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Flame arrows, sometimes known as flame arrow,[7] was a transmutation spell that ignited a certain number of arrows or bolts with fire.[2]

EffectsEdit

Upon touching a quiver containing arrows or bolts, the caster imbued the ammunition inside with fire for up to one hour, for as long as the caster kept concentrating on the spell. The power could affect each arrow only once per casting. Initially, a maximum of 12 arrows could be imbued each time, but more powerful castings could increase this number.[2]

ComponentsEdit

The spell required only verbal and somatic components.[2]

HistoryEdit

The spell was attributed to Netherese arcanist Primidon in -1959 DR and was originally known as Primidon's arrow.[1]

AppendixEdit

ReferencesEdit

  1. 1.0 1.1 1.2 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 24,26. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 2.3 David Noonan, Stacy Janssen eds. (April 2015). Elemental Evil Player's Companion. (Wizards of the Coast), pp. 12–14,18.
  3. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 149. ISBN 0-88038-716-5.
  4. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 181, 183, 185. ISBN 0-7869-0394-5.
  5. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  6. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 121. ISBN 0-7869-0437-2.
  7. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 192. ISBN 0-88038-716-5.

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