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The Domains of Dread, sometimes collectively known as the Demiplane of Dread or Ravenloft,[3] were a series of demiplanes located in a remote corner of the Shadowfell[1] and hidden from the rest of the plane by thick walls of mist.[2]

Cosmology[]

In some versions of the Great Wheel cosmology, the Domains of Dread were considered part of the Ethereal plane,[3] while other versions and the World Axis cosmology acknowledged them to be located in a remote, but easily accessible region of the Shadowfell.[1][2][4]

The mists that surrounded the domains prevented anyone caught inside from leaving through conventional means. In particular, many of the individual domains that made up the demiplanes had originally been locations in worlds of the Prime Material plane, dragged and bound to the Shadowfell by the mists over a period of several centuries. Other locations, on the other hand, routinely collapsed or disappeared entirely. For that reason, it was impossible to determine the exact size of the domain.[4][5]

Geography[]

The Demiplane of Dread was controlled by the almost completely unknown Dark Powers and sections of the demiplane were ruled over by dark lords.[1] The Powers had no goals that anyone could confirm but seemed attracted to people and creatures that committed evil acts or suffered from some terrible loss. They regularly inflicted despair on the residents of the demiplane by simultaneously granting them boons and inflicting curses. Each curse was tailored to the individual and inflicted the greatest amount of emotional harm or distress upon them. This often spurred those individuals to commit greater acts of evil. It was apparent that the more heinous the deed, the greater the power and the worse the curse granted/inflicted upon the individual until a new land was generated on the demiplane and the individual was trapped forever within that land. These individuals became the Darklords, and they could never leave their domain. Others might be able to leave, but only if they had no great desire to, as the powers almost always intervened to dash the hopes of those trapped within their realm.[citation needed]

History[]

When Shar created the Shadowfell, the Demiplane of Dread fragmented and each Darklord's realm settled into a spot somewhere within the newly created plane, possibly attracted by the plane's sinister nature. Within the Shadowfell, these realms became known as the Domains of Dread. Despite Shar's dominance of the Shadowfell, the Dark Powers still had control over each of these Domains.[citation needed]

Castle Spulzeer in Tethyr was sucked into the demiplane by a magical gem set in the hilt of the dagger Aggarath. Jander Sunstar suffered a similar fate after he swore revenge for his dead love,[6] and the Lost King of Cormyr, Gondegal, has gained a position of power as the leader of the Knight of the Shadows order, a secret society dedicated to the protection of the helpless and oppressed.[7]

Several residents of Faerûn have even risen to the level of Darklord: Harkon Lukas, the cormyrian wolfwere;[8] Hazlik, a red wizard;[9] Urik von Kharkov, an escaped magical experiment;[10] Draga Salt-Biter, a Sword Coast pirate turned wereshark;[11] Rengard Boltsmann, a Harper that got infected with a strain of lycanthropy from Ravenloft;[12] and Tsien Chiang, the renowned sorceress from Kara-Tur.[13]

Over the centuries, the accounts of Torilians who entered the Domains of Dread and made it back were written down. Many of these books found their way into Candlekeep. By the 15th century DR, the Domains of Dread became rarely discussed by the sages of Candlekeep as the topic of the Spellplague and Second Sundering overtook them in prominence.[14]

Sometime in the late 15th century DR, reports of werewolf attacks and Vistani sightings in Daggerford and surrounding areas indicated that a passage into one of the Domains of Dread might have been present somewhere in the Misty Forest.[15]

Notable Locations[]

Gates of barovia

The gates of Barovia.

