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Menzoberranzan (pronounced: /ˈmɛnzbəˈrɑːnzɑːnMEN-zoh-buh-RAN-zan[7]), the City of Spiders, was a large underground drow city-state in the Upper Northdark. Menzoberranzan was possibly the most well known drow city in Faerûn. It was the home of Drizzt Do'Urden, and many of his early adventures dealt with the political intrigue and characters of the city.[8]

Justice? Justice had never been more than a façade and a means of keeping the pretense of order in chaotic Menzoberranzan.
— Matron SiNafay Hun'ett of Menzoberranzan's ruling council.[9]

Geography[]

Surface

It was located in the Upper Northdark, about 3.2km (2 miles) below the Surbrin Valley, between the Moonwood and the Frost Hills.[3] It was quite close to Mithral Hall and was connected through tunnels to that settlement.[10] Other tunnels led to the surface, namely in the Moonwood and on the western edge of the High Forest.[3] Drygully Tunnel was a tunnel leading from the Underdark near Menzoberranzan to the surface.[11]

Underdark

The deep gnome city Blingdenstone was located about 45 miles to the west of Menzoberranzan.[12] Ched Nasad was some distance to the southwest on the other side of Araumycos, a journey of several tendays from Menzoberranzan.[13] The path through Ammarindar was the quickest journey between Menzoberranzan and Ched Nasad, but it was less traveled because of the danger that lurked there.[14]

Structure[]

Menzoberranzan

Map of Menzoberranzan (one square = 200 yards).

Menzoberranzan was located in a huge arrowhead-shaped cavern, some two miles wide and a thousand feet high. The drow called the cavern, Araurilcaurak.[15] The city was mainly carved from calcite and it was filled with blue, green, and violet faerie fire. Buildings were often covered with the city's main motif: the spider, in honor of Lolth.[2] The roof of Menzoberranzan was covered in paths. Some homes were 1,000 feet above the floor. Ceiling houses had to have great magic to prevent them from falling, and many were empty.[16] An enchantment in the city cavern reduced echos from all the noise.[17]

There were a fixed number of buildings in Menzoberrazan, meaning that the poorer areas were extremely crowded.[18] Noble houses, once destroyed or abandoned, were not permitted to be reoccupied, meaning that there were a number of abandoned compounds both on the surface and roof of the city cavern.[19]

Gromph Baenre by francis001

Narbondel and Gromph Baenre, the Archmage of Menzoberranzan

The city had around a hundred gates, all guarded. These gates led into the myriad tunnels surrounding the city (collectively called the Bauthwaf).[20]

One of the most distinct structures in the city was the pillar-clock called Narbondel. It was enchanted each morning by the Archmage of Menzoberranzan with a glow that slowly dissipated as the day wore on. Narbondel could be seen from throughout the entire city. When the pillar was completely dark, it was called Narbondel's Black Death (effectively midnight).[21][22][23]

History[]

Founding[]

Menzoberra the Kinless, a powerful priestess of Lolth, founded the city that bears her name in −3917 DR.[24] By the wishes of Lady Lolth, she led seven drow families into the Northdark from the city of Golothaer, one of the southerly drow holdings of Great Bhaerynden.[25] Their goal was to escape from the constant warring between factions who venerated Lolth and those that worshiped Ghaunadaur.[26] Lolth aided them on their journey directly via dream-sendings, but only when it seemed like all hope was lost. After battling several of the Underdark's natives, including a conflict with a clan of dwarves to whom they lost half their number, they slew a beholder in −3917 DR that claimed a huge natural cave as its lair. The surviving drow took up residence in this cave, naming it after their leader.[27]

The original seven drow families, having no immediate external enemy, fell to attacking and undermining one another——exactly what they had hoped to escape—to the greater glory of their evil goddess, who loved chaos. Only fifty years after the city's founding, in −3864 DR, a great and terrible battle between the two most powerful Houses, House Nasadra and House Thaeyalla, occurred. This battle led to the collapse of a cavern wall that destroyed four houses and killed Menzoberra. The perpetrators, House Nasadra, were attacked by House S'sril and House Baenre chose to side with them against Nasadra. House Nasadra were banished from the cave on the orders of Lolth, who ordered them to establish a second city in her name (which would come, a few decades later, to be called Ched Nasad, and House Nasadra was still the First House there until the city's destruction) and for the two cities to maintain an amicable relationship. House Baenre then rose as the First House of Menzoberranzan.[24][26]

