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The Falcon's Rest, or simply the Falcon, was a popular inn found within Arabel, Cormyr, in the mid- to late 14th century DR.[1] Locals often directed rich visitors to this inn,[7] and many believed the Falcon's Rest to represent what the even-more-expensive Pride of Arabel should have been.[1]

Description[]

Quiet and cozy, the Falcon's Rest exhibited luxury around every corner. The ambiance of the inn was maintained in part because of strategically placed shielding spells to help quell the noise.[1]

The lobby of the Falcon's Rest housed a large pedestal topped with a stone ball upon which an expertly stuffed falcon perched. It also contained a coat rack constructed from the tail of manticore supported by two mounted ankheg heads. Other stuffed exotic animals and monsters—including a griffon and even a couatl—were found throughout the building being held aloft by magic. Many people treated the inn as a museum and came simply to admire and explore the bizarre menagerie of creatures.[1]

The second floor contained a hallway with a taxidermied, headless chimera, with fancy brass lamps where its heads should have been.[1]

Location[]

The inn sat in the most prosperous section of the city,[8] the north,[9][note 1] where most of the wealthy nobles' estates were—such as House Nyaril, which was adjacent to the inn to the east.[2][3][4][5][6] It was also located on a corner opposite the block containing a grove and temple to Sune.[8]

Services[]

The staff was known for their service speed and impeccable discretion in serving their customers. Travelers who visited the inn on a cold day could even be expected to receive a warm cloak, a hot mug of broth, and a steaming foot bath, all without even asking for them. The staff was also very cordial with repeat guests, including remembering their names and personal preferences for service.[1]

Special "call gongs" were placed throughout the building. Striking one typically brought a servant running within just three short breaths. If guests requested it, servants would bathe them, or else one could take a bath in privacy.[1]

Staff[]

The Falcon's Rest was owned by a friendly sage named Elmdaerle,[1] who was also the Guildmaster of the city's Guild of Naturalists.[1][7][10] Elmdaerle was rarely present at the inn, however.[1]

Appendix[]

Notes[]

  1. The compass rose on maps of Arabel may point either to the top or left of the page, because of an error that was repeated in publications, making directions confusing. However, it is very clear from in-text descriptions of the locations of gates—such as Eastgate, for example—of buildings, and of roads in the city that north should be to the left of the earliest maps, which were republished in most sourcebooks.

References[]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), pp. 64–65. ISBN 0-7869-0151-9.
  2. 2.0 2.1 Ed Greenwood, Jeff Grubb (August 1987). “Cyclopedia of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), pp. 24–25. ISBN 0-88038-472-7.
  3. 3.0 3.1 Anthony Herring, Jeff Grubb (1993). Player's Guide to the Forgotten Realms Campaign. (TSR, Inc.), pp. 90–91. ISBN 1-56076-695-6.
  4. 4.0 4.1 Eric Haddock (1994). Cormyr. (TSR, Inc), pp. 18–19. ISBN 1-56076-818-5.
  5. 5.0 5.1 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), pp. 46–47. ISBN 1-5607-6617-4.
  6. 6.0 6.1 Paul Culotta (September/October 1996). “Storm Season”. In Michelle Vuckovich ed. Dungeon #61 (TSR, Inc.) (61)., pp. 32–33.
  7. 7.0 7.1 7.2 7.3 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 74. ISBN 0-8803-8828-5.
  8. 8.0 8.1 Karen Wynn Fonstad (August 1990). The Forgotten Realms Atlas. (TSR, Inc), p. 133. ISBN 978-0880388573.
  9. Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), p. 59. ISBN 0-7869-0151-9.
  10. Eric Haddock (1994). Cormyr. (TSR, Inc), p. 20. ISBN 1-56076-818-5.
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