  • Aggarath, a domain contained within the hiltstone of a magical dagger, trapping the spirits of those slain by its blade. This was where Castle Spulzeer was transported when it disappeared from Toril.[16]
  • Arak, a domain ruled by drow until it disappeared in the Grand Conjunction.[17]
  • Barovia, the oldest and best known of the Domains of Dread. It was the domain of the vampire Count Strahd von Zarovich[1][18] and had been visited by numerous inhabitants of the Realms, including Jander Sunstar[6][19] as well as Minsc, Delina, Krydle, Shandie, a Kelemvorite cleric named Nerys[20][21] and the famed explorer Volo.[22]
  • Bluetspur, a domain dominated by mind flayers.[23]
  • Darkon, the largest Domain of Dread, ruled over by the lich-king Azalin.[24]
  • Diomeria, the small domain of Lothar Fairchild.[12]
  • Falkovnia, domain of the brutal and militaristic Vlad Drakov.[25]
  • Forlorn, the smallest of the Domains of Dread, and Jander Sunstar's place of residence after he left Barovia.[6]
  • Har'Akir, a desert domain ruled by the mummy lord Ankhtepot.[26]
  • Hazlan, the domain of Hazlik.[9]
  • I'Cath, formerly a kingdom in Kara-Tur and the domain of Tsien Chiang.[13]
  • Kartakass, the domain of Harkon Lukas after he fled from Barovia.[8]
  • Kirlanova, the domain of Rengard Boltsmann. It was made up of the city of Ravens Bluff and surrounding parts of the Vast.[12]
  • Markovia, a wild and untamed domain populated with beast men, created from the crazed medical experiments of Frantisek Markov, the domain's beast lord.[27]
  • Nidala, the domain of the tyrannical paladin Elena Faith-hold. It was once visited by a group of adventurers from Ravens Bluff.[28]
  • Saragoss, the domain of Draga Salt-Biter.[11]
  • Sri Raji, a jungle domain filled with dangerous tigers and ruled over by the rakshasa Arijani.[29]
  • Tovag, domain of Kas.[30]
  • Valachan, the domain of Urik von Kharkov.[10]

Appendix[]

Appearances[]

