Find traps was a divination spell that allowed the caster to detect traps.[2][3][4][7][8]


The oldest version of this spell functioned across an area and revealed all traps in a specific area around the caster.[7] A newer version allowed the caster to search for traps like a rogue might within 100 ft (30 m) or more, depending on skill, but it would not make the caster any better at finding them.[2]

The post Second Sundering version functioned by letting the caster know that a trap such as glyph of warding or alarm was within his or her line of sight out to a range of 120 ft (37 m).[8]


  1. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211,241. ISBN 978-0-7869-6560-1.
  2. 2.0 2.1 2.2 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 230. ISBN 0-7869-2886-7.
  3. 3.0 3.1 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 204. ISBN 0-88038-716-5.
  4. 4.0 4.1 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 260. ISBN 0-7869-0329-5.
  5. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 152. ISBN 1-56076-107-5.
  6. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 186. ISBN 0-7869-0394-5.
  7. 7.0 7.1 7.2 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 45. ISBN 0-9356-9601-6.
  8. 8.0 8.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 241. ISBN 978-0-7869-6560-1.

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