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Find the path was a divination spell that found the most direct way from point A to point B.[4][5][8][9][10] The reverse of this spell, lose the path, could completely confuse a creature and prevent it from finding any intended destination.[4][5][8]

EffectsEdit

This spell had a simple concept: show the way to a specific point. Non-specific requests like "a place where bulettes roam free" were not be accepted. The caster had to touch the recipient of this spell.[4][5][8][9]

All pre-Spellplague versions lasted about two hours (more for casters with more experience) but they showed traps, gave passwords for glyphs, and even cancelled the maze spell. The target location had to be on the same plane of existence.[4][5][9][8]

When cast in reverse, lose the path caused the recipient to be hopelessly lost and unable to find an intended destination without aid.[4][5][8]

The post-Sundering version worked much the same way, except it could not be granted to someone else and did not reveal traps, but could last a whole day.[10]

ComponentsEdit

In addition to verbal and somatic components, this spell required as a focus a set of divination counters of the sort favored by the caster: bones, ivory counters, sticks, carved runes, etc.[4][5][8][9] The post-Sundering version also demanded that they be worth at least 100 gold pieces, along with an item from the desired location.[10]

ReferencesEdit

  1. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 240–241. ISBN 978-0-7869-6560-1.
  2. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), pp. 182–190, 230. ISBN 0-7869-2886-7.
  3. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 62, 63. ISBN 0-7869-1836-5.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 227. ISBN 0-88038-716-5.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 288. ISBN 0-7869-0329-5.
  6. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 152. ISBN 1-56076-107-5.
  7. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 186. ISBN 0-7869-0394-5.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 51. ISBN 0-9356-9601-6.
  9. 9.0 9.1 9.2 9.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 230. ISBN 0-7869-2886-7.
  10. 10.0 10.1 10.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 240–241. ISBN 978-0-7869-6560-1.

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