Dwarves Deep is a 2nd-edition Advanced Dungeons & Dragons accessory for the Forgotten Realms.
The seeking cost some their lives.
But Elminster's agreed to change all that.
Welcome to Dwarves Deep.
Welcome to the secrets of the dwarves.
This sourcebook is one of a series that belongs on the bookshelf of any dungeon master exploring the rich lands (and dark under-realms) of the Forgotten Realms. It presents an introduction to the Deep Folk of Faerûn, three unique races of dwarves. Virtually all of the famous "dungeons" of the Realms, explored by adventurers seeking treasure, magic, and lore, were built—and in most cases, once occupied—by the dwarves. Learn their ways and unlock their secrets.
In the pages of Dwarves Deep, readers will find:
- Dwarven spells of earth and fire,
- Dwarven magical items of rare quality and power,
- Details of the dwarven language, their names and runes,
- Details of dwarven clans, priesthoods, and adventuring brotherhoods,
- Details of dwarven lands and settlements, including the fabled riches, ways, and armies of the Great Rift, the Deeps, and the Lost Kingdoms,
- New monsters and notes on dwarven halfbreeds and the special powers wielded by dwarven High Old Ones,
- Special metals and alloys used by the dwarves to hone the blades that slay their enemies,
- Dwarven beards...and much, much more![3]
Description[]
Dwarves Deep details the dwarves of Faerûn. It is the 11th book in the FOR series.
It explores the intricate social structures, laws, and customs of dwarven communities. This includes their famous craftsmanship, mining techniques, and architectural styles.
Dwarves Deep goes into detail about the gods and goddesses worshipped by dwarves, adding a rich layer of religious and mythological depth to dwarven characters and societies.
The book provides new options for players who wish to create dwarven characters. This includes new classes, skills, and equipment specific to dwarves, enhancing the role-playing experience for those who choose a dwarven character. It also offers ideas and frameworks for adventures centered around dwarven characters and societies.
Contents[]
- What It Is To Be A Dwarf
- Love And Marriage
- Dwarven Races
- Dwarven Craft
- Dwarven Language
- Clans
- Brotherhoods
- The Gods of the Dwarves
- Priests of the Dwarves
- Dwarven Magic: Spells
- Dwarven Magic: Magic Items
- The Great Rift
- The Deeps
- The Lost Kingdoms
- Dwarves In The North Today
- Current Clack
- Dwarven Runes
- Dwarven Names & Dwarven Name Tables
Index[]
Characters[]
- Adbarruns • Amatar • Anarok • Ansal Thundermace • Anthion Sunderaxe • Artham "Darksmite" Evercloak • Aungeiril Whitehawk • Azkuldar • Azoun Obarskyr IV • Blithkarr Touchstone • Bolhur • Corcytar Huntinghorn • Dauringogh • Daurvos Frostbeard • Devin • Dunderlau Bloodaxe • Durlag Trollkiller • Embryn Shattered-shield • Eroan • Fauril • Ghaurin • Gnarlgar "Halfgnome" Flamebeard • Haraura Shimmerhand • Harbromm • Hauroch "Swordbeard" Deathhammer • Helarn Hammerblood • HelmmaJavilarhh "the Dark" Snowsword • Lleu mac Gwydython • Mariochar Bladebeard • Muragh Thomador • Nilythra Namarforge • Olaurin • Olimbis "the Old" • Olorn Ridaugaur • Orligrimm Stormbeard • Orloebar • Oskilar • Pryderi mac Immath • Rathauna Forgesilver • Raulauntar • Relavir • Ruardh Lightsilver • Snorogh Blackhelm • Sondaerl Thunador • Tammas Forkbeard • Thelarn Swifthammer • Thordbard Firebeard • Thriia Bressildan • Thungalos Truetemper • Torg mac Cei • Torghatar • Torhild Flametongue • Turgo Ironfist • Ulbrent Handstone • Uranda Rythyn
- Non-Dwarves
- Alaundo • Alustriel Silverhand • Elminster • Glarauuth • Mintiper Moonsilver • Pheszeltan
Creatures[]
- aboleth • beholder • black dragon • boar • bugbear • canary • catoblepas • cloaker • deepspawn • doppleganger • drow • dryad • duergar • giant (hill) • giant bat • giant crocodile • giant eagle • giant spider • giant two-headed troll • gnome • goat • goblin • goblin-kin • griffon • half-dwarf • half-elf • half-orc • halfling • harpy • hippogriff • hill giant • hobgoblin • hog • illithid • kobold • korred • leucrotta • lich • medusa • mountain lion • mule • night slug • orc• panther • pony • puff-lizard • rhinoceros • rot grub • rust monster • sheep • snail • sun elf • thessalhydra • tiger • toad • troglodyte • troll • water naga • white dragon • wild dwarf • wolf • wyvern • xorn
