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Fireball was an arcane spell that created a tiny ball of fire that, when thrown, exploded in a huge fireball. While a very potent spell, casters had to take care to avoid catching allies in the explosion, or to accidentally strike an obstruction and detonate the spell early.[5][12]

Fireball. These underways and cells are too small for fireballs, especially the augmented one you'll cast, Trandon. It backfires on you, burning you and Entreri to piles of ash. You really must be more careful.

Effects[]

Before the Spellplague, fireball at its weakest had a range of over 400 ft (120 m),[5], but after the collapse of the Weave its range was greatly reduced, only reaching 100 ft (30 m).[4] After the Second Sundering, the spell's range was 150 ft (46 m).[2]

If cast in space, the spell itself could pass through the void, but the fireball could only be detonated inside an atmosphere. If cast in the phlogiston, the spell immediately detonated at the caster's position. Fireball was capable of dealing damage to spelljammers.[14]

Components[]

In the Raumviran[15] spellcasting tradition, the verbal component was the word Kelenta.[16]

Many versions had verbal and somatic components but also the need for a tiny amount of bat guano or sulphur.[11][6][5][12]

History[]

This spell was developed by the Fire Warden of Netheril Noanar and named Noanar's fireball in −2303 DR, two years after its more powerful companion delayed blast fireball. It was the arcanist's last invention, three years before his death at the hands of his long-time enemies and victims, the Canlespiere ogres.[1][17]

During the Time of Troubles in the Year of Shadows, 1358 DR, the wizard Dwalimar Omen attempted to cast the spell, but only managed to produce flowers.[18]

In Waterdeep in 1358 DR, Kyriani placed a fireball spell in a ring of spell storing, which Onyx the Invincible used to surprise the marauding Aviss and Fellandar, though they emerged smoking from the flames.[19]

Variations[]

There existed a variation of the fireball spell called orb of black death. The different between the two being that the orb of black death was imbued with necrotic energy rather than fire and flame.[20]

Appendix[]

Gallery[]

Appearances[]

Novels
Daughter of the DrowThe SummoningSentinelspire
Referenced only
The Diamond
Comic Books
The Forbidden Sands of Anauroch (#2)
Video Games
Baldur's Gate seriesIcewind Dale series
Board Games
Dungeon Command: Heart of Cormyr
Card Games
Spellfire: Master the MagicMagic: The Gathering (AFRCLB)

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 22, 24. ISBN 0-7869-0437-2.
  2. 2.0 2.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 241–242. ISBN 978-0-7869-6560-1.
  3. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 61, 109. ISBN 978-0-7869-6560-1.
  4. 4.0 4.1 Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 161. ISBN 0-7869-4867-1.
  5. 5.0 5.1 5.2 5.3 Jonathan Tweet, Monte Cook, Skip Williams (August 2000). Player's Handbook 3rd edition. (Wizards of the Coast), pp. 203–204. ISBN 0-7869-1551-4.
  6. 6.0 6.1 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 149. ISBN 0-88038-716-5.
  7. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 191. ISBN 0-7869-0329-5.
  8. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 183. ISBN 0-7869-0394-5.
  9. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  10. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 121. ISBN 0-7869-0437-2.
  11. 11.0 11.1 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 71. ISBN 0-9356-9601-6.
  12. 12.0 12.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 241–242. ISBN 978-0-7869-6560-1.
  13. J. Robert King and Ed Greenwood (July 1998). The Diamond. (Wizards of the Coast), chap. 2. ISBN 0-7869-0872-6.
  14. Jeff Grubb (August 1989). “Concordance of Arcane Space”. Spelljammer: AD&D Adventures in Space (TSR, Inc.), p. 80. ISBN 0-88038-762-9.
  15. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 108. ISBN 0-7869-2875-1.
  16. Mark Sehestedt (2006). Frostfell. (Wizards of the Coast), p. 15. ISBN 0-7869-4245-2.
  17. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 26, 107. ISBN 0-7869-0437-2.
  18. Jeff Grubb (March 1991). “Picking up the Pieces”. In Kim Yale ed. Forgotten Realms comics #19 (DC Comics) (19)..
  19. Dan Mishkin (September 1991). “Summer in the City”. In Kim Yale ed. Advanced Dungeons & Dragons #33 (DC Comics) (33)., p. 19.
  20. Christopher Perkins, et al. (August 2013). Ghosts of Dragonspear Castle. (Wizards of the Coast), p. 106. ISBN 978-0786965311.
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