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Pole arm or polearm was a term for an expansive variety of weaponry that all shared a common trait — the main fighting part of each weapon was mounted on generally a long straight shaft that would be wielded with two hands.[2][3]

Description[]

Polearms varied widely in appearance. Their shafts were typically made of either some form of wood or metal. Some had special attachments to topple mounted targets.[2] The main fighting part of polearms were such things as blades, spikes, axeheads, hammerheads, and other attacking implements. They would be mounted on either or both ends of the shaft.[3] They were classified based upon what was the primary attacking implement of a weapon.[4]

Weaponology[]

Polearm Warfare

A platoon of soldiers use their polearms to hold back an advancing horde of monstrous humanoids on horseback.

Polearms were relatively easy to wield and granted their users a longer reach, keeping them out of range from melee weaponry with a shorter reach, such as most swords.[2][5] When wielded by a skilled combatant they could become devastating weapons, with advantages over both axes and swords under many circumstances.[3] The drawblacks of polearms included the space necessary to wield them, their weight, and their overall slowness.[6]

In large groups or armies, polearms allowed their wielders to attack over the shoulders of the foremost or "first rank" attackers.[2] And enabled the commanders of military units to contribute to the fighting while leading from behind.[7]

Polearms were frequently used against mounted opponents.[3] When being charged at in a battle, polearm wielding troops would line up in the front row, stand sideways, and set their pole arm at an upward angle facing the enemy while holding it with both hands.[2] This tactic was known by some as a "wall of polearms."[8]

There were a number of techniques one could learn that were unique to polearms. Such as "sweeping" their enemies, striking all within reach, by whirling their polearm around.[5][9] "Long striking" by grasping the shaft further down then usual or shortening your grip to fight nearby opponents. And "vaulting," meaning to use them to jump great distances.[9]

Some fighters trained to become specialists in pole arms, becoming what was known as a polearm master[5] or a longarm marshal.[7]

Availability[]

Generally speaking, polearms were easy to manufacture.[2][5] Places in the Realms where one could purchase different varieties of polearms included:

History[]

Polearms were a common variety of weapon among the people of Myth Drannor. They were a standard weapon among its army's military elite, including its elite cavalry troops.[14]

In ancient Netheril, most varieties of polearms came into use around 2312 NY (−1547 DR), with glaives preceding them in 2171 NY (−1688 DR) and halberds coming later in 2584 NY (−1275 DR). The lance was never employed in that magic-rich empire, as the stirrup never came into use there. Nor was the mancatcher ever employed. Surrounding cultures, however, knew of the lance since circa 1300 NY (−2559 DR).[15]

Up to the 14th century DR, polearms were largely unknown to the dwarves of Chult.[16]

In 1350 DR, King Azoun Obarskyer IV of Cormyr published a book on polearms entitled, Treatise on the History of Polearms in Warfare.[17]

Circa 1360 DR, during the First battle of the Golden Way the orc forces of Zhentil Keep were outfitted with a variety of polearms in addition to other weapons.[18]

Some time later in the 14th century DR, Alusair Obarskyr introduced Earthfast's ruler Torg mac Cei to the use of polearms, particularly recommending Azoun's treatise on them. Torg would go on to train the soldiers of Earthfast in the use of polearms.[19]

Polearms in the Realms[]

A wide variety of the weapons that could be found throughout the Realms were grouped together under the classification of pole arms:

Agricultural-Based[]

Agricultural Polearms

A simple illustration of all polearms derived from agricultural tools.

A number of polearms were, or started out as, simple agricultural tools that had been adapted for use in warfare.[20]

  • Bill-guisarme: a type of polearm that was derived from an agricultural tool known as the billhook.[2][21] There many different designs for this weapon, but bill-guisarmes were generally similar in appearance to guisarmes. Unlike a guisarme, their sturdy hook's inside or "concave" edge (and sometimes its outside edge[2]) was sharpened to be its cutting edge and their back spike was typically L-shaped, pointing forward.[21]
  • Fauchard: a scythe that had been properly developed for the purposes of combat and warfare, rather than agricultural use.[20][22]
  • Guisarme: a type of polearm that was derived from pruning hooks.[20][22] A guisarme had an elaborately curved blade,[22] which bended back far enough to form a hook,[23] with a sharp cutting edge along its convex side up to the point of the hook, much like a glaive. Their hook was proficient at pulling riders off their mounts. Later versions added a back spike which gave the guisarme another sharp point for sideways swinging and minor defensive capability.[21]
  • Military fork: a type of polearm that was derived from pitchforks. Their poles were mounted with two parallel spikes. Some had a blade mounted just below these spikes,[6][21] in the crotch of the fork, so as to prevent opponents from safely going between the two main piercers. They lacked the penetrating power of spears, but were efficient at holding enemies at bay,[21] and had a variety of secondary uses.[6]
  • Voulge: a type of polearm that was derived from peasants mounting meat cleavers on staves. They consisted of long stout staffs,[20] mounted with large heavy cleaving blades that narrowed to a spike at their top and had a hook-shaped fluke at their rear. They were used for the purpose of cleaving through armor, with their tips used for piercing.[6][20]

