Lords of Darkness is a 1st-edition Advanced Dungeons & Dragons accessory that was set in the Forgotten Realms.
Lords of Darkness is an anthology of short adventures set in various locations in the Forgotten Realms, though you don't need the FORGOTTEN REALMS campaign supplement to use them. Some of gaming's best designers have contributed adventures to this collection, which feature undead of all types and descriptions in all sorts of situations-from skeletons to vampires and worse, from graveyards to haunted houses, and even a few places you may never have expected to find undead.
These adventures can be used one at a time, inserted into an existing campaign as a change of pace, or they can be the basis for an entirely new campaign. Either way, Lords of Darkness will be sure to give AD&D game players plenty of chills and excitement.Description[]
Lords of Darkness discussed the origins and goals of the undead. It's purpose is to provide short adventures involving undead that can be easily inserted into a campaign.
Lords of Darkness is a collection of ten mini-scenarios set in the Forgotten Realms, all featuring undead monsters such as skeletons, ghouls, wights, shadows, mummies, vampires, and ghosts; the book also includes suggestions on how to role-play undead and a section called "A Mundane Guide to Wards vs. Undead, Spirits, and Other Entities". The anthology includes adventures and background information dealing with most of the undead monsters commonly encountered in the AD&D game, and although sold as a Forgotten Realms accessory, it is usable with any AD&D campaign.
The book's purpose is to provide short adventures involving undead that can be easily inserted into a campaign. Each of the featured undead has background information provided in the form of either a short piece of fiction describing the undead in action or delivered as a monologue by a knowledgeable non-player character (NPC). New game rules in the book contain additional information and clarify existing game mechanics. The book begins by discussing ways in which undead creatures' energy-draining attacks can be made less devastating to a player character (PC) by using alternatives to the usual level-draining effect.
The adventures in Lords of Darkness are designed to be easily dropped into an ongoing campaign, and are mainly dungeon crawls of one form or another. The book introduces the optional rules on Horror Checks, which are made when characters realize just how horrible a monster really is; long-term effects can result from failed checks. Another section discusses the effects that items and substances such as cold iron, garlic, salt, and mirrors have against undead. Also included are new spells for magic-users who choose to specialize in the necromantic arts.
Lords of Darkness features a two-page introduction by Ed Greenwood. It explains that, while the book is set in the Forgotten Realms setting, it can be used in different fantasy campaign settings. The introduction gives details on undead in the Forgotten Realms, advice for a Dungeon Master to use undead in a campaign, alternatives to some of the more deadly powers of the undead, and information on non-evil types of undead.
"Tales From Beyond the Grave" presents ten complete adventure scenarios, each one highlighting a "classic" undead type, with the challenges increasing from one scenario to the next. Creature notes accompany each adventure. The scenarios are from five to nine pages each, and include the following: "Skeletons", by Deborah Christian; "Zombies", by Michael Stackpole; "Ghouls and Ghasts", by Jennell Jaquays; "The Tombs of Deckon Thar", by Steve Perrin; "Shadows", by Christian; "Mummies", by Jaquays; "Vampires", by Vince Garcia and Jean Rabe; "Ghosts", by Garcia; "Oriental Spectres", by Christian; and "The Dread Lair of Alokkair", by Greenwood.
"The Night Gallery" details the main character or creature of each adventure and can be used to plan a series of encounters. "A Mundane Guide to Wards", by Greenwood, explores the magic and lore of dealing with undead. "The Lords of Darkness", by Greenwood, presents new spells for necromancers.
Contents[]
- Introduction (by Ed Greenwood)
- Tales From Beyond the Grave (short adventures)
- Skeletons (by Deborah Christian)
- Zombies (by Michael Stackpole)
- Ghouls and Ghasts (by Jennell Jaquays)
- The Tombs of Deckon Thar (by Steve Perrin)
- Shadows (by Deborah Christian)
- Mummies (by Jennell Jaquays)
- Vampires (by Jean Rabe and Vince Garcia)
- Ghosts (by Vince Garcia)
- Oriental Spectres (by Deborah Christian)
- The Dread Lair of Alokkair (by Ed Greenwood)
- The Night Gallery (details about the NPCs for the DM)
- A Mundane Guide to Wards (by Ed Greenwood)
- The Lords of Darkness (by Ed Greenwood, spell descriptions for necromantic and other spells that affect undead)
Index[]
Characters[]
Abutsu • Alaphlame • Alokkair • Amelior • Angelique • Asharla-Rhil • Aumvor • Daal Kamin • Damien Nuren • Deckon Thar • Delartha • Desmore Wighead • Elegar • Garris Hominus • Gembor • Grintharke • Hieronymous Bosco • Hlonagh • Hojo Todahiro • Hssthak • Hubert • Ilmeera • Jeremiah Morningmist • Jilda • John Ampner • Jonathan Morningmist • Kendra the Mad • Laocoon • Loren • Morasha • Ned Fasthands • Nuris Elfward • Ralgorax • Rethekan • Rolf • Rugen Phimister • Samantha Ampner • Shalaera • Sherganil • Tanomitsu Mitsuro • Tarif Zag • Tyrkan the Wanderer • Utrecht Bronagan • Vinjarek • Yamashita Ichiro • Yamashita Obuno
Creatures[]
air elemental • crystal ooze • gargoyle • gelatinous cube • ghast • ghoul • ghost spider • giant leech • gray oozegryph • • haunt • Lernaean hydra • juju zombie • lich (demilich, pseudo-lich) • lizardman • mummy • rot grub • russet mold • shadow • shrieker • skeleton • spectre • stirge • stone golem • vampire • vapor rat • wight (great wight, half-wight) • zombie
Locations[]
- Buildings & Sites
- Ezuwara Castle • Hinton Ampner • Blue Dolphin • Tombs of Deckon Thar • Tomb of Tynik the Robber King • Tor Mak
- Settlements
- Daufin • Hillsfar • Ravens Bluff • Meryn • Sembia • Shadowdale • Tor Mak
- Wilderness
- Anauroch • Gray Hills • River Ashaba • Desertsmouth Mountains • Fox Ridge • Grinding Gulf • Stonelands • Widden River • Widden Valley
Magic[]
- Magic Items
- broom of animated attack • cube of location • Deepchill • Lichnee potion • Nether Scrolls • potion of skeleton control • potion of undead control • ring of free action • ring of spell turning • ring of undead control • ring of negative energy protection • quarterstaff +2 • wand of magic detection
- Spells
- alter beast • awaken intelligence • chill touch • control undead • corpselight • death's door • detect undead • disguise undead • hold undead • imbue undead with spell ability • invisibility to undead • mummy touch • revenance • skull watch • speak with the dead • spectral guard • spectral wings • sunburst • teleport dead • undead mount • undead regeneration • unlife • ward against undead
Miscellaneous[]
- Languages
- Alignment languages
- Publications
- Journal of the Watchful Order of Magists and Protectors • Notebooks of Jilda the Sage of Neverwiner • The Lore of Hlontar • The Path of Peace • Tome of Eternal Life
Gallery[]
Credits[]
- Editing: Scott Martin Bowles
- Project Coordinators: Bruce A. Heard, Karen S. Boomgarden
- Cover Art: Jeff Easley
- Interior Art: Karl Wailer
- Cartography: Dave LaForce
- Typography: Kim Janke
- Keylining: Stephanie Tabat
Appendix[]
Further Reading[]
- Jim Bambra (November 1989). “Role-playing Reviews”. In Roger E. Moore ed. Dragon #151 (TSR, Inc.), p. 40.
External links[]
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