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Wall of fire was an evocation or conjuration spell that raised a one-sided opaque curtain of flames in the form of a segmented wall or a circle.[7][8][9][13] Between the Spellplague and the Second Sundering, the wall was two-sided,[6] but was again one-sided afterwards.[2]

Effects[]

The wall was oriented vertically with respect to the caster and did not move once created.[note 1] The shape and the flaming side of the wall was determined by the caster and the maximum size of the wall was determined by the caster's level. The sheet of flame lasted for up to 1 minute, as long as the caster maintained concentration, or for a minimum time if the caster became distracted.[2] The opaque curtain appeared up to 20 feet (6.1 meters) high and reddish-blue to violet in color if created by arcane magic[7][15][16][17] or greenish-yellow to amber if created by divine magic.[18][19][20] The wall was only 1 foot (30 centimeters) thick.[2]

Any creature near the flaming side of the wall was subject to harm from the heat, although the farther away, the less intense the heat. Any creature passing through the wall suffered greatly—undead and other creatures susceptible to fire got the worst of it.[7][8][9][13][2]

Betweeen the Spellplague and the Second Sundering, a wall of fire was limited to 40 feet (12 meters) in length, made up of 5‑foot (1.5‑meter) orthogonal segments, and only lasted a few seconds. The range of this spell was 50 feet (15 meters). A creature passing through this version of wall of fire was also slowed by a few steps.[6]

Components[]

Verbal, somatic, and material components were required to cast this spell, including a small bit of phosphorus for arcane casters.[2] Divine casters could use their divine focus or holy symbol.[7][8][9][13] Some druids used mistletoe as the material component of their spells.[21]

History[]

This spell was introduced by the arcanist and Fire Warden of Netheril Noanar in −2311 DR under the name Noanar's wall.[1][22]

In the Year of the Prince, 1357 DR, the drow wizard Kilili cast a wall of fire to hold off some warriors threatening the mage Parwyyd Hanifar.[23]

Appendix[]

See Also[]

Notes[]

  1. In the earliest version of this spell, the circle form of the wall of fire moved with the druid who cast it.

Appearances[]

Novels
Uneasy Alliances
Video Games
Neverwinter Nights series

Gallery[]

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 22, 24. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 208–211, 285. ISBN 978-0-7869-6560-1.
  3. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 61, 109. ISBN 978-0-7869-6560-1.
  4. Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan. (Wizards of the Coast), pp. 18–19. ISBN 978-0-7869-6612-7.
  5. Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan. (Wizards of the Coast), p. 54. ISBN 978-0-7869-6612-7.
  6. 6.0 6.1 6.2 Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 163. ISBN 0-7869-4867-1.
  7. 7.0 7.1 7.2 7.3 7.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 298. ISBN 0-7869-2886-7.
  8. 8.0 8.1 8.2 8.3 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 163, 225. ISBN 0-88038-716-5.
  9. 9.0 9.1 9.2 9.3 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), pp. 208, 286. ISBN 0-7869-0329-5.
  10. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 183. ISBN 0-7869-0394-5.
  11. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  12. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–123. ISBN 0-7869-0437-2.
  13. 13.0 13.1 13.2 13.3 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 61, 78. ISBN 0-9356-9601-6.
  14. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 87. ISBN 0-8803-8099-3.
  15. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 163. ISBN 0-88038-716-5.
  16. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 208. ISBN 0-7869-0329-5.
  17. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 78. ISBN 0-9356-9601-6.
  18. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 225. ISBN 0-88038-716-5.
  19. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 286. ISBN 0-7869-0329-5.
  20. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 61. ISBN 0-9356-9601-6.
  21. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 21. ISBN 0-9356-9601-6.
  22. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 26. ISBN 0-7869-0437-2.
  23. Dan Mishkin (May 1990). “Day of the Darkening”. In Elliot S. Maggin ed. Advanced Dungeons & Dragons #18 (DC Comics) (18)., p. 14.
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