Poleaxe Family[]

Poleaxe was a term for any pole arm that had a pole mounted with any combination of axehead, beak, or hammerhead.[2] Axeheads had two basic forms, broad and narrow. Narrow blades were often made thicker to adjust a weapon's weight, allowing the wielder to inflict more damage. The primary purpose of a poleaxe was to chop, though many also had spearheads to provide them some thrusting capability.[20]

  • Bardiche: Also known as a berdysh, were elongated battleaxes with large, narrow curved heads attached to their shaft by a metal strap, typically iron,[2] with one or two rings. Those with a single ring had a shorter axehead and were backed with either a spike or hammerhead. They were a heavy and cumbersome poleaxe, with shafts shorter than halberds due to their weight. In the history of polearm development, they represented a transition stage between pole cleavers and other poleaxes.[20]
  • Halberd: Polearms mounted with a concave, broad axehead set at an angle, with a fairly long spearhead on top and backed with a spike that was angled or hooked slightly downward. The rear spike was designed for piercing heavy plate armor and dismounting opponents. They required more room to wield than a spear.[20]
  • Moonpole: A bardiche-like polearm that was used by members of the Order of the Half Moon. It sported a blade that was crescent-shaped in order to emulate the moon.[24][25]
  • Orc double axe: A type of polearm unique to orcs, these consisted of a pole mounted with two double-sided axeheads on both ends.[3]
  • Voulge: Some considered this agricultural-based polearm to fall under this category.[26]

Spear Family[]

Spears and Subtypes-1e

A simple illustration of various specialized spears as well as differently shaped standard spears, lances and pikes.

Spear types - A&EG

An illustration of an awl pike and the heads of a glaive, partisan, ranseur, and spetum.

Spears were one of the earliest types of pole arms,[27] mounted with heads that one could describe as being similar to a dagger.[28] They were primarily used for thrusting, but could also be thrown. Experimentation with different spear heads over time lead to the development of many subtypes or "specialized spears" that had secondary capabilities.[7][27][28] Though it should be noted that not all pole arms with spearheads were considered to be a type of spear, only those whose primary function was thrusting.[28]

  • Barbed orc spear: A variety of spears that were developed by orcish smiths in the Sword Coast North.[29]
  • Javelin: A very versatile, light spear.[30] Good for unleashing loose volleys upon an enemy force.[7]
  • Lance: Spears with long shafts that were designed for use by cavalry, though there were some lighter varieties that could be wielded effectively by people on foot.[28][31]
  • Partisan: A more defensive form of spear. Their heads were doubled-edged, with two diagonally-set flukes at the base.[6][note 2] These flukes were axe-like spikes.[23]
  • Pike: also known as an awl pike, were infantry spears with leaf-shaped heads and shafts that typically measured 16‒22 ft (4.9‒6.7 m) in length. They were designed to do thrusting damage at relatively long range and keep opponents from closing the distance.[2][28]
  • Ranseur: Spears similar to partisans, though less sturdy than them. They had three-pronged heads due to longer flukes.[6] Their secondary blades were set further back from the central blade, backward-hooking, and were shaped and angled to deflect or better yet trap an enemy's weapon. The large central blade was indented at the base to facilitate entangling.[28][32]
  • Ritiik: A type of bone-made spear that was used by the Iulutiuns for hunting.[33] They had an additional hooked blade protruding from the base of their spear head.[32]
  • Shakujo yari: Spears that were concealed within sheaths to look like staffs.[34]
  • Spetum: Spears similar to ranseurs,[6][35] though their shafts were generally shorter[35] and sometimes their side blades angled backwards.[6] Their secondary capability was deflecting attacks, as well as catching and holding foes at a distance.[28]

Glaive[]

A subfamily of the spear family of polearms, these were weapons that all had long, curving blades designed for both slashing and thrusting. However, their cutting and thrusting power were not as effective as poleaxes and spear-like polearms respectively.[26]

