A fiend was an evil creature from one of the Fiendish Planes. They were not just evil, but born of evil; primal malevolence was one of the roots of their nature, and the evil essence of the fiendish planes permeated every part of their bodies.[2]

Types of FiendsEdit


Main article: Demons

Demons were the most widespread race of fiends. They were chaotic evil and were native to the Abyss. Tanar'ri, obyriths, and loumara were the three races of demons, but there were many other species as well.[3]


Main article: Yugoloth

Also known as daemons, yugoloths were manipulative, neutral evil fiends native to the Blood Rift. They were secretive and mercenary by nature.[4][5]


Main article: Devils

Devils were lawful evil fiends who hailed from Nine Hells of Baator. The baatezu were the dominant species.[4]


Main article: Demodand

Also known as gehreleths, demodands were said to have been fashioned by one of the primal creations of Evil, exiled because of their chaotic taint.[6] They dwelt in the Supreme Throne.[4]


Main article: Archfiend

Archfiends were not actually a separate kind of fiend on their own, but rather a grouping of powerful, unique fiends of any of the above kinds. The most prominent groups were the archdevils and demon lords. Archfiends could be incredibly powerful, almost as powerful as true deities.


Main article: Half-fiend

Due to their magical natures, fiends were capable of breeding with most other creatures. The resulting offspring was called a half-fiend. Some such hybrids could breed true. Notable varieties of half-fiends included cambions, and draegloths.

Other FiendsEdit

Creatures that looked like large, flightless birds with four legs.
Hell hounds 
Fiends that looked like large, powerfully built dogs with rust-red fur, red eyes, and black teeth and markings.
Shapechanging fiends native to Gehenna, barghests naturally resembled large, goblin-wolf hybrids with orange eyes and blue fur.
Also called soul larvae, larva were the fiendish remnants of evil mortal souls.
Night hags 
Merciless, horrible humanoid fiends with black skin, red eyes, skeletal bodies, clawed hands, and horns. Night hags also possessed powerful magical abilities.
Neutral evil fiends that appeared as large black horses with flame in place of a mane and tail, and flaming hooves.
Large, humanoid fiends with clawed hands and elephant-like heads. They were often employed by more powerful fiends as guardians of treasure.
Powerful, sorcerous fiends from the lawful planes with animal-like heads and backwards hands.


The demons and the devils held an eternal enmity for one another as they waged the Blood War.[4]


Further ReadingEdit


  1. Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), p. 308. ISBN 0-7869-2893-X.
  2. Colin McComb (September 1997). Faces of Evil: The Fiends. (Wizards of the Coast), p. 6. ISBN 0-7869-3430-1.
  3. Ed Stark, James Jacobs, Erik Mona (June 13, 2006). Fiendish Codex I: Hordes of the Abyss. (Wizards of the Coast). ISBN 0-7869-3919-2.
  4. 4.0 4.1 4.2 4.3 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), pp. 142–165. ISBN 0-7869-3134-5.
  5. Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 27. ISBN 0-88038-031-4.
  6. Colin McComb (September 1997). Faces of Evil: The Fiends. (Wizards of the Coast), pp. 83–84. ISBN 0-7869-3430-1.