13th and 14th centuries DR[]

In the 13th and 14th centuries DR, this pattern seemed to have accelerated. House Do'Urden ascended from the Tenth House to the Ninth House by destroying the Fourth House, House DeVir in 1297 DR. However House Hun'ett took in the last DeVir survivor, an act which prompted a cold war between the two houses lasting decades. Finally in 1327 DR House Hun'ett attacked House Do'Urden with the latter narrowly winning due to the much-needed aid of Jarlaxle's mercenary band Bregan D'aerthe.[8]

Zaknafein - Todd Lockwood

Zaknafein Do'Urden as a zin-carla.

House Do'Urden lost the favor of Lolth due to the rebellion of Drizzt Do'Urden, for the last time, when Matron Malice Do'Urden failed to kill Drizzt with Zaknafein Do'Urden after transforming him into a zin-carla. This resulted in House Baenre utterly destroying House Do'Urden in the Year of the Weeping Moon, 1339 DR.[28]

In 1359 DR, during the Time of Troubles, House Oblodra, the Third House, aspired to become the First House of Menzoberranzan. Menzoberranzan was caught in a dead-magic zone, so magic did not work there. House Oblodra, however, was gifted in the rare art of psionics and seized upon this opportunity to strike at the other Houses. The matron of House Oblodra nearly reached her goal, but an avatar of Lolth answered Matron Baenre's pleas for help and came to Menzoberranzan after the Time of Troubles had ended. Although she loved chaos, she did not wish to see a House that did not whisper prayer to her to rule the city. Foreseeing her temporary loss of power due to the Time of Troubles, Lolth had asked the demon Errtu to protect her worshipers, should she herself fail to do it. She opened a portal for Errtu and his host of demons to lay siege to House Oblodra.[29]

By the time the Time of Troubles had passed, Lolth was restored to full power and single-handedly crushed House Oblodra, the remains of their stronghold being pushed into a deep chasm known as the Clawrift, and Matron Oblodra's spirit went to Errtu for eternal torment. Thus the ranks of the ruling Houses changed once again. All this she said was done for her greatest high priestess (although it was really done for herself), the two thousand-year-old Matron Yvonnel Baenre. All Houses in the city witnessed this great miracle and knew that House Baenre was the most favored House of the goddess.[29]

In celebration, the city marched upon Mithral Hall in 1358 DR, viciously attacking the dwarfhold in what would be known as the Battle of Keeper's Dale. The drow lost the battle and the retreat was sounded after Matron Baenre herself was felled by Bruenor Battlehammer's axe.[29] It was estimated that half of the city's 20,000 drow marched on Mithral Hall, but an unknown number returned, although some estimates said that 2,000 drow were killed and 4,000 slaves were lost.[4] In addition, many of the city's slaves had been used as fodder, leading to a dearth of agriculture. Upon the army's return, the city had been badly weakened and its leadership was in chaos.[30]

Yvonnel's eldest daughter Triel took her mother's place as leader of the city but faced many hardships during her time in power. Despite an early victory against Blingdenstone in 1371 DR, the constant infighting between the noble houses resulted in a rapid depopulation of the drow citizens of the city. Lolth herself expressed her displeasure and imposed a forced Peace of Lolth in 1361 DR among the city's populace until Menzoberranzan's numbers had been restored.[31]

Silence of Lolth[]

In the Year of Wild Magic, 1372 DR, not long after the peace was lifted, the Silence of Lolth began when Lolth stopped answering her priestesses' calls and granting them spells. A number of disillusioned drow males, driders, and slaves banded together under the rule of the illithilich Syrzan in an attempt to weaken and take over the city. However, the plot was unraveled by Pharaun Mizzrym and Ryld Argith, who had been investigating the missing males, but not before the slave revolt began on Marpenoth 20[24] and great damage was done to the city due to stonefire flasks and slain slaves.[32] The masters of Sorcere were able to cast a ritual spell to summon lightning and rain that ended the revolt.[33]

