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Flame walk was a spell that granted one or more creatures immunity to normal fires up to the intensity of molten lava.[1][2]

Effects[]

When cast, the spell allowed the caster or the target creature to withstand non-magical flame of up to 2,000°F (1,093°C) in temperature. The amount of creatures that could be protected by this spell was determined by the caster's skill level. The spell did not augment other fire-resistant spells such as resist fire.[3] The fire protection abilities of the spell were halved if cast in the phlogiston.[7]

Components[]

In addition to verbal and somatic components, the spell required material components, the holy symbol of the caster and powdered ruby valued at least 50gp per creature.[3]

Appendix[]

Appearances[]

References[]

  1. 1.0 1.1 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 210. ISBN 0-88038-716-5.
  2. 2.0 2.1 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 268. ISBN 0-7869-0329-5.
  3. 3.0 3.1 3.2 Mark Middleton et al. (1999). Priest's Spell Compendium Volume One. (TSR, Inc), p. 276. ISBN 9780786913596.
  4. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), pp. 56, 63. ISBN 0-8803-8099-3.
  5. Gregg Sharp (May 1987). “The Geisya”. In Roger E. Moore ed. Dragon #121 (TSR, Inc.), p. 40.
  6. Roger E. Moore ed. (January 1989). “Orcs Throw Spells, Too!”. Dragon #141 (TSR, Inc.), p. 26.
  7. Curtis Scott (1992). The Complete Spacefarer's Handbook. Edited by Barbara G. Young. (TSR, Inc.), p. 111. ISBN 1-56076-347-7.
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