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Fangshields

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The Fangshields are a group of talking animals and good-aligned monsters who operate all over the wild areas of Faerûn.[1] They seek out and stop evil monsters and organizations from carrying out their plans.

Until very recently the group was not organized at all, simply a few monsters doing good deeds whenever they could but recently there has been an increase in the number of worshipers of Lurue and Nobanion, whom most of the group's members consider their patron deities. Also the number of evil monsters have gone up as well. In response, the Fangshields have banded together to concentrate their efforts, using humanoid messengers to impart their plans to cells that they, themselves couldn't reach as monsters tend to attract too much attention on human-built roads.[1]

StructureEdit

Fangshield Centaur

A centaur ranger of the Fangshields

Most members still operate on their own but in the face of greater threats they sometimes band together in small groups. They go about business in much the same way as the Harpers do, though they are more quick to retreat as increased interest from other parties could lead to an unacceptable loss in membership. they have a few semi-permanent bases, indicated by easily-recognizable natural landmarks as well as much smaller temporary ones. They use these bases to cast votes on their next course of action in the region. Ignorant do-gooders have often mistaken members of the group as evil monsters and have tried to slay them so a low profile for the group is essential if an unwanted loss of life is to be avoided.[2]

The group is only made up of a mere 300 members and perhaps 300 more non-members know that the group even exists. No more than 40 members have ever congregated in the same place at the same time. This generates the desired low profile that the organization needs in order to avoid unnecessary casualties. New creatures can only join if they have the approval of three senior members after swearing an oath of allegiance.[2]

SubsectsEdit

Membership is supposed to be completely communal, with no individual being more powerful than any other. The multitude of racial differences tend to make this a moot point however, as members of the same race tend to make decisions as a group and those of weaker races usually defer to the more powerful ones, creating subsects in the organization comprised wholly of a single racial type. [2]

ReferencesEdit

  1. 1.0 1.1 Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), p. 78. ISBN 0-7869-3697-5.
  2. 2.0 2.1 2.2 Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), p. 79. ISBN 0-7869-3697-5.

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