  • Glaive: A spear whose long shaft was mounted with a large single-edged blade, similar to that of a knife or sword, rather than the typical spearhead.[20][22][23]
  • Fauchard[26]
  • Naginata: Similar to a fauchard in design,[23] this was a type of glaive unique to the land of Kara-Tur.[36]
  • Nagimaki: A polearm that was a shortened variety of naginata.[36]

Special Cases[]

There were a few weapons sometimes considered to be in the same general class as polearms due to their size, despite having designs that would be considered incongruent with what a "true pole arm" was. This included the agricultural tool threshing flail, the weapon derived from it, and the morningstar.[21] The unique dwarven spear-axe known as the urgrosh was another weapon whose polearm status was debated.[35]

Combination Weapons[]

Combination Weapons-1e

A simple illustration of various different combination weapons, as well as of the bec de corbin and lucerne hammer.

Combination Weapons-2e

An illustration of the heads of various combination weapons.

Over time as people sought to improve upon the designs of pole arms, either to mitigate weaknesses or enhance their strengths, a new classification was developed.[21]

  • Fauchard-fork: A type of polearm whose design was derived from both fauchards and forks. Unlike a fauchard their blade's cutting edge was on the convex side (facing the opponent) and curved more like a sickle.[21] And much like a gardening fork they had two flukes,[22] which either projected from the blade or tipped the pole end.[21]
  • Fauchard-guisarme: Also known as a hooked-fauchard,[22] were fauchards that had a heavy hook attached to the back of their blade that one could use to dismount their opponents.[21][22]
  • Glaive-guisarme: Glaives that had two flukes mounted on the back of their blades, in a similar fashion to a guisarme.[22]
  • Guisarme-voulge: Guisarmes with a curved axehead, similar to a voulge,[22] but with a rear hook-shaped fluke formed from its blade, rather than being added separately.[21]

Miscellaneous[]

Group of Polearms (2) 2nd edition

The last broad category of polearms were those that lacked any true classification, specialized weaponry that couldn't fall neatly under any of the aforementioned classifications.[26]

  • Goblin stick: A type of hooked and forked polearm that was developed by bugbears to aid in the capture of evasive goblins.[37]
  • Gythka: A polearm invented and used by the thri-kreen. These had a crescent-shaped blade mounted on each end of the shaft.
  • Bec de corbin: A type of polearm similar to a lucerne hammer, but with a spike tip that was much shorter and broader. While some had a four-pronged head like the lucerne hammer, others had a flat hammerhead[21] or even an axehead.[2] And further unlike the latter weapon, the part primarily used for attacking was the spike tip.[2][21]
  • Entangling pole: Also known as a sleeve tangler or a sodegarami in Kara-Tur, was a type of highly specialized polearm that was designed to catch and entangle an opponent without causing them great harm.[32][38]
  • Lajatang: A type of polearm that was unique to the land of Kara-tur. These had a crescent shaped-blade on both ends of the pole.[26][39]
  • Lucerne hammer: A type of polearm similar to a halberd,[21][23] but more resembling a military pick.[40] They had long poles, but were mounted with a smaller three or four-pronged hammerhead instead of an axehead,[21][23][6] along with a spike atop the hammer and at its rear.[21][6] They were designed to pierce heavy armor.[26][40]
  • Mancatcher: A type of polearm that originated in the land of Kara-Tur. These consisted of two parallel prongs that were curved to encircle a humanoid creature. They had both spikes and sharpened edges on their concave side.[36]
  • Pincer staff: A type of polearm that was similar in design to the mancatcher, but unique to kuo-toa.[35][41]
  • Snap-tong: A type of polearm that was unique to rutterkin.[35][42]
  • Tetsubo: A type of polearm unique to the land of Kara-Tur. These were similar to a mace, having their upperhalf covered in studded iron strips, but their shafts were long.[34][26]
  • Trident

Notable Polearms[note 3][]

  • Leech, a unique cursed polearm that could be found in the temple Darkmoon.
  • Libertas, a type of enchanted polearm used by the elves of Myth Drannor.
  • During the days of Myth Drannor, there were known to exist enchanted staves that could magically transform into a variety of different polearms.[43]

Notable Users of Polearms[note 3][]

Classes[]

  • Mariners of Evermeet often used polearms when boarding ships.[44]

General[]

  • Polearms were a common weapon among pirates and sailors.[45]

Group[]

  • The Bendekar's Mercantile storehouse in Ravens Bluff had a collection of nearly every polearm on Toril on display in their upper hallway.[46]
  • The Ninth Blue Cohort, a platoon of the Lance Defenders, was composed of warriors specialized in the use of polearms.[47]

Individuals[]

Races & Sentient Creatures[]