Almost immediately thereafter, a duergar army led by King Horgar Steelshadow of Gracklstugh and helped by Nimor Imphraezl of the Jaezred Chaulssin marched to attack the city. The most powerful houses mustered the Army of the Black Spider to meet the opposing army at the Pillars of Woe, where the duergar were joined by the traitorous contingent of House Agrach Dyrr and the Scoured Legion of Kaanyr Vhok. The Army of the Black Spider was soundly defeated and forced to escape back to the city.[34] Menzoberranzan was then besieged by the invading army on Uktar 15, 1372 DR.[24] The Siege of Menzoberranzan was costly but when the Silence of Lolth ended several months later, Menzoberranzan's defenders turned the tide of the battle and drew victory from defeat. The Scoured Legion left the city on Ches 30, 1373 DR.[24]

Quenthel Baenre - Insurrection

Quenthel Baenre before she became First Matron Mother.

Menzoberranzan returned to form quickly. Quenthel Baenre killed her older sister Triel, taking her place as leader of House Baenre.[35]

Demon Hoards[]

From the year 1485 DR, Quenthel Baenre, under the influence of her mother Yvonnel Baenre's memories, brought demons into the city to distract the lesser houses from plotting against House Baenre.[36] In the chaos, drow battled demons to survive in the city streets, while the gates of each noble house closed their doors to the outside to protect themselves.<[37]

From the year 1486 DR,[38] Lolth manipulated the Menzoberranzan archmage Gromph Baenre into inadvertently summoning her rival Demogorgon, the Prince of Demons, into the city.[39] On its arrival, Demogorgon destroyed the ceiling of the archmage's chambers at Sorcere[39] then left Sorcere and killed and ate many drow,[40] while others were left maddened in its path of devastation through the city.[38] Demogorgon dug a large trench halfway across the city and into the Underdark wilderness.[40] The protective planar barrier for the faerzress was deemed damaged or broken by the summoning ritual.[41] The combined powers of the city's wizards' spells and other attacks such as arrows[42] were channeled into a kinetic barrier created by an illithid hive mind onto Drizzt Do'Urden.[42] Drizzt leaped onto and struck Demogorgon's chest, releasing the immense collective power generated by the drow city that destroyed demon prince.[43]

Civil War[]

An open civil war was triggered after Yvonnel II and Quenthel Baenre reversed the curse of abomination on eight hundred driders[44] who'd been gifted to House Melarn by Lolth's handmaidens.[45] For the drow, it was considered impossible and a blasphemy to cure the driders without the will of Lolth aiding the ritual.[46] Quenthel Baenre invited the former driders to join House Baenre, which was also seen as a blasphemous act.[47] She also declared the laws of Lolth a lie to the ruling council.[48]

