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Nightwatch in the Living City is a 2nd-edition Advanced Dungeons & Dragons adventure module for the Forgotten Realms.

Situated where the Fire River flows into the Sea of Fallen Stars, Ravens Bluff is a bustling port and trade center. Residents and frequent visitors to Ravens Bluff often boast that the city is the brightest spot on the Dragon Reach, but even the proudest citizen thinks twice about taking to the streets when the Veil, a thick, cold fog, rolls in. The veil turns the city's vigorous docks into a gloomy den where only the brave, the stubborn, or the foolish go abroard. When the veil drops, neophyte adventurers join the Nightwatch, a special police force that sees to it that the fearless citizens who prowl through the Veil restrict themselves to licit business. A successful tour in the Nightwatch means wealth and recognition (those who fail quietly join the uncounted dead). An introductory adventure for levels 1-3.

Description[]

Nightwatch in the Living City is an adventure module based on a tournament scenario originally conceived and executed within the Role Playing Game Association Network.

The adventure is designed for characters of various levels, providing a versatile scenario that can be adjusted to fit different party strengths and compositions. It focuses on the Nightwatch, a group responsible for maintaining order and safety in Raven's Bluff during the nighttime hours. The players' characters are either members of the Nightwatch or become involved with them, tasked with navigating the complexities of urban adventures and the unique challenges posed by the city's nocturnal activities.

The adventure is designed with narrative frameworks and Dungeon Master guidance to transition the player characters from one scene to the next. However, each scene affords both players and DM the latitude to employ diverse strategies for conflict resolution. The entirety of the module's events unfolds over the course of a single night within the setting. The structure of the adventure is akin to a flow chart, comprising a sequence of interconnected episodes that build towards a minor climax, culminating in a significant action-oriented climax that concludes the narrative.

The module includes detailed descriptions of locations, NPCs, and potential plot hooks.

Synopsis[]

The player characters journey to the city of Raven's Bluff, driven by aspirations of achieving renown and wealth. To pursue these ends, they have enlisted with the City Guard, specifically within the night-watch patrols.

Contents[]

  • Introduction
  • The Adventure
  • Pregenerated Characters
  • Appendix

Index[]

Characters[]

BulcluthaConradCudzuDasanara EsparaDesiree NadeauxDonken SkippershelmDylannErinEsperIan MactaggartJack HarkerJakeModoOrsonRoundoRoss MactaggartSabisaTerrible TimT.J.ThomasVerdaste SaardanYvas
Referenced only
Daimos

Creatures[]

aquatic elfbarnaclesbatblue dragoncatchickencodconstrictor snakecrocodiledogdopplegangerdrowdwarfgarbuggiant crabgoathalf-elfhalflinghedgehoghumanhorsekelpieland lampreyluck eatermaggotnewfoundlandparrotpigrabbitratredfishscragsea lionsea zombiesorrowsquidtroglodytevampire

Locations[]

Bodies of Water
Dragon ReachFire RiverSea of Fallen Stars
Buildings
Crow's FootDock Ice HouseInn of No HopeMermittle KeepRed Sail TavernSalty DogSilver Lily
Countries
CormyrSembia
Dungeons
Sewers of Ravens Bluff
Mountains
Earthfast Mountains
Islands
Pirate Isles
Settlements
ProcampurSaerloonYhaunn

Magic[]

Clothing
boots of elvenkindbracers of defensecloak of protectionrobe of blendingrobe of eyes
Jewelry
amulet of undersea friendshipring of animal friendshipring of chameleon powerring of feather fallingring of free actionring of protectionring of swimming
Items
alchemy jugbag of holdingbag of tricksdust of disappearancehorn of goodnesshorn of the tritonspipes of the sewersportable holepouch of accessibilitywand of polymorphing
Potions
philter of persuasivenesspotion of animal control (avian) • potion of clairaudiencepotion of clairvoyancePotion of climbingpotion of diminutionpotion of extra-healingpotion of fire resistancepotion of gaseous formpotion of healingpotion of levitationpotion of memory restorationpotion of ventriloquismpotion of water breathing
Spells
audible glamercantripchill metalcreate waterdeeppocketsfool's goldgiant insecthypnotic patternlower watermisdirectionOtiluke's resilient spherephantasmal forcepurify food and drinkpurify waterrepel insectsresist coldrites of Istishiaspookventriloquismwhispering windwizard lockwraithform

Organizations[]

Wizards Guild

Religions[]

GondIstishia

Miscellaneous[]

Art & Literature
Famous Halfling FightersHow to Prepare Just About Anythingtattoo
Armor & Clothing
apronchain mailelven chain mailspectacles
Food & Drinks
cabbagecaviarchumbrandyeggsashimitomato
Drugs
tobacco
Games
diceKnucklebones
Items
backpackbedrollbelaying pinblanketbullseye lanterncandlecleavercollar (animal)fishing polehandkerchiefmapmirrornetpitchforkrat trapropestakesteinthieves' toolstorch
Materials & Substances
conchexcrementpewtersilksoapstuccowaterskin
Natural Phenomena
The Veil
Professions
alchemist
Titles
diplomatwitch doctor
Vegetation
kelp
Vessels
schooner
Weapons
cutlasssap

Gallery[]

Credits[]

  • Written by: Walter M. Baas and Kira Glass
  • Editor: John A. Nephew
  • Coordination: Karen Boomgarden, Jean Rabe
  • Cover Art: Robin Wood
  • Interior Art: Kevin Ward
  • Cartography: Valerie Valusek
  • Typography: Tracey Zamagne
  • Keylining: Sarah Feggestad

Appendix[]

See Also[]

Further Reading[]

External Links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

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