Fandom

Forgotten Realms Wiki

Fog cloud

20,973pages on
this wiki
Add New Page
Talk1 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Merge-arrows It has been suggested that this article or section be merged with Obscuring mist. (Discuss)


Fog cloud, formerly known as Veridon's cloud, was a conjuration