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Tome of Battle The Book of the Nine Swords is an accessory for the 3.5th-edition of Dungeons & Dragons® ruleset.

Master the Secret Magic of Steel

Nine are the disciplines of the Sublime Way - the path of martial supremacy in which the perfect combination of devotion, lore, and practice allows a warrior to achieve feats of superhuman prowess. The Desert Wind master strikes with the speed and fury of a raging fire. The Tiger Claw master tears his foes apart with the primal fury of a beast. The Diamond Mind master acts in slivers of time so small that others cannot even perceive them. Each discipline unlocks exciting new options for a combat-oriented character.

This supplement for the D&D game describes a new system of combat maneuvers that blend fantastic weapon techniques with pious devotion and mystical blade magic. Within the nine disciples of the Sublime Way are more than 120 daring martial maneuvers. In addition, this book presents three new standard classes that perform martial maneuvers, as well as new feats and prestige classes.

For use with these Dungeons & Dragons core books: Player's Handbook, Dungeon Master's Guide, Monster Manual.

Contents[]

  • Introduction
  • Chapter 1: Disciples of the Sword
  • Chapter 2: Skills and Feats
  • Chapter 3: Blade Magic
  • Chapter 4: Maneuvers and Stances
  • Chapter 5: Prestige Classes
  • Chapter 6: The Nine Swords
  • Chapter 7: Magic Items
  • Chapter 8: Nine Swords Monsters

Description[]

Tome of Battle introduces a new combat subsystem for the D&D game. Tome of Battle adds new rules for players who want new combat options for their characters. The nine martial disciplines presented within allow a character to perform special combat maneuvers and magical effects. Three new martial classes are presented that allow a character to develop their discipline even further. Also included are new feats and prestige classes that build on the disciplines, new magic items and spells, and new monsters and organizations.

Gallery[]

Credits[]

  • Designers: Richard Baker, Matthew Sernett, Frank Brunner
  • Additional Design: Joseph Carriker, Jr.
  • Developers: Mike Mearls (lead), Andy Collins, Stephen Schubert, Mike Donais, Jesse Decker
  • Editors: Chris Thomasson, Penny Williams
  • Editing Manager: Kim Mohan
  • Design Manager: Christopher Perkins
  • Development Manager: Jesse Decker
  • Director of RPG R&D: Bill Slavicsek
  • Senior Art Director D&D: Stacy Longstreet
  • Art Director: Mari Kolkowsky
  • Cover Artist: Eric Polak
  • Interior Artists: Kalman Andrasofszky, Steve Ellis, Wayne England, Emily Fiegenschuh, Howard Lyon, Jeff Nentrup, Torstein Nordstrand, Michael Phillippi, Arnie Swekel, Beth Trott
  • Graphic Designer: Mari Kolkowsky
  • Graphic Production Specialist: Erin Dorries
  • Image Technician: Bob Jordan
  • Production Managers: Josh Fischer, Randall Crews

Appendix[]

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