Locations[]
- Bodies of Water
-
- Lakes
- Evendusk Lake • Lake of Gold • Lake of Salt • Lake of Snows • Riftlake
- Rivers
- Blackraven River • Delimbiyr River • Goblintide River • Neverwinter River • River Chionthar • River Dessarin • River Lis • River Mirar • River Raurogh • River Rauvin • River Reaching • River Surbrin • Shining Creek • Tun River • Ulbanlur • Winding Water
- Seas
- Cape Dragonsfang • Dragonreach • Great Ice Sea • Narrow Sea • Sea of Fallen Stars • Trackless Sea • Uttersea
- Waterfalls
- Deepfall • Shining Falls
- Bridges
- Bridge of Fallen Men • Chasmleap Bridge • Stone Bridge
- Buildings
-
- Fortresses
- Citadel Felbarr
- Dungeons
- Dungeon of Death • Dungeon of the Ruins
- Ruins
- Brightaxe Hall • Dekanter • Halls of the Hunting Axe • Hammer Hall • Hellgate Keep • Ironfang Keep • Southkrypt Garden
- Taverns
- Flouncing Firedrake
- Towers
- Durlag's Tower • Illefarn Mountain • House of Stone • Watchkeep
- Caverns
- Bluesky Cavern • Stronghold of the Nine • Whistlecavern • Wyrmcaves
- Forests
- Aerilpar Forest • Ardeep Forest • Boareskyr's Forest • High Forest • Kryptgarden Forest • Lurkwood • Moonwood • Neverwinter Wood • Selendar • Sharawood • Skull Wood • South Wood • Westwood • Woods of Turlang
- Hills
- Berun's Hill • Council Hills • Crags • Dark Hills • Far Hills • Havyltor • Hill of Lost Souls • Marak's Tor • Serpent Hills • Sumber Hills • Tor of Swords
- Islands
- Evermeet • Mintarn • Nemessor • Ruathym
- Kingdoms & Nations
-
- Dwarven Kingdoms
- The Deep Realm • The Great Rift
- Human Kingdoms
- Amn • Calimshan • Cormyr • Daggerdale • Harrowdale • High Dale • Impiltur • Rashemen • Sembia • Shadowdale • Sossal • Thay • Turmish • Unther • Vaasa
- Lost Kingdoms
- Ardeep • Ammarindar • Besilmer • Dareth • Delzoun • Eaerlann • Fallen Kingdom • Gharraghaur • Haunghdannar • Ironstar • Myth Drannor • Netheril • Oghrann • Sarphil • Shanatar • Shoon Empire • Tethyamar
- Landmarks
- Battle of Bones • Blackrock Anvil • Needle Leap • Pumps of Pyraddin • Wailing Dwarf
- Mountains
- Armridge Mountains • Desertsmouth Mountains • Dragonspine Mountains • Earthfast Mountains • East Wall Mountains • Easting Peaks • Fuirgar • Giant's Run Mountains • Greypeak Mountains • Heroes' Height • Ice Mountains • Ironstar Mountain • Marching Mountains • Mount Helimbrar • Mount Hotenow • Mount Olympus • Mount Sundabar • Mount Throndor • Needle Peak • Nether Mountains • Northlook • Storm Horns • Spine of the World • Splendarrmornn • Star Mounts • Sunset Mountains • Thunder Peaks • Troll Mountains (Amn) • Wind Peak • Wyrmtongue
- Planets
- Krynn • Oerth • Toril
- Plains
- Giant's Plain • Helbryn • High Moor • Tunlands
- Planes
- Arcadia • Cavern of Rest • Concordant Opposition • Elemental Plane of Air • Gladsheim • Glitterhell • Hades • Happy Hunting Grounds • Nidavellir • Oinos • Olympus • Prime Material plane • Shurrock • Solania
- Regions
- Anauroch • Bloodstone Lands • Chult • Deep Lands • Great Glacier • The Lost Kingdoms • Moonsea North • Northdark • Stonelands • Sword Coast • Sword Coast North • The Vast • Vilhon Reach
- Roads
- Breakback Pass • Dark Wind Pass • Firesleap Pass • Halfaxe Trail
- Settlements
-
- Dwarven Settlements
- Citadel Adbar • Daunting • Eartheart • Earthfast • The Firecaverns • The Gates • Gauntlgrym • Glitterdelve • The Hall of Echoes • The Hall of Four Ghosts • Hammer and Anvil • Harlending • Helmstar • Ironmaster • Ironspur • Meruindelve • Mithral Hall • Osstkar • Rimmator • Settlestone • Sundasz • Thuulurn • Twilight Tor • Underhome • Velm's Brace • Wildstar
- Elven Settlements
- Elven Court • Elventree • Evereska
- Human Settlements
- Amphail • Baldur's Gate • Bloodstone Village • Calaunt • Calimport • Citadel of the Raven • Eshpurta • Everlund • Fireshear • Glister • Helioga balus • Hillsfar • Leilon • Longsaddle • Luskan • Maskyr's Eye • Milvarune • Mirabar • Mulmaster • Mulptan • Neverwinter • Praka • Scornubel • Secomber • Skull Crag • Sundabar • Suzail • Telflamm • Teziir • Tilverton • Tomrav • Trailsend • Triel • Virdin • Volothamp • Waterdeep • Zazesspur • Zhentil Keep