  • Avariels were rarely ever known to wield polearms.[48]
  • When it came to polearms, genasi preferred those that were bladed.[49]
  • Some giff kept large collections of pole arms from the various worlds that they had visited in their travels.[50]
  • Gnolls were known to fight with a variety of different polearms.[51]
  • Hobgoblins often fought with a variety of different polearms polarms and their aquatic cousins, koalinths, preferred those whose primary purpose was thrusting.[52]
  • When forced to act as soldiers, nupperibos were often equipped with a variety of polearms.[53]
  • Slayer genies often fought with a variety of different polearms.[54]
  • Spriggans were most likely to use polearms over other weapons.[55]
  • Ultroloths often wielded a variety of enchanted polearms.[56]

Religions[]

Regions & Settlements[]

  • The city guards of Athkatla's Gem District were known to wield a variety of polearms that all had a wand of paralyzation attached at their end.[58]
  • In the land of Sespech, warriors were known to fight with all manner of polearms.[59]
  • Officers within the city guard of Waterdeep were often proficient in the use of spears or some other form of polearm.[60]

Appendix[]

Notes[]

  1. For Duty & Deity states that every nonmagical item from the Arms and Equipment Guide can be purchased at Waukeen's Promenade. This would imply that all of the polearms detailed in that sourcebook could be found for sale.
  2. The partisan could possibly be considered a "combination weapon," what with its small axeheads, but since its primary purpose is thrusting it's considered a member of the spear family.
  3. 3.0 3.1 This section only encompasses instances in which something can be any type of polearm, rather than instances where a specific type is detailed. For notable versions or users of specific polearms, like spears for example, refer to that weapon's article.

Appearances[]

Video Games
Gateway to the Savage FrontierEye of the Beholder III: Assault on Myth DrannorBaldur's Gate

Gallery[]

Further Reading[]

References[]