The war was fought between Houses loyal to Lolth and those who remained allied to House Baenre. The following is a breakdown of the factions involved during the war. The Blaspheme was an army of resurrected drow based in House Baenre.[49][47] They were previously long-dead driders tormented in the Abyss by Lolth.[49] Their leader Mal'a'voselle Amvas Tol fell in battle against Malagdorl Armgo and was betrayed by former drider Aleandra Amvas.[50] Fane of the Goddess high priestess Sos’upmto Baenre offered refuge for those loyal to Lolth. She transformed into the first avatar of Lolth during the war.[51] House Faen Tlabbar abandoned their loyalty to House Baenre to watch the war from the shadows.[48] A Callidaeian force joined the war in secret and without permission from their Temporal Convocation.[52] Eilistraeean clerics consecrated a demon-summoning cavern to prevent further summons.[53] Galathae fell fighting a goristro.[54] House Do'Urden/House Xorlarrin first sided with House Baenre,[48] but switched sides when the first avatar of Lolth arrived.[55] This led them to turn against the Eilistraeean reinforcements at their gate.[55] The Braeryn district was attacked by demons summoned by House Melarn and was unable to join either side.[56] Bregan D'aerthe arrived with rumors in Braeryn that they would side with House Baenre.[57] Braelin Janquay of Bregan D'aerthe was accused of killing a House Hunzrin noble.[58] They set up a base in the Oozing Myconid[59] Co-leader Kimmuriel Oblodra's body was destroyed in House Barrison Del'Armgo on a rescue mission to save Braelin Janquay.[60] House Fey-Branche was allied with House Baenre but were taken captive[61] and destroyed[62] by House Barrison Del'Armgo. Matron Byrtyn Fey was turned into a drider by Matron Mez'Barris Armgo.[48] House Hunzrin was attacked and captured by House Baenre who later had guards at the compound.[63] House Barrison Del'Armgo assaulted the compound in an attempt to free it from House Baenre.[64] House Barrison Del'Armgo sided with House Melarn, but Mez'Barris Armgo was killed in a fight with Bregan D'aerthe by the possessed Malagdorl Armgo.[65] House Melarn's Matron Zhindia Melarn became the second avatar of Lolth during the war.[66] She and her house were destroyed when Gromph Baenre returned to the city[67] and detonated his staff, causing a large explosion[68] that banished Lolth and her handmaidens for a hundred years.[69] 

In the wars aftermath, Jarlaxle and Sos'Umptu Baenre negotiated a truce where approximately 2000 heretical drow refugees[70] were allowed to leave the city on the condition they could not return.[71] Sos'Umptu also agreed to show mercy to the drow that remained.[71] Sos'Umptu hinted that Bregan D'aerthe could return if they found any mutual benefits for her in the future.[71] Sos'Umptu became the new ruling matron mother of the city.[72]

Inhabitants[]

In 1370 DR, there were approximately 20,000 drow in the city, with 1,000 of them considered nobles of the 60-70 noble houses. Slaves included bugbears, goblins, ogres, ogrillons, orcs, minotaurs, quaggoths, trolls, and kobolds.[4] According to Liriel Baenre in 1361 DR, human slaves were rare in Menzoberranzan, but not unheard of.[31]

In 1372, the city had 32,000 inhabitants — approximately one-third drow and the rest humanoid slaves, namely orcs, kobolds, gnolls, humans, and the occasional illithid.[3]

Circa 1486 DR, the city was back to 20,000 drow.[15]

As many as 1,200 visitors might have been in the city at one time, including beholders, deep dragons, illithids, naga, and fiends.[4]

Trade[]

Independent traders and merchantile companies were an important part of drow society. They were run mostly by male drow, though a few merchants, such as "Nal" Xalyth, contradicted this standard. The trade was a dangerous one, even more so for non-drow, and many died quickly due to "accidents" from Houses that disliked them or from rival traders. Some were sponsored by noble Houses, ensuring their survival in some cases.[73]

The city exported poisons, mushrooms, riding lizards, spell scrolls, wine, and water (clean water could be hard to come by in the Underdark).[3] Other goods included body dyes, chains, everdark ink from deep dragon scales, giant slugs, herbal medicines, kayaks, musical instruments (flutes, drums), obsidian carvings (often used for sacrifices), perfumes, spells, spiced sausages, stone sculptures, surgical services, textiles, tortoiseshell goods, and ulaver wine.[74]

The city imported produce (surface and Underdark), shellfish, slaves, and textiles.[74]

The neighboring drow city of Ched Nasad provided fully half of Menzoberranzan's goods.[75]

Various currencies were accepted in Menzoberranzan. Coins came in many shapes, including round, square, triangular, ring and spider-shaped coins. The greatest dozen houses in Menzoberrzan minted the coins.[76] For example, House Baenre minted their own coins with the Baenre emblem, which were accepted throughout the city.[77]

Government[]

Driftdisc

Matron Mother Yvonnel Baenre.

