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Ventriloquism (originally called Dace's ventriloquism[1]) was an illusion spell from the figment subschool that allowed one to throw his or her voice.[2]

Some creatures, such as slayer genies[11] and dazzles could innately create this magical effect.[12]

Effects[]

By speaking into a cone made from rolled-up parchment, the caster could throw his or her voice within a relatively close range, making it sound as if it had come from someone or somewhere else.[2]

Components[]

To cast this spell required a verbal component in addition to the parchment used as its focus.[2]

History[]

The spell was invented by the Netherese arcanist Dace in −1859 DR.[13]

Notable Users[]

The Zakharan potion merchant Bahija Jalin was able to brew a mixture imbued with the power of the ventriloquism spell, yet she rarely sold it.[14]

In the Year of Shadows, 1358 DR, Khelben "Blackstaff" Arunsun cast ventriloquism via a whisper to talk over Onyx the Invincible's bewildered protests to help him trick a lawyer.[15]

Appendixx[]

Appearances[]

Comic Books
Advanced Dungeons & Dragons (#9, #23)

References[]

  1. 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 23. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 2.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 298. ISBN 0-7869-2886-7.
  3. James Wyatt (October 2001). Oriental Adventures (3rd edition). (Wizards of the Coast), p. 93. ISBN 0-7869-2015-7.
  4. Richard Baker (November 2004). Complete Arcane. (Wizards of the Coast), p. 92. ISBN 0-7869-3435-2.
  5. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 139. ISBN 0-88038-716-5.
  6. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  7. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 121. ISBN 0-7869-0437-2.
  8. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 77. ISBN 0-8803-8099-3.
  9. Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 40. ISBN 0-9356-9602-4.
  10. Gregg Sharp (May 1987). “The Geisya”. In Roger E. Moore ed. Dragon #121 (TSR, Inc.), p. 40.
  11. Wolfgang Baur, Steve Kurtz (1992). Monstrous Compendium Al-Qadim Appendix. (TSR, Inc). ISBN l-56076-370-1.
  12. Monstrous Compendium included in Tim Beach, Tom Prusa and Steve Kurtz (1993). City of Delights. (TSR, Inc). ISBN 1-56076-589-5.
  13. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 27. ISBN 0-7869-0437-2.
  14. Tim Beach, Tom Prusa and Steve Kurtz (1993). “Gem of Zakhara”. City of Delights (TSR, Inc), p. 57. ISBN 1-56076-589-5.
  15. Dan Mishkin (November 1990). “Lawyers!”. In Elliot S. Maggin ed. Advanced Dungeons & Dragons #23 (DC Comics) (23)., p. 12.
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