Pech (pronounced: /pɛtʃ/ petch[5]) were creatures of elemental earth.[3]
Description[]
They bore a resemblance to gnomes, but had a skin tone that ranged from dark brown and dull grey skin,[3] to pale yellow. Their skin also had a toughness comparable to that of granite. Their eyes were large, lacked pupils,[4] and reflected light like an owl or cat.[3] Their arms and legs were thin and gangly, ending in abnormally large and powerful hands. Their hair tended grow either wiry or as thick manes, the color of wet clay.[3][4]
Personality[]
Pech were typically known to be stoic and reserved.[6]
Biology[]
The large, pupil-less eyes of pech were sensitive to sunlight and could see in both the infrared and ultraviolet spectrums.[4]
Abilities[]
When pechs gathered together, they could mould stone as if it were clay, conjure walls of stone out of thin air, as well as petrify and un-petrify living creatures.[3][4] Though some pechs were known to be powerful enough to perform the first two things on their own, as well as cast the spell stone tell.[4]
Outside of being able to petrify or un-petrify creatures, pechs themselves were entirely immune to the condition.[4]
Combat[]
Pechs were generally known to wield pickaxes and peat hammers in combat. Their expertise in mining made them capable combatants against any stone creature, such as stone golems.[3][4]
Society[]
Pech spent much of their lives mining, filling their homes with a variety of gems. They were also known to form dishes and various ornamental goods out of stone or raw metal.[4]
Outside of mining, they were well known for hunting cockatrices, being immune to their petrifying gaze.[7] They also hunted khargra.[8]
Homelands[]
Their affinity with stone and natural aversion to sunlight made subterranean habitats ideal for them.[3]
Beyond their Elemental Plane of Earth, pech could be found inhabiting the Quasi-Elemental Plane of Minerals.[9][10]
In the Unapproachable East, some pech could be found in the mountains and hills of Rashemen.[11]
Relationships[]
Pech often competed for raw materials in their underground habitats with dao, tomb tappers, and various dwarven races.[12] They traded what they mined with other creatures in return for food or services.[3] They were also known to trade any cockatrices they caught with the svirfneblin.[7]
Countless tribes had fought to remove a colony of neogi that had settled in their home plane, but each time they fell and were eaten.[13]
When not in conflict or trade with another creature, pech generally kept to themselves.[4] Those that lived in the Elemental Plane of Earth sometimes engaged in inter-tribal warfare with the aid of sandmen and earth weirds.[14][15]
History[]
Pech were naturally affiliated with the earth, so much so that they were believed to be natives of the Elemental Plane of Earth.[16]
On one of their adventures, the ranger Drizzt Do'Urden and Belwar Dissengulp encountered a pech who had been polymorphed by an evil wizard into a hook horror. They named him Clacker and together ventured through the Underdark.[17]
Notable Pechs[]
Appendix[]
Appearances[]
Adventures
Novels & Short Stories
Organized Play & Licensed Adventures
References[]
- ↑ Template:Cite book/Quests from the Infinite Staircase/Descent into the Lost Caverns of Tsojcanth
- ↑ Ari Marmell, C.A. Suleiman, Edward Albert (October 2007). “Iggwilv's Legacy: The Lost Caverns of Tsojcanth”. Dungeon #151 (Wizards of the Coast) (151)., p. 24.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 102. ISBN 1-5607-6619-0.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 99. ISBN 0-88038-031-4.
- ↑ Frank Mentzer (January 1985). “Ay pronunseeAYshun gyd”. In Kim Mohan ed. Dragon #93 (TSR, Inc.), p. 28.
- ↑ Richard Baker and Robert J. Schwalb (February, 2012). Heroes of the Elemental Chaos. (Wizards of the Coast), p. 150. ISBN 0786959819.
- ↑ 7.0 7.1 Ed Greenwood (March 1985). “The Ecology of the Cockatrice”. In Kim Mohan ed. Dragon #95 (TSR, Inc.), p. 24.
- ↑ Monte Cook, ed. (1998). Monstrous Compendium Planescape Appendix III. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), p. 8. ISBN 0-7869-0751-7.
- ↑ David "Zeb" Cook (1994). Planescape Campaign Setting, A DM Guide to the Planes. Edited by David Wise. (TSR, Inc), p. 36. ISBN 978-1560768340.
- ↑ Monte Cook (1996). The Planewalker's Handbook. Edited by Michele Carter. (TSR), p. 29. ISBN 978-0786904600.
- ↑ Rashemen Encounters Charts included in Anthony Pryor (June 1995). Spellbound. Edited by Michele Carter, Doug Stewart. (TSR, Inc.). ISBN 978-0786901395.
- ↑ Eric L. Boyd (November 1999). Drizzt Do'Urden's Guide to the Underdark. Edited by Jeff Quick. (TSR, Inc.), p. 31. ISBN 0-7869-1509-9.
- ↑ Monte Cook and William W. Connors (December 7, 1998). The Inner Planes. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), p. 36. ISBN 0-7869-0736-3.
- ↑ Monte Cook, ed. (1998). Monstrous Compendium Planescape Appendix III. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), p. 9. ISBN 0-7869-0751-7.
- ↑ Monte Cook and William W. Connors (December 7, 1998). The Inner Planes. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), p. 35. ISBN 0-7869-0736-3.
- ↑ Douglas Niles (1986). Dungeoneer's Survival Guide. (TSR, Inc.), p. 69. ISBN 0-88038-272-4.
- ↑ R.A. Salvatore (December 1990). Exile. (TSR, Inc.), chap. 14, pp. 175–181. ISBN 0-8803-8920-6.