame poppy • forget-me-not • holly • lichen • lily • lotus • mistletoe • moss • pansy • peony • poppy • rose • shadowtop • snapdragon • snowwood • sunflower • vapor flower • violet • water lily • weirwood
Weapons

Gallery[]

Credits[]

  • Design: Julia Martin with Eric L. Boyd
  • Additional Design: Ed Greenwood, L. Richard Baker III, and David Wise
  • Design Assistance: Kate Grubb
  • Project Coordinator: Thomas M. Reid
  • Cover Art: Alan Pollack
  • New Priest Color Plates: Victoria Lisi
  • Priest Color Plates: Ned Dameron
  • Interior Illustration: Earl Geier
  • New Deity Symbols: Earl Geier
  • Deity Symbols: Paula M. Holz
  • Color Cartography: Dennis Kauth
  • Interior Page Layout Design: Dee Barnett
  • Interior Page Layout Art: Red Hughes
  • Typesetting: Ttacey L. Isler
  • Production: Shan Ren and Terry Craig

Appendix[]

Notes[]

  1. Faiths & Avatars makes reference to a past event occurring in 1370 DR on page 46.

See Also[]

References[]

  1. Shannon Appelcline. Faiths & Avatars (2e). Dungeon Masters Guild. Retrieved on 2013-12-07.

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

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