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Flandal Steelskin (pronounced: /ˈflɑːndɑːlFLAN-dahl[8]) was the gnomish god of mining and smithing, an excellent craftsman with an unerring nose for finding metals in the earth. He was also concerned with the skills of gnomes working as artisans and craftsmen of all kinds.[8]

Powers[]

Flandal was physically strong, and no stranger to battle.[8]

Possessions[]

Flandal had a sentient warhammer named Rhondang that, among its many other abilities, could speak with all fire-using creatures.[1]

Activities[]

Flandal would, rarely, send an avatar to instruct gnomes in some very tricky smithing process, or to guide them to untapped metal ores. He might also send an avatar to deal with any disputes between gnomes and fire-dwelling creatures.[8] His omens were always fiery, involving sudden flares of fire in forge or hearth or in small jets of flame moving around on a bare floor or earth.[10]

Relationships[]

He helped forge Arumdina, the intelligent battleaxe of Garl Glittergold, so Flandal often had the pantheon leaders' ear as needed.[8]

Worshipers[]

Steelskin symbol

The symbol of Flandal Steelskin.

Flandel Steelskin's church was organized similarly to a guild serving mostly as a forum to enable gnomes to improve their skills as craftsmen. Most clergy were master smiths and were known for producing exceptional armor and weapons. His priests prayed for spells at noon when the forge of the world was hottest.[8]

Flandel Steelskin's holy day was the High Forge celebrated on Midsummer day when the faithful gathered to sacrifice weapons and sing percussive hymns.[8]

Specialty priests of Flandal were known as pyrosmiths.[11]

Relationships[]

Flandel was on good terms with the other gnomish deities with the exception of Urdlen. He also counted Gond and the good aligned gods of the dwarven pantheon as allies. He was opposed to the kobold pantheon as well as other humanoid deities.[8]

Appendix[]

Gallery[]

Further Reading[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 146. ISBN 0-7869-1239-1.
  2. Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 148. ISBN 0-7869-1239-1.
  3. Mike Mearls, Jeremy Crawford (May 29, 2018). Mordenkainen's Tome of Foes. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), pp. 110–111. ISBN 978-0786966240.
  4. Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan. (Wizards of the Coast), p. 19. ISBN 978-0-7869-6612-7.
  5. Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 24. ISBN 978-0-7869-6580-9.
  6. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 59–60. ISBN 978-0-7869-6560-1.
  7. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 240. ISBN 0-7869-1836-5.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 134. ISBN 0-7869-2759-3.
  9. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Web Enhancement for Faiths and Pantheons. Wizards of the Coast. p. 11. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  10. Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 147. ISBN 0-7869-1239-1.
  11. Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 148. ISBN 0-7869-1239-1.

Connections[]

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