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In order for this spell to work, there had to be at least two large fires (a minimum of 2 to 4 ft (60 to 120 cm in diameter) within range of each other. The maximum range was 50 yd (46 m) per level of the caster. If more than one such fire existed within range, then the caster could choose the destination. If no suitable destination was available, the spell fizzled and the caster was left standing in the fire. If the destination was blocked by a solid object such that the caster could not exit the fire, then he or she was stranded in the Elemental Plane of Fire and had to find another way out or be rescued.
Fire gate only transported the caster and what he or she was carrying. This spell did not provide any protection from the flames, so it was highly recommended that the caster had some form of fire protection before stepping into a fire gate.
This spell originated in Thay as part of the Red Wizard's repertoire. It was generally unknown outside Thay until it was published in "Volo's Guide to All Things Magical" and became more widely known to the magical community. It remained a rare spell, however.
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 53. ISBN 0-8803-8828-5.
- ↑ Mark Middleton et al (September 1998). Wizard's Spell Compendium Volume Four. (TSR, Inc), p. 1116. ISBN 978-0786912094.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Steve Perrin (1988). Dreams of the Red Wizards. (TSR, Inc), p. 38. ISBN 0-88038-615-0.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Ed Greenwood, Tim Beach (1995). Pages from the Mages. (TSR, Inc), pp. 35, 36. ISBN 0-7869-0183-7.
- ↑ Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 44. ISBN 0-8803-8828-5.