The city had many different factions, or Houses, all of which vied for power. As it was a matriarchal society, however, only females truly held power. Officially, the city was under the rule of the Ruling Council of Eight, composed of the eight matron mothers of the first (and most powerful) eight houses.[3] For many centuries—as long as any living drow could remember—it was under the indirect rule of House Baenre which was governed by Matron Mother Yvonnel Baenre, also known as Old Matron Baenre, perhaps the most powerful de facto ruler the city ever saw. House Baenre had been the First House of Menzoberrazan for centuries of uncontested power.[6]

Although drow culture was matriarchal, a few male drow in the city held some political power, including Gromph Baenre, the archmage of the city, and Jarlaxle, leader of the mercenary band Bregan D'aerthe, which was often utilized by House Baenre.[3]

Defenses[]

Drow sentries-p36-Michael Dubisch

Two drow sentries prepare an ambush in the tunnels near Menzoberranzan.

Menzoberranzan was guarded by huge magical jade spider constructs.[78] The two dozen or so most powerful houses were able to muster an army, such as the Army of the Black Spider in 1372 DR, to defend the city at times of need.[79]

Culture[]

Religion[]

The worship of Lolth was prevalent, and the worship of any other deity was forbidden.[2] However, there were a number of secret (mainly male) worshipers of Vhaeraun.[80]

The Academy[]

The Academy of Menzoberranzan was located in Tier Breche and was composed of three schools: Arach-Tinilith, the clerical school; Sorcere, the wizards' school; and Melee-Magthere, the warriors' school.[8] Tier Breche and Qu'ellarz'orl (see below) were considered the "two heads" (most important unifying parts) of Menzoberranzan.[81]

Food and drink[]

Local food was primarily produced in and around Lake Donigarten. The Isle of Rothe in the lake housed the city's rothe herds, managed by House Hunzrin, which provided rothe cheese and meat to the city.[82] The area in and around Donigarten also housed moss fields, giant mushrooms, fungus farms, fish, and orc and goblin slaves.[83]

Pyrimo, a type of aggressive fish similar to piranhas, was prized, despite being deadly if not prepared in the correct manner.[84]

Cheap street food in Menzoberranzan included sausage and rolls, which could be bought from street vendors in the Braeryn slum,[85] and pickled sausage.[86] Finer foods included rothe steak, raw mushrooms with creamy dipping sauces, wine, and a salad of black, red, and white fungus.[87]

Alcoholic beverages found in Menzoberranzan included green ulaver wine[88] and a type of sweet dessert wine.[89] There was also lace fungus brandy[90] and some drow favored duergar brandy.[91]

Entertainment[]

Entertainment was perhaps not the most obvious word connected with Menzoberranzan, but the city nevertheless provided recreation and relaxation (as much as possible) to its (drow) inhabitants. Taverns were plentiful and brothels could be found if one looked hard enough.[92] The Bazaar offered food, shopping, street performers, and even a game tent or two.[93][94] "Houses of delights," massage parlors, and public bath houses, all of which were usually manned by slaves, offered their services.[95][96]

Well-to-do drow, particularly nobles who were not busy plotting to overthrow their rivals or guarding against usurpers of their positions, were fond of wild parties and dances.[97][98]

Sava was a popular chess-like game that represented war between noble houses. It was often played in taverns.[99]

Another notable past time in Menzoberranzan was the plotting and carrying out of pranks.[97]

Customs[]

Because the drow worshiped Lolth, the Spider Queen, killing spiders (even unintentionally) was punishable by death by the law of Lolth.[100]

By law, parties had to end at start of new day (the Black Death of Narbondel, or midnight).[97] Dancing while armed was considered an insult (as well as being hazardous),[101] so dances, particularly the frenzied nedeira, were usually performed sans clothing.[98]

Death (usually by intrigue) was widespread in Menzoberranzan. The dead were usually placed in airtight stone crypts in the solid rock north of the city cavern so that they could later be reanimated as battle fodder. Only priestesses were cremated to prevent such a thing occurring to their corpses.[102]

"Rock, knife, and parchment" was game in Menzoberranzan after the manner of "rock, paper, scissors."[103]

Areas of interest[]

Menzoberranzan map

Map of the city's districts.

