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Fireball was an arcane spell that created a tiny ball of fire that flew forward from the caster, exploding in a huge fireball at a point designated by the caster. While an extremely potent spell, the caster had to take care to avoid catching allies in the explosion, or to accidentally strike an obstruction and detonate the spell early.[5][12]

EffectsEdit

Before the Spellplague, fireball at its weakest had a range of over four hundred feet,[5], but after the collapse of the Weave its range was greatly reduced, only reaching a hundred feet.[4]

ComponentsEdit

In the Raumviran[13] spellcasting tradition, the verbal component was the word Kelenta.[14] Many versions had verbal and somantic components but also the need for a tiny amount of bat guano or sulphur.[11][6][5][12]

HistoryEdit

This spell was developed by the Fire Warden of Netheril Noanar and named Noanar's fireball in −2303 DR, two years after its more powerful companion delayed blast fireball. It was the arcanist's last invention, three years before his death at the hands of his long-time enemies and victims, the Canlespiere ogres.[1][15]

RealmsloreEdit

In Waterdeep in the Year of the Prince, 1358 DR, Kyriani placed a fireball spell in a ring of spell storing, which Onyx the Invincible used to surprise the marauding Aviss and Fellandar, though they emerged smoking from the flames.[16]

AppendixEdit

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GalleryEdit

ReferencesEdit

  1. 1.0 1.1 1.2 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 22, 24. ISBN 0-7869-0437-2.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 241–242. ISBN 978-0-7869-6560-1.
  3. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 61. ISBN 978-0-7869-6560-1.
  4. 4.0 4.1 Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 161. ISBN 0-7869-4867-1.
  5. 5.0 5.1 5.2 5.3 Jonathan Tweet, Monte Cook, Skip Williams (August 2000). Player's Handbook 3rd edition. (Wizards of the Coast), pp. 203–204. ISBN 0-7869-1551-4.
  6. 6.0 6.1 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 149. ISBN 0-88038-716-5.
  7. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 191. ISBN 0-7869-0329-5.
  8. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 183. ISBN 0-7869-0394-5.
  9. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  10. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 121. ISBN 0-7869-0437-2.
  11. 11.0 11.1 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 71. ISBN 0-9356-9601-6.
  12. 12.0 12.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 241–242. ISBN 978-0-7869-6560-1.
  13. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 108. ISBN 0-7869-2875-1.
  14. Mark Sehestedt (2006). Frostfell. (Wizards of the Coast), p. 15. ISBN 0-7869-4245-2.
  15. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 26, 107. ISBN 0-7869-0437-2.
  16. Dan Mishkin (September 1991). “Summer in the City”. Advanced Dungeons & Dragons #33 (DC Comics), p. 19.

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