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Rock crystal was another name for colorless, transparent quartz.[3] Especially clear varieties were considered sacred to the goddess Eldath.[5]

Description[]

This clear semi-precious stone was considered lower grade if it was soft or brittle, but was frequently used to adorn furniture or decorative head gear.[6] High grade samples free from impurities were used for optics, eyeglasses, magnifying glasses, and prisms.[7][8][9] A typical specimen had a base value of 50 gp.[1][2][3]

Powers[]

When a spell required an unspecified gem of a certain value, rock crystals were generally used.[7][8] There was a process that could turn a quantity of rock crystals into a molten glass-like state that allowed it to be worked into weapons and other implements. When it cooled, the rock crystal was hard enough to be used for mace heads, spear heads, ram heads, or even climbing spikes. The process required three spells; two of which were minor but kept secret, and Veladar's vambrace.[8]

Mezroan wizards, namely Ras T'fima, had a way of using colored quartz crystals on a recently dead creature that shared link thigh their masters. If the dead creature was able to share its sight with the master, this ritual allowed the wizard to see through the dead creature's master's eyes for a short period of time.[10]

Quartz lenses had some alchemical use. They could be caused and ground into glittering grains of crystal. This essence of crystalline lens could be combined with certain types of alchemical salts to create elixirs of darkvision.[11]

Reputation[]

Rock crystal was a common stone among ornament among the drow of average station. It was normal for them to shape these gems into tear shapes for use as decoration on black clothes.[12]

The gem dragon sorceress Nyadnar had a house with walls made of transparent, paneled quartz.[13]

Appendix[]

See Also[]

Appearances[]

Gallery[]

External Links[]

Smallwikipedialogo Quartz article at Wikipedia, The Free Encyclopedia.

References[]

  1. 1.0 1.1 1.2 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 134. ISBN 0-8803-8828-5.
  2. 2.0 2.1 2.2 Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 126. ISBN 0-7869-0446-1.
  3. 3.0 3.1 3.2 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 300. ISBN 0-7869-1836-5.
  4. Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 134. ISBN 978-0786965622.
  5. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Web Enhancement for Faiths and Pantheons. Wizards of the Coast. p. 11. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  6. Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 47. ISBN 0-7869-0446-1.
  7. 7.0 7.1 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 136. ISBN 0-8803-8828-5.
  8. 8.0 8.1 8.2 Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 48. ISBN 0-7869-0446-1.
  9. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 301. ISBN 0-7869-1836-5.
  10. James Lowder (November 1992). The Ring of Winter. (TSR, Inc), p. 204. ISBN 978-1560763307.
  11. Larian Studios (October 2020). Designed by Swen Vincke, et al. Baldur's Gate III. Larian Studios.
  12. Ed Greenwood (July 1991). The Drow of the Underdark. (TSR, Inc), p. 93. ISBN 1-56076-132-6.
  13. Victor Milán (October 1995). War in Tethyr. (TSR, Inc), p. 141. ISBN 0-7869-0184-5.
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