Districts[]

The Braeryn ("Stenchstreets")

Sick and outlaw drow lived here, along with the many non-drow inhabitants of the city. This was definitely the slum of Menzoberranzan.[104]

Eastmyr

Most commoners, including mercenaries and lesser merchants, lived in this neighborhood.[22] While better than the Braeryn, Eastmyr was still where you would find many poor and outlaw drow and non-drow of no discernible means. Despite the lack of wealthy residents, House Hunzrin[105] and House Kenafin were based here.[106]

Duthcloim ("Manyfolk")

Home of the well-off commoners of the city, as well as wealthy non-drow.[22] Tradesfolk and their shops/businesses were mostly found here. Most Menzoberranyr came from this area and it was the most varied and tolerant district in the entire city.[107] It was located near Tier Breche.[108] House Auvryndar was located here.[109]

Narbondellyn ("Broad Streets")

This was the home of the wealthy and up-and-coming drow houses. No fewer than seven existing powerful noble houses and several of the most luxurious and profitable of businesses were located in this neighborhood. The best gems and perfumes could be found here, as well as the city's moneylenders.[110] Narbondellyn was stretched out in front of Qu'ellarz'orl.[22]

West Wall

The West Wall was covered in the fortresses of more minor noble houses and the proudest of the non-noble drow families. Elstearn's Escorts provided attractive drow of either sex to escort those who desired them or to act as tour guides to visitors.[111] Menzoberranzan's embassy with Ched Nasad was located in the West Wall.[112]

Qu'ellarz'orl ("The House Loft")

This plateau was located in the southwestern corner of the city and was screened from the rest of the city by a forest of giant mushrooms.[22] Contrary to the rest of the city, Qu'ellarz'orl was spacious and bare, no crowds were found here, nor any businesses. The space that was occupied was dominated by the most powerful noble houses: House Baenre,[108] House Mizzrym,[108] House Barrison Del'Armgo,[108] and House Agrach Dyrr.[113]

Tier Breche

The location of the three academies of Menzoberranzan: Arach-Tinilith, Sorcere and Melee-Magthere. It was the highest point in the city and was protected by two giant spider statues that could be animated to protect the academy.[108] It was located in a side cavern on the northern side of the city.[22]

Donigarten

The area around Lake Donigarten in the eastern side of the cavern was nearly uninhabited but was the source of all of Menzoberranzan's food. [114][115]

Other[]

The Clawrift

A rocky outcropping shaped like a claw on the end of a long arm situated between the Bazaar and Eastmyr. The ancient tunnels and walkways dug into the rock were used by House Oblodra to house their hundreds of kobold slaves, but was later infested by undead.[25] Bregan D'aerthe maintained a base here.[108]

The Bazaar

A permanent market located in Duthcloim. Nearly anything could be bought here, for a price. It was also the location of many unlicensed and illicit activities.[116] Traders in the Bazaar had to shift locations every 66 days.[117]

Ruling Council Chambers

The council chambers were located in a small cavern off of the main city cavern and were where the Ruling Council met to discuss important matters. In the council chambers was the Hall of Petition. Outside that was a waiting room. Only those commanded to come were able to come. The floor was made of black marble and on the walls were friezes of Menzoberranzan's founding.[118]

Lake Donigarten

This freshwater lake in the eastern side of the cavern was the source of much food in the city. A small amount of fishing was done in Lake Donigarten and, on an islet in the middle of said lake, the city's supply of deep rothé were kept, looked after by orcs and goblins.[114] House Hunzrin tended the rothé herds on the Isle of Rothé that fed the city.[82]

The Mantle

A few twisted passages and side caverns accessible from the main cavern could be found in the Mantle,[78] actually part of the Dark Dominion but close enough to the city proper for residents to build homes.[119]

Organizations in Menzoberranzan[]

Jarlaxle

Jarlaxle, the leader of Bregan D'aerthe.

