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False life

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False life was a necromancy spell that granted the caster a temporary boost of health above his or her normal healthy state.[3]

EffectsEdit

This spell only affected the caster and lasted a number of hours per the power of the caster, or until the extra health was lost (due to injury or disease, for example), whichever came first.[3]

After the Second Sundering, the spell would grant a higher temporary health boost depending what level the spell was cast as. [5]

ComponentsEdit

In addition to verbal and somatic components, the caster had to draw mystical sigils on his or her body with a small quantity of alcohol or distilled spirits. The sigils faded from view when the alcohol evaporated.[3][5]

ReferencesEdit

  1. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211,239. ISBN 978-0-7869-6560-1.
  2. Wizards RPG Team (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 96. ISBN 978-0786965622.
  3. 3.0 3.1 3.2 3.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 229. ISBN 0-7869-2886-7.
  4. Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide 3.5 edition. (Wizards of the Coast), p. 181. ISBN 0-7869-2889-1.
  5. 5.0 5.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 239. ISBN 978-0-7869-6560-1.

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