The Fangshields were a group of talking animals and good-aligned monsters who operated all over the wild areas of Faerûn. They sought out and stopped evil monsters and organizations from carrying out their plans.[1]


The group was originally not organized at all, simply a few monsters doing good deeds whenever they could. However, by 1374 DR, there had recently been an increase in the number of worshipers of Lurue and Nobanion, whom most of the group's members considered their patron deities. Also, the number of evil monsters had gone up as well. In response, the Fangshields banded together to concentrate their efforts, using humanoid messengers to impart their plans to cells that they themselves couldn't reach, as monsters tended to attract too much attention on human-built roads.[1]


Most members operated on their own but in the face of greater threats they sometimes banded together into small groups. They went about about business in much the same way as the Harpers did, though they were more quick to retreat as increased interest from other parties could lead to an unacceptable loss in membership.

They had a few semi-permanent bases, indicated by easily recognizable natural landmarks as well as much smaller temporary ones. They used these bases to cast votes on their next course of action in the region.

Ignorant do-gooders often mistook members of the group as evil monsters and tried to slay them so a low profile for the group was essential if an unwanted loss of life was to be avoided.[1]


Fangshield Centaur

A centaur ranger of the Fangshields.

The group was only made up of a mere 300 members and perhaps 300 more non-members knew that the group even existed. No more than 40 members ever congregated in the same place at the same time. This generated the desired low profile that the organization needed in order to avoid unnecessary casualties. New creatures could only join if they had the approval of three senior members after swearing an oath of allegiance.[1]

Membership was supposed to be completely communal, with no individual being more powerful than any other. The multitude of racial differences tended to make this a moot point however, as members of the same race tended to make decisions as a group and those of weaker races usually deferred to the more powerful ones, creating subsects in the organization comprised wholly of a single racial type. These included:[1]


  1. 1.0 1.1 1.2 1.3 1.4 Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), pp. 78–80. ISBN 0-7869-3697-5.