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The large city was ruled by three merchants, one each from Mirabar, Neverwinter and Waterdeep. These merchants were responsible for the hiring of adventurers when patrols or information was needed. The city's emblem was a crossed blade, pick and shovel underneath an orange flame, on an ice-blue field.
The city's miners were hired from the Sword Coast populace, and shipped into the city along with other workers such as healers. Miners were paid 100 gold pieces per month as of 1366 DR. For half the year, "lock-in" keeps the city cut off by the ice.
Fireshear's miners made up the military, which numbered 10,000. Attacks from bears, crag cats, and orcs happened occasionally, and when the city kept sheep as an extra food source, this would attract wolves. Privateer shipping is hired in from Waterdeep in order to protect ships going to and coming from Fireshear from the threat of pirates, which are often suspected of being based in Luskan.
Fireshear had no inns and a single guest house, with a few rooming houses. Guests were watched closely. There were many banks in Fireshear, owing to the reduction in crime that was the result of keeping most of the city's coin locked away.
Inns and tavernsEdit
Streets and roadsEdit
- Makepeace Street - A road in Fireshear where the Singing Manticore was located.
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 198. ISBN 1-5607-6678-6.
- ↑ Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), pp. 198–199. ISBN 1-5607-6678-6.
- ↑ 3.0 3.1 3.2 3.3 3.4 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 199. ISBN 1-5607-6678-6.