- Valleys
- Bleached Bones Pass • Delimbiyr Vale • Dessarin Valley • Laughing Hollow • Valley of Khedrun
Magic[]
- Items
- air hammer • blast spike • figurine of wondrous power • fist • glowstone • ironstar mace • pickaxe of piercing • runehammer • seat of healing • stun bolt • whip of Amatar • winged hammer • wyrmskull throne
- Spells
- circle of stone • doom curse • fire eyes • flowstone • glowglory • guardian hammer • hurl rock • lesser guardian hammer • maskstone • passage • rock shield • rockburst • rune chant • rune of power • stone trap • stonefall • stonefire
- Qualities
- blueshine • everbright
- Referenced only
- arrow of direction
Organizations[]
- Adventuring Companies
- Axe By Night • Black Helm • Blades of the Axe • Company of the Bald Skull • Company of the Horse • Company of the Scaled Tail • Glittering Sword • Holy Hammer • Men of the Blue Blade • Men of the Red Kestrel • Silent Axe
- Criminal Organizations
- Shadow Thieves • Zhentarim
- Dwarven Clans
- Clan Belindorn • Clan Blackhelm • Clan Bladebite • Clan Bloodaxe • Clan Breakadder • Clan Crownshield • Clan Deathhammer • Clan Deepdelve • Clan Evercloak • Clan Firebeard • Clan Flamebeard • Clan Flametongue • Clan Foehammer • Clan Forgesilver • Clan Forkbeard • Clan Frostbeard • Clan Gemscepter • Clan Ghalkin • Clan Gordrivver • Clan Hammerblood • Clan Hillsafar • Clan Ironfist • Clan Ironstar • Clan Malthin • Clan Mastemyr • Clan Namarforge • Clan Ridaugaur • Clan Rythyn • Clan Shimmerhand • Clan Sorndar • Clan Stormbeard • Clan Sunderaxe • Clan Talnoth • Clan Swifthammer • Clan Thomador • Clan Thunador • Clan Thundermace • Clan Touchstone • Clan Truetemper • Clan Undurr • Clan Velm • Clan Whitehawk • Clan Zord • Madbeards
- Dwarven Cults
- Living Axe • Wyrm Cult
- Military Organizations
- Knights of the North • Steel Shields
- Political Organizations
- Lords of Waterdeep • Shield Ring
- Spellcasting Organizations
- Witches of Rashemen
- Spy Organizations
- Harpers
Religions[]
Miscellaneous[]
- Armor & Clothing
- apron • bracer • chain mail • gauntlet • gorget • gown • tunic
- Books
- Book of Passing Years
- Conditions
- frostbite • lycanthropy • petrification
- Events
- Feast of the Moon • Festival of the Forging • Greengrass • Midsummer • Midwinter • Night of the Thirsty Axe • Shieldmeet
- Fields of Study
- engineering
- Food & Drinks
- beer • cheese • mushroom wine • sausage
- Gemstones
- agate • diamond
- Items
- anvil • candle • hinge • lock • lockpicks • parachute • paste of secret ingredients • saddle • siege ladder • tent • torch • totem
- Languages
- Dwarven language • Elder language
- Materials & Substances
- adamant • adamantine • brass • bronze • charcoal • copper • darksteel • dwarfbane • electrum • glass • granite • hizagkuur • lamp oil • marble • mithril • paper • sand • saltpeter • silver • sleep from the eye • tin • wool
- Miscellaneous
- wildspace
- Plants
- fungus • herbs • lichen • moss
- Professions
- minstrel • moneylender
- Vehicles
- caravel • minecart • squid ship • wagon
- Weapons
- ballista • battle axe • broad sword • catapult • crossbow • crossbow bolt • mattock • polearm • siege engine (battering ram) • throwing axe
Gallery[]
Appendix[]
See Also[]
Background[]
In Polyhedron #75 "The Everwinking Eye", two erratas regarding this book are noted. The first is that the foldout color map insert misspells Rimmator as "Rimmato". The second errata was that on page 5 the text discussing mithral should read, "...to create an extremely hard and durable alloy known as adamantine."[4]
External Links[]
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Ed Greenwood (October 1990). Dwarves Deep. (TSR, Inc.), p. 1. ISBN 0-88038-880-3.
- ↑ Shannon Appelcline. FR11 Dwarves Deep (2e). Dungeon Masters Guild. Retrieved on 2014-08-06.
- ↑ Ed Greenwood (October 1990). Dwarves Deep. (TSR, Inc.). ISBN 0-88038-880-3.
- ↑ Ed Greenwood (September 1992). “The Everwinking Eye: Sagely Secrets Made Known”. In Jean Rabe ed. Polyhedron #75 (TSR, Inc.), p. 11.