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"The wars of the Vilhon Reach have taught both man and elf the fortune and folly of conflict. They have also taught grand Faerûn that the cost of war exceeds the blood spilled on the battlefield."
Miritol Kran, Sage of Alaghôn

A guide to the Forgotten Realms that anyone can edit, covering all editions and media.

Current Clack

Ciruelo Cabral - Evermeet

Maura Silverhand and Prince Lamruil Moonflower on Evermeet, the island of elves.

Featured Article

Runestone dwarf
Dethek was a runic script used by dwarves and a few other humanoid races to record language, usually by engraving stone or fine metal. Its runes were constructed from straight lines for easier carving in hard surfaces. There were runes for letters and numbers, as well as ideograms for certain ideas and concepts, but Dethek lacked punctuation.

The Dethek alphabet was transliterated like so:

Dethek alphabet

The use of runes for writing dated back to the beginning of recorded history in Faerûn. One example of the spread of Dethek use was between the gold dwarves of the Great Rift and the people of Unther. Close association and trade led to the adoption of Dethek for recording the Untheric language. The Dethek system of writing went on to become the most widespread and popular runic script by the 14th century DR.

New & Upcoming Releases

The Fallbacks- Bound for Ruin
The Fallbacks: Bound for Ruin by Jaleigh Johnson is a novel set in the Forgotten Realms and intended to be the first in a series about an original band of adventurers, called the Fallbacks.

To become renowned adventurers, this party needs to survive their first job: recovering a mysterious spellbook from a lost temple for a hefty payout. Tess hopes this assignment can turn her group of fledgling freelancers into a true team. But when their client is killed, their coin and his murderer both vanish, leaving the party to take the fall.

Stuck with a sentient, bloodthirsty grimoire and pursued by mercenaries and the undead, this is hardly the mission Tess envisioned. Her crew must save the day, get the gold, and clear the party’s name—which they haven’t even agreed upon yet! With the threats against them mounting, a single mistake will see this party over before it even begins.

Can this band of mismatched misfits stay together in the face of danger? Or are they bound for ruin?
FF5-cover-A
Fortune Finder #5 is a comic written by Jim Zub, drawn by Jose Jaro, and published by IDW Publishing and the final issue in the series. In Mechanus, the amnesiac adventurer Finder discovers who and what they really are and want to do be.
After the shocking reveal of Finder's true nature in the last issue, our starry-eyed hero must make a life-defining choice: Will they return to the monotonous raison d'être they were destined to fulfill? Or will they brave the chaos of the multiverse, risking death to satisfy their curiosity? Fates are sealed in this final issue of the series inspired by the new Dungeons & Dragons sourcebook!
SMAII-02-cover-A
Saturday Morning Adventures II #2 is a comic written by David M. Booher, drawn by George Kambadais, and published by IDW Publishing. Bobby, Diana, Eric, Hank, Presto, Sheila, and Uni get lost in Luskan and meet Minsc.

Bobby is missing! After crash-landing in the middle of a pirate war on the Sword Coast, the party has one fewer member… and one more? Bobby and Sheila have been clashing over Bobby's increasingly, well, barbaric behavior, and it appears Bobby has now run away. With Dungeon Master's health deteriorating and the quest to find a cure further out of reach, they get help from a surprising ally. Oh, did we mention there’s a sea monster? Because there’s definitely a sea monster.

Featured Source

Ad&d gateway to the sf
Gateway to the Savage Frontier is a Dungeons and Dragons computer game developed by Stormfront Studios and published by Strategic Simulations, Inc. The title was the first game to take place in the Savage Frontier region and was the #1 selling MSDOS game in North America in August 1991. The improved Gold Box game engine was utilized, which was later used to create the first ever graphical MMO.

The players find themselves in the middle of the Zhentarim's plot to send monstrous armies across the Anauroch desert. In order to achieve this, the Zhentarim attempt to locate four ancient statuettes that repel monsters from all directions. However, the players have the opportunity to find the ring of reversal and put an end to the Zhentarim's plans.

Today in the Realms...

...it is 27 Ches, or the 27th of the Claw of Sunsets. Selûne is a waxing gibbous moon 🌔. On this day:

Realmslore

  • The Triton Protectorates was a trio of triton city-states in the Sea of Fallen Stars: Ahlorsath, Pumanath, and Vuuvaxath. The Protectorates were often thought of as a collective unit by outsiders, but were actually completely independent entities—albeit with similar government, religion, and demographics.
  • The Golden Lodge was a temple to Waukeen, the Mistress of Coin, in Lonelywood, one of the Ten Towns of Icewind Dale. Its clergy, led by Quinn Silverfinger, worked to aid and promote businesses in the area and encourage trade, all the while providing all the regular services of a temple.
  • Jhaax Dolbruin was a ranger and adventurer until he had his career—and his left hand—cut short by a vorpal blade-wielding thief. He wound up working as a bartender in the Yawning Portal, where he pined for Durnan's daughter Tamsil despite her being half his age.
  • Gariskar Dauntinghorn was a nobleman of Cormyr who somewhat resembled an old sea lion. One of his rivals, Marlin Stormserpent, once paid an artist to follow Gariskar around and paint his portrait, which would then help two blueflame ghosts identify and kill Gariskar.
  • A sohar was a type of ship commonly used in Calimshan to ship goods. On average, these ships were up to 90 feet long with a tonnage of 100 tons, roughly comparable to a cog, though sohars were much faster and more maneuverable.
  • A tome of the north wind was a magic book that held the power of elemental ice, causing it to always be coated in a thin layer of frost. A wizard's primary use for such a tome, aside from serving as a spellbook, was to empower any ice magic channeled through it.
  • Awaken sin was a spell used by Silverhair Knights of Eilistraee that confronted evildoers, particularly drow, with the consequences of their malevolent actions in a stark and somewhat disconcerting manner, causing them to experience overwhelming psychological distress.

Featured Image

Con wp1 1024x768
Extended cover art from Condemnation.

Welcome

Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.

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Contents  

Realmslore
Media
Crunch
  • Classes—The myriad classes, kits, paragon paths, prestige classes, and epic destinies available to the people of the Forgotten Realms.
  • Spells—Selected spells with special relations to the Forgotten Realms.


Helping Out

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