External Links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), pp. 51–52. ISBN 978-0786965622.
  2. 2.0 2.1 2.2 Richard Baker, John Rogers, Robert J. Schwalb, James Wyatt (December 2008). Manual of the Planes 4th edition. (Wizards of the Coast), pp. 50–51. ISBN 978-0-7869-5002-7.
  3. 3.0 3.1 Bruce Nesmith, Andria Hayday, William W. Connors (1994). “Realm of Terror”. Ravenloft Campaign Setting (TSR, Inc.), p. 12. ISBN 1-56076-942-4.
  4. 4.0 4.1 Christopher Perkins, Tracy Hickman, Laura Hickman (March 2016). Curse of Strahd. Edited by Kim Mohan. (Wizards of the Coast), pp. 5, 9. ISBN 978-0-7869-6598-4.
  5. Bruce Nesmith, Andria Hayday, William W. Connors (1994). “Realm of Terror”. Ravenloft Campaign Setting (TSR, Inc.), pp. 13–15. ISBN 1-56076-942-4.
  6. 6.0 6.1 6.2 Dale Donovan (July 1998). Villains' Lorebook. (TSR, Inc), p. 36. ISBN 0-7869-1236-7.
  7. William W. Connors, Steve Miller, Cindi Rice, David Wise (1998). Champions of the Mists. Edited by Cindi Rice. (TSR, Inc.), pp. 47–49. ISBN 0-7869-0765-7.
  8. 8.0 8.1 Bruce Nesmith, Andria Hayday, William W. Connors (1994). “Domains and Denizens”. Ravenloft Campaign Setting (TSR, Inc.), pp. 70–72. ISBN 1-56076-942-4.
  9. 9.0 9.1 Bruce Nesmith, Andria Hayday, William W. Connors (1994). “Domains and Denizens”. Ravenloft Campaign Setting (TSR, Inc.), pp. 66–67. ISBN 1-56076-942-4.
  10. 10.0 10.1 Bruce Nesmith, Andria Hayday, William W. Connors (1994). “Domains and Denizens”. Ravenloft Campaign Setting (TSR, Inc.), pp. 94–97. ISBN 1-56076-942-4.
  11. 11.0 11.1 Colin McComb, Scott Bennie (April 1992). Islands of Terror. Edited by Anne Gray McCready. (TSR, Inc.), pp. 38–50. ISBN 1-56076-349-3.
  12. 12.0 12.1 12.2 Robert Wiese (August 1995). The Dogs of War. Living City (RPGA), pp. 8–9.
  13. 13.0 13.1 Colin McComb, Scott Bennie (April 1992). Islands of Terror. Edited by Anne Gray McCready. (TSR, Inc.), pp. 32–37. ISBN 1-56076-349-3.
  14. Ed Greenwood (2023-02-25). "Candlekeep's lore on other worlds". Greenwood's Grotto (Discord).
  15. Christopher Perkins, Tracy Hickman, Laura Hickman (March 2016). Curse of Strahd. Edited by Kim Mohan. (Wizards of the Coast), pp. 19–22. ISBN 978-0-7869-6598-4.
  16. William W. Connors (October 1997). The Forgotten Terror. Edited by Carrie A. Bebris. (TSR, Inc.), p. 54. ISBN 0-7869-0699-5.
  17. Bruce Nesmith, Andria Hayday, William W. Connors (1994). “Domains and Denizens”. Ravenloft Campaign Setting (TSR, Inc.), p. 128. ISBN 1-56076-942-4.
  18. Christopher Perkins, Tracy Hickman, Laura Hickman (March 2016). Curse of Strahd. Edited by Kim Mohan. (Wizards of the Coast). ISBN 978-0-7869-6598-4.
  19. Christie Golden (September 1991). Vampire of the Mists. (TSR, Inc). ISBN 1-56076-155-5.
  20. Jim Zub (May 2016). “Shadows of the Vampire 1”. Shadows of the Vampire #1 (IDW Publishing) (1).. ISBN 9781684060856.
  21. Jim Zub (October 2016). “Shadows of the Vampire 5”. Shadows of the Vampire #5 (IDW Publishing) (5)..
  22. Ed Greenwood (Feb 2016). Travel Talk: Volo's Visit to Barovia. In Matt Chapman ed. Dragon+ #6. Wizards of the Coast. p. 7. Retrieved on 2017-11-15.
  23. Bruce Nesmith, Andria Hayday, William W. Connors (1994). “Domains and Denizens”. Ravenloft Campaign Setting (TSR, Inc.), p. 34. ISBN 1-56076-942-4.
  24. Bruce Nesmith, Andria Hayday, William W. Connors (1994). “Domains and Denizens”. Ravenloft Campaign Setting (TSR, Inc.), p. 12. ISBN 1-56076-942-4.
  25. Bruce Nesmith, Andria Hayday, William W. Connors (1994). “Domains and Denizens”. Ravenloft Campaign Setting (TSR, Inc.), p. 15. ISBN 1-56076-942-4.
  26. Bruce Nesmith, Andria Hayday, William W. Connors (1994). “Domains and Denizens”. Ravenloft Campaign Setting (TSR, Inc.), p. 38. ISBN 1-56076-942-4.
  27. Bruce Nesmith, Andria Hayday, William W. Connors (1994). “Domains and Denizens”. Ravenloft Campaign Setting (TSR, Inc.), pp. 23–24. ISBN 1-56076-942-4.
  28. Ed Gibson (August 1993). To Live and Die in Ravens Bluff. Living City (RPGA), p. 3.
  29. William W. Connors (July 1993). Web of Illusion. Edited by Dezra D. Phillips, C. Terry Phillips. (TSR, Inc.), p. 13. ISBN 1-56076-618-2.
  30. Codename Entertainment (September 2017). Idle Champions of the Forgotten Realms. Codename Entertainment.

Connections[]

Realms
Fortress of MemoriesPalace of LossShadow Keep
Domains of Dread
BaroviaForlornHazlanI'CathKartakassSaragossValachan
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