  1. Mike Mearls, Rodney Thompson (November 2010). Heroes of the Forgotten Kingdoms. (Wizards of the Coast), p. 330. ISBN 0786956194.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), pp. 84–85. ISBN 1-56076-109-1.
  3. 3.0 3.1 3.2 3.3 3.4 Ari Marmell and Jason Bulmahn (May 2005). “The Point of Pole Arms”. In Erik Mona ed. Dragon #331 (Paizo Publishing, LLC), p. 23.
  4. Gary Gygax (February 1979). “The Nomenclature of Pole Arms”. In Timothy J. Kask ed. Dragon #22 (TSR, Inc.), p. 54.
  5. 5.0 5.1 5.2 5.3 Rob Heinsoo, David Noonan, Robert J. Schwalb, Chris Sims (November 2008). Martial Power. (Wizards of the Coast), p. 31. ISBN 978-0-7869-4981-6.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 6.9 Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), pp. 87–88. ISBN 1-56076-109-1.
  7. 7.0 7.1 7.2 7.3 Rob Heinsoo, David Noonan, Robert J. Schwalb, Chris Sims (November 2008). Martial Power. (Wizards of the Coast), p. 126. ISBN 978-0-7869-4981-6.
  8. Andy Collins, David Noonan, Ed Stark (November 2003). Complete Warrior. (Wizards of the Coast), p. 111. ISBN ISBN 0-7869-2880-8.
  9. 9.0 9.1 Ari Marmell and Jason Bulmahn (May 2005). “The Point of Pole Arms”. In Erik Mona ed. Dragon #331 (Paizo Publishing, LLC), p. 28.
  10. Dale Donovan (May 1998). For Duty & Deity. (Wizards of the Coast), p. 10. ISBN 0-7869-1234-0.
  11. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 182. ISBN 1-5607-6678-6.
  12. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 41. ISBN 0-88038-608-8.
  13. Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), p. 112. ISBN 0-7869-0151-9.
  14. Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. (TSR, Inc), pp. 48–49, 119. ISBN 0-7069-0761-4.
  15. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 30–31. ISBN 0-7869-0437-2.
  16. James Lowder, Jean Rabe (1993). The Jungles of Chult. (TSR, Inc), p. 5. ISBN 1-5607-6605-0.
  17. Steven E. Schend (2000-11-29). The Candlekeep Collection. Wizards of the Coast. Archived from the original on 2009-06-04. Retrieved on 2017-09-25.
  18. Curtis M. Scott (1991). Horde Campaign. (TSR, Inc), p. 55. ISBN 1-56076-130-X.
  19. James Lowder (January 1991). Crusade. (TSR, Inc), pp. 127, 131. ISBN 0-8803-8908-7.
  20. 20.0 20.1 20.2 20.3 20.4 20.5 20.6 20.7 20.8 Gary Gygax (August, 1985). Unearthed Arcana (1st edition). (TSR, Inc.), pp. 125–126. ISBN 0880380845.
  21. 21.00 21.01 21.02 21.03 21.04 21.05 21.06 21.07 21.08 21.09 21.10 21.11 21.12 21.13 21.14 21.15 Gary Gygax (August, 1985). Unearthed Arcana (1st edition). (TSR, Inc.), pp. 127–128. ISBN 0880380845.
  22. 22.0 22.1 22.2 22.3 22.4 22.5 22.6 22.7 22.8 Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 86. ISBN 1-56076-109-1.
  23. 23.0 23.1 23.2 23.3 23.4 23.5 Ari Marmell and Jason Bulmahn (May 2005). “The Point of Pole Arms”. In Erik Mona ed. Dragon #331 (Paizo Publishing, LLC), p. 25.
  24. Dan Mishkin (June 1990). “Selune Rising”. In Elliot S. Maggin ed. Advanced Dungeons & Dragons #19 (DC Comics) (19)., p. 15.
  25. Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 156. ISBN 978-0786906574.
  26. 26.0 26.1 26.2 26.3 26.4 26.5 26.6 Richard Baker, Skip Williams (1995). Player's Option: Combat & Tactics. (TSR, Inc), p. 141. ISBN 0-7869-0096-2.
  27. 27.0 27.1 Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), pp. 93–94. ISBN 1-56076-109-1.
  28. 28.0 28.1 28.2 28.3 28.4 28.5 28.6 Gary Gygax (August, 1985). Unearthed Arcana (1st edition). (TSR, Inc.), pp. 123–124. ISBN 0880380845.
  29. Ossian Studios (June 2018). Neverwinter Nights: Darkness over Daggerford. Beamdog.
  30. Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), pp. 73–74. ISBN 1-56076-109-1.
  31. Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), pp. 76–77. ISBN 1-56076-109-1.
  32. 32.0 32.1 32.2 Ari Marmell and Jason Bulmahn (May 2005). “The Point of Pole Arms”. In Erik Mona ed. Dragon #331 (Paizo Publishing, LLC), p. 26.
  33. Rick Swan (1992). The Great Glacier. (TSR, Inc), p. 26. ISBN 1-56076-324-8.
  34. 34.0 34.1 Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 47. ISBN 0-8803-8099-3.
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  36. 36.0 36.1 36.2 Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 46. ISBN 0-8803-8099-3.
  37. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 156. ISBN 0-7869-2875-1.
  38. James Wyatt, Darrin Drader, Christopher Perkins (October 2003). Book of Exalted Deeds. (TSR, Inc), p. 34. ISBN 0-7869-3136-1.
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  41. Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), p. 65. ISBN 0-7869-3053-5.
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  43. Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. (TSR, Inc), p. 149. ISBN 0-7069-0761-4.
  44. Roger E. Moore (January 1999). Demihumans of the Realms. (TSR, Inc.), p. 57. ISBN 0-7869-1316-9.
  45. Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 199. ISBN 1-5607-6619-0.
  46. John D. Rateliff (August 1994). “A Handful of Dust”. In Jean Rabe ed. Polyhedron #98 (TSR, Inc.), p. 16.
  47. Erin M. Evans (2016). The Devil You Know. (Wizards of the Coast), p. 175. ISBN 978-0786965946.
  48. Roger E. Moore (January 1999). Demihumans of the Realms. (TSR, Inc.), p. 36. ISBN 0-7869-1316-9.
  49. James Wyatt, Rob Heinsoo (February 2001). Monster Compendium: Monsters of Faerûn. Edited by Duane Maxwell. (Wizards of the Coast), p. 72. ISBN 0-7869-1832-2.
  50. Jeff Grubb (August 1989). “Lorebook of the Void”. Spelljammer: AD&D Adventures in Space (TSR, Inc.), pp. 77–78. ISBN 0-88038-762-9.
  51. Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 46. ISBN 0-935696-00-8.
  52. Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 191. ISBN 1-5607-6619-0.
  53. Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 49. ISBN 0-88038-031-4.
  54. Wolfgang Baur, Steve Kurtz (1992). Monstrous Compendium Al-Qadim Appendix. (TSR, Inc). ISBN l-56076-370-1.
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  56. Allen Varney, ed. (June 1994). Planescape Monstrous Compendium Appendix. (TSR, Inc.), p. 126. ISBN 978-1560768623.
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  58. Ed Greenwood (July 2000). Volo's Guide to Baldur's Gate II. Edited by Duane Maxwell, David Noonan. (Wizards of the Coast), p. 20. ISBN 0-7869-1626-5.
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