Several non-House organizations operated in Menzoberranzan, including

Notable inhabitants[]

Environs[]

The Dark Dominion

All of the tunnels within an 8km (5 mile) radius of the city were known as the Dark Dominion; the nearest ones leading to the city were known as the Bauthwaf (meaning "around cloak")[125] Drow patrols were a constant presence of the region.[126] They searched for banned creatures, monsters and surface elves and challenged them once spotted. A few guard outposts could also be found in these tunnels. At least ten of the tunnels that started here led to the surface. One that led straight past Blingdenstone and into Mithral Hall and one that led to the High Forest were the two most commonly used.[127] The Dark Dominion was full of dangerous magical radiation known as Faerzress.[108] The Cavern of Severed Tentacles and Ablonshier's Cave were caverns southeast of Menzoberranzan.[128]

Dead Dragon Gorge

About six days' travel on foot from Menzoberranzan was a large faerzress-free cavern. Most people who wanted to teleport to the city aimed for this cave and a few keyed two-way portals could be found here,[129] along with a waterfall that provided free fresh water. Several noble houses had permanent scrying sensors here though they made pains to seem like they didn't care about the place.[130]

Zz'Pzora's Lair

A cave with magical crystals only accessible via a river. Home to the deep dragon Zz'Pzora until her death in 1361 DR. It was a Faerzress location.[80]

Appendix[]

See Also[]

Gallery[]

Appearances[]

Appearances[]

References[]

  1. Richard Lee Byers (August 2003). Dissolution. (Wizards of the Coast), chap. 4, p. 47. ISBN 0-7869-2944-8.
  2. 2.0 2.1 2.2 Richard Lee Byers (August 2003). Dissolution. (Wizards of the Coast), chap. 1, pp. 10–11. ISBN 0-7869-2944-8.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 211. ISBN 0-7869-1836-5.
  4. 4.0 4.1 4.2 4.3 Eric L. Boyd (November 1999). Drizzt Do'Urden's Guide to the Underdark. Edited by Jeff Quick. (TSR, Inc.), p. 62. ISBN 0-7869-1509-9.
  5. Richard Lee Byers (August 2003). Dissolution. (Wizards of the Coast), chap. 4, p. 49. ISBN 0-7869-2944-8.
  6. 6.0 6.1 Richard Lee Byers (August 2003). Dissolution. (Wizards of the Coast), chap. 9, p. 129. ISBN 0-7869-2944-8.
  7. Peter Lee, Rodney Thompson, Andrew Veen (2016). Tyrants of the Underdark Rulebook. (Wizards of the Coast), p. 19. ISBN 978-1-9408-2585-4.
  8. 8.0 8.1 8.2 8.3 R.A. Salvatore (December 2005). Homeland. (Wizards of the Coast). ISBN 0-7869-3953-2.
  9. R.A. Salvatore (March 2006). Exile. (Wizards of the Coast). ISBN 0-7869-3983-4.
  10. Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 134. ISBN 0-7869-4915-5.
  11. Elaine Cunningham (July 2003). Daughter of the Drow (Mass Market Paperback). (Wizards of the Coast), p. 156. ISBN 978-0786929290.
  12. Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 125. ISBN 0-7869-4915-5.
  13. Thomas M. Reid (December 2003). Insurrection. (Wizards of the Coast), p. 110. ISBN 0-7869-3033-0.
  14. Thomas M. Reid (December 2003). Insurrection. (Wizards of the Coast), p. 35. ISBN 0-7869-3033-0.
  15. 15.0 15.1 Christopher Perkins, Adam Lee, Richard Whitters (September 1, 2015). Out of the Abyss. Edited by Jeremy Crawford. (Wizards of the Coast), p. 191. ISBN 978-0-7869-6581-6.
  16. Richard Baker (May 2003). Condemnation. (Wizards of the Coast), chap. 3, p. 46. ISBN 0786932023.
  17. Richard Lee Byers (August 2003). Dissolution. (Wizards of the Coast), chap. 4, p. 48. ISBN 0-7869-2944-8.
  18. Richard Lee Byers (August 2003). Dissolution. (Wizards of the Coast), p. 98. ISBN 0-7869-2944-8.
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