Current Clack
- Well again and welcome to the Forgotten Realms Wiki, which is dedicated to the long-running fantasy world created by Ed Greenwood and expanded by countless others and the central setting for Dungeons & Dragons. Come in, grab a bite and a drink, warm yourself by the fire, and read and explore this vast world of ours.
- BadCatMan mounted a Steppe horse and explored the Plain of Horses, first heading down the Anai River with the good graces of the local god and stopping in Peqqir for the Festival of Spirits, before joining the Guychiang pilgrims to Mount Or-Ghash. But after journeying south, he had a hard time in the harsh, divided city of Haxkhun and was ambushed by the club-wielding Igidujin tribe. Fortunately, Steppe horses run very fast and for a very long time.
- Meanwhile, Regis87 explored Kozakura, first taking in the sights in the imperial capital of Dojyu and then heading to the coastal villages of Miyama Province, including Gomen with its shipbuilding industry; Hiwasa, home to deep-sea pearl diving women; and Kabe, where the people struggle to support a military base. But in Kan-oji she found a village in decline, its abandoned buildings home to monsters that after dark preyed upon unwary tourists and wiki editors.
- Ruf67 had to don a mantle of spell resistance and the armor called Reaper's Embrace in order to deal with dark forces and necrotic energy when investigating Far Realm mutates around Phandalin, the dark planetar known as the Winged in Thay, the fanatical Cult of Voldini at the Temple of the Yuir Gods in Aglarond, and finally the githyanki Lich-Queen Vlaakith I herself. Remember, that is not dead which can eternal lie…
- In Ravens Bluff, Artyom.pavlov dined at the Tavern of the Garden, wine sausage, chocolate-covered peanuts, and a glass of Silverymoon Blue white wine. Looking for more, he went to the Morden Winery but was struck stone-cold by its new owner—the greater medusa Samanthiss. Fortunately, with his scrying glass, he identified her medallion of proof and wine box of holding and received a bottle of the local red in reward.
- We say well met to Navaja46, who told the Myth of the Four Rivers; Seemingly-clever, who gossiped about the sons of Alustriel, nicknamed the Tall Ones; and Pankasdm, who whispered of the vampire Gulthias, namesake of the notorious tree.
- In our Legacy of the Green Regent campaign, the treasure is in hand, but whose? It's grapple checks galore as we fight for the shard of the Fallen One!
- This time in Juniper's Companion to Venturesome Cookery, our own Juniper Churlgo (brought to us by Artyom) stews up a Kedgeree in Green Simmersauce from Tethyr for a highsunfeast.
- Until next, may your sword be ever wet, and your bottom dry, as the Inner Sea pirates say (really).
Featured Article
The Vast was a land in north Faerûn resting along the north coast of Inner Sea, bounded by the Dragon Reach in the west; the Earthspur Mountains, the Gray Forest, and Impiltur in the east; and the Moonsea and Damara in the north. It was a land of open spaces and rolling farmlands, sparsely settled but far from empty. It was home to fertile fields and hunting grounds; long rivers like the Fire and the Vesper; old-growth forests like the Brynwood and Adhe Wood that survived logging, as well as new-growth woodlands; and the great mountain ranges of the Earthspurs that girded it and the Earthfasts that ran through to meet the sea at sheer cliffs.Over its history, the Vast was home to many great cities and realms. There was the ancient elf city of Ylraphon, an outpost Cormanthyr and once the abode of the famed Srinshee. Among the oldest human cities north of the Inner Sea were Procampur, orderly, mannered, and proud; and Tsurlagol, oft-ruined yet the Gateway to the Unapproachable East; both settled by the fallen Jhaamdathan Empire. There was also Vastar, for which the land was named, an ancient orcish nation with a turbulent history of strife and hordes that poured into other lands. It fell to the dwarf kingdom of Roldilar, the Realm of Glimmering Swords, a brief but shining surface holding for the Stout Folk. Next came the so-called Time of Glorious Fools, a fresh wave of human settlement and human adventurers who carved a new land out of the ashes of the old, giving rise to the new cities of Calaunt, corrupt and gloomy and foul; Tantras, boisterous and home to many temples, and once even the god Torm the True; and finally the famous Ravens Bluff, the Living City, freewheeling, vibrant, and a city of adventurers. Lastly, these three united in the nation of Vesperin, a neutral land of trade and intrigue in the 15th century.
The peoples of the Vast were diverse: there were orcs and goblinkin; dwarves, halflings, gnomes, and elves; and a variety of human immigrants, Chondathan, Damaran and even immigrants of far-eastern Thesk. On one hand, Vast folk oft-preferred to keep to themselves, satisfied with home and community, feeling one with their land. On the other, they were known as adventurers, explorers, and pioneers, with a spirit of daring, optimism, and opportunity, more so than anywhere else in Faerûn. Here all the monsters and evils of the world seemed more easily defeated and the heroes to win out more often, by pluck, determination, or luck.
New & Upcoming Releases
The Fallbacks: Bound for Ruin by Jaleigh Johnson is a novel set in the Forgotten Realms and intended to be the first in a series about an original band of adventurers, called the Fallbacks.To become renowned adventurers, this party needs to survive their first job: recovering a mysterious spellbook from a lost temple for a hefty payout. Tess hopes this assignment can turn her group of fledgling freelancers into a true team. But when their client is killed, their coin and his murderer both vanish, leaving the party to take the fall.
Stuck with a sentient, bloodthirsty grimoire and pursued by mercenaries and the undead, this is hardly the mission Tess envisioned. Her crew must save the day, get the gold, and clear the party’s name—which they haven’t even agreed upon yet! With the threats against them mounting, a single mistake will see this party over before it even begins.
Can this band of mismatched misfits stay together in the face of danger? Or are they bound for ruin?Bobby is missing! After crash-landing in the middle of a pirate war on the Sword Coast, the party has one fewer member… and one more? Bobby and Sheila have been clashing over Bobby's increasingly, well, barbaric behavior, and it appears Bobby has now run away. With Dungeon Master's health deteriorating and the quest to find a cure further out of reach, they get help from a surprising ally. Oh, did we mention there’s a sea monster? Because there’s definitely a sea monster.
Featured Source
Gateway to the Savage Frontier is a Dungeons and Dragons computer game developed by Stormfront Studios and published by Strategic Simulations, Inc. The title was the first game to take place in the Savage Frontier region and was the #1 selling MSDOS game in North America in August 1991. The improved Gold Box game engine was utilized, which was later used to create the first ever graphical MMO.The players find themselves in the middle of the Zhentarim's plot to send monstrous armies across the Anauroch desert. In order to achieve this, the Zhentarim attempt to locate four ancient statuettes that repel monsters from all directions. However, the players have the opportunity to find the ring of reversal and put an end to the Zhentarim's plans.
Today in the Realms...
...it is 18 Ches, or the 18th of the Claw of Sunsets. Selûne is a waxing crescent moon .
Realmslore
- The Yawning Portal was a tavern in Waterdeep renowned for being the primary route into Undermountain. Owned and operated by the famous adventurer Durnan, it was a popular attraction for visitors and a common staging ground for expeditions into the dungeon below.
- Warpriests combined the martial strength of warriors with the devotion and wisdom of clerics. They fought for their deity when required whilst praying for peace all the while.
- Sheyruushk was the divine realm of Sekolah, patron god of the sahuagins. As one might expect from an evil shark god, it wasn't a particularly nice place. Not only was it a terribly cold ocean filled with horrors, it was also located in the hell of Stygia.
- Fort Knucklebone was a junkyard stronghold in Avernus ruled over by the warlord Mad Maggie, from which she commanded her gang of wasteland marauders. The archdevil Zariel tolerated the fort since it kept Maggie's rival warlords in check.
- The city of Deepspur in Akanûl grew prosperous from the many rich metal and gem mines in its vicinity. It was mostly populated by various flavors of genasi—that is, until many of its inhabitants mysteriously went missing.
- Devang was a vizier of Estagund who was secretly a rakshasa. He persuaded Rajah Jasraj Seltrarir to sign a trade agreement with the evil city of Tirumala, a move so bewildering to the people of Estagund that they assumed their rajah had been replaced by a fiend.
- Skult was a thief from Milvarune who often worked with his fellow Theskian Vandarl as a criminal for hire in Cormyr. The duo, referred to as "Skull and Van", were often hired by nobles to steal from creditors and trade rivals.
- A pentekonter was a type of galley with two banks of oars, allowing it to reach great speeds when necessary. This coupled well with its other distinguishing feature: a large, front-mounted ram for breaking apart other ships.
- Ramships were simple galleys used by the pirates of Immurk's Hold to defend their harbor against unwanted intruders. Close to rowboats in size, they were sometimes loaded up with flammables and sent crashing into enemy ships.
Welcome
Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.
Helping Hand
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Beware: This wiki does not provide spoiler warnings.
Contents
- Realmslore
- People—Drizzt, Elminster, all your favorite heroes and villains, and other interesting folk.
- Races—All the races of the Realms, humanoid and monstrous alike.
- Organizations—The Harpers, Zhentarim, and everything in between.
- Creatures—Things that climb, crawl, fly, slither, swim, and usually bite.
- Geography—Faerûn's towns, kingdoms, wildernesses, and more.
- History—From the dawn of the creator races to the present age.
- Deities—The deities of all the pantheons and races.
- Cosmology—The many planes of existence, how they connect, and who inhabits them.
- Magic—Magic in the Forgotten Realms, be it arcane, divine, or stranger arts.
- Items—Gems and jewelry, poisons and potions, weapons and armor, and more. From minor trinkets to artifacts of epic power and renown.
- Maps—Interactive maps of the Realms, from small villages to big cities like Baldur's Gate and Waterdeep to all Faerûn.
- Media
- Novels—All the many novels, short stories, and ebooks set in the Forgotten Realms.
- Sourcebooks—The sourcebooks and adventure modules that detail the world.
- Movies—Honor Among Thieves, Sleep Sound, and future films and series.
- Video games—Classic games like the Baldur's Gate series, Neverwinter Nights and more.
- Comics—Comic book adventures set in the Realms.
- Magazines—The Realms in Dragon and Dungeon magazines.
- Cards—Trading cards and card games featuring the Realms.
- Board games—Punchouts and meeples.
- Authors—The authors of the many novels and sourcebooks.
- Crunch
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Helping Out
Well met, sage! Do you see an error? Maybe you know of some missing lore? Perhaps you want to write an article about a favorite subject? Or maybe you want to really get involved. Don't be shy, click "edit" and get in there! If you're new to wikis, then check out the Wikia tutorial. Look at some of the following links to learn about the Forgotten Realms Wiki, how we do things here, and see some of our recent work. Don't worry about making a mistake, experienced editors will catch it and fix it. Just remember we accept only canon and licensed lore, not homebrew or player characters. Don't just copy out the sourcebook, write in your own words. Finally, always give a source for your information, and explain what you've done in the "summary" box. Happy scribing!
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