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Fear was a necromancy spell that caused subjects to flee.


An invisible cone of terror caused living creatures to become panicked. They suffered a morale penalty, and they fled from the caster. A panicked creature had a 50% chance to drop what it’s holding, chose its path randomly, and fled any other dangers that confronted it. If cornered, a panicked creature cowered.

Material componentEdit

Either the heart of a hen or a white feather.


  1. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 229. ISBN 0-7869-2886-7.
  2. Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Unapproachable East. (Wizards of the Coast), p. 34. ISBN 0-7869-2881-6.
  3. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 157. ISBN 0-88038-716-5.
  4. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 184. ISBN 0-7869-0394-5.
  5. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.

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