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Please help improve this article by introducing appropriate citations. This article has been tagged since 23:45, 28 December 2009 (UTC). If you are using this information for your own research, campaign or general interest, you should not rely on its accuracy.
A flesh golem is a ghoulish collection of humanoid body parts, stitched together into a single composite form.
Flesh golems are constructed using the physical body parts of once-living creatures. These creatures are often humanoids or monstrous humanoids, but any physical living creature’s parts are usable. These ghoulish constructs are stitched together into a macabre horror standing 8 feet tall and weighing about 500 pounds.
While typically mindless, a flesh golem will sometimes possess the memories of the beings from which it was created. In such an instance, a flesh golem will eventually become an intelligent, free-willed being.
No natural animal willingly tracks a flesh golem. The golem wears whatever clothing its creator desires, usually just a ragged pair of trousers. It has no possessions and no weapons.
A flesh golem cannot speak, although it can emit a hoarse roar of sorts. It walks and moves with a stiff-jointed gait, as if not in complete control of its body.
When a flesh golem enters combat, there is a small, but cumulative, chance each round that its elemental spirit breaks free and the golem goes berserk. The uncontrolled golem goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction. The golem’s creator, if within 60 feet, can try to regain control by speaking firmly and persuasively to the golem. It takes 1 minute of inactivity by the golem to keep the elemental from breaking free.
A flesh golem is immune to any Spell that can be resisted. In addition, certain spells and effects function differently against the creature, as noted below.
A magical attack that deals cold or fire damage slows a flesh golem for a short time. It cannot resist this.
A magical attack that deals electrical damage breaks any slow effect on the golem and heals it. If it does not need healing it will temporarily grow stronger.
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The pieces of a flesh golem must come from normal human corpses that have not decayed significantly. Assembly requires a minimum of six different bodies—one for each limb, the torso (including head), and the brain. In some cases, more bodies may be necessary. Special unguents and bindings worth 500 gold peaces are also required. Note that creating a flesh golem requires casting a spell with the evil descriptor.
Assembling the body requires a skilled leather crafter or a skilled healer.
The caster must be atleast level 8 and be able to cast Animate dead, Bull's strength, geas/quest, limited wish and also have the skill "Craft Construct". The price to construct a flesh golem is 10,500 gold peaces and some experience points.
- ↑ 1.0 1.1 1.2 Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), pp. 167,169. ISBN 978-0786965614.
- ↑ 2.0 2.1 2.2 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), p. 135. ISBN 0-7869-2893-X.
- Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast). ISBN 0-7869-2893-X.
- Gary Gygax (1977). Monster Manual. (TSR, Inc). ISBN 0-9356-9600-8.
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