This article is about a subject published in Dragon magazine. Only topics that fall within Realms canon should be presented here; either Realms-specific articles or articles from core D&D that are applicable to the Realms. |
Dragon magazine 10 was released in October 1977. It contained the following articles related to the Forgotten Realms:
D&D Variant[]
Too much loot in your campaign? D&D OPTION: ORGIES, INC.[]
- By Jon Pickens. p. 5
Jon Pickens describes techniques for a Dungeon Master to remove excess gold from player characters in this article using 1st edition Dungeons & Dragons rules.[2]
Design Forum[]
Designing For Unique Wilderness Encounters.[]
- By Daniel Clifton. p. 7
This is an article giving tips on crafting interesting geographic features to wilderness encounters in the D&D game using 1st edition rules.[3]
Random Monsters[]
- By Paul Montgomery Crabaugh. p. 9
This article has rules for randomly creating new and interesting monsters using 1st edition Dungeons & Dragons rules.[4]
Let There Be A Method To Your Madness.[]
- By Richard Gilbert. p. 11
The author Richard Gilbert describes methods of adding realism to dungeon designing.[5]
Weights & Measures, Physical Appearance and Why Males are Stronger than Females; in D&D.[]
- By P.M. Crabaugh. p. 19
P.M. Crabaugh presents rules for differentiating between males and females in the 1st edition Dungeons & Dragons game in this article.[6]
Gaining a New Experience Level.[]
- By Tom Holsinger. p. 20
In this article, Tom Holsinger discusses the physical and psychological aspects of player characters gaining experience in 1st edition D&D.[7]
Appendix[]
References[]
- ↑ 1.0 1.1 Timothy J. Kask ed. (October 1977). Dragon #10 (TSR, Inc.), p. 4.
- ↑ Jon Pickens (October 1977). “Orgies, Inc.”. Dragon #10 (TSR, Inc.), pp. 5–6.
- ↑ Daniel Clifton (October 1977). “Designing For Unique Wilderness Encounters”. Dragon #10 (TSR, Inc.), p. 7.
- ↑ Paul Montgomery Crabaugh (October 1977). “Random Monsters”. Dragon #10 (TSR, Inc.), pp. 10–11.
- ↑ Richard Gilbert (October 1977). “Rational Dungeon Design”. Dragon #10 (TSR, Inc.), pp. 11–13.
- ↑ P.M. Crabaugh (October 1977). “Weights, Measures, Physical Appearance, etc.”. Dragon #10 (TSR, Inc.), pp. 19–20.
- ↑ Tom Holsinger (October 1977). “Gaining a New Experience Level”. Dragon #10 (TSR, Inc.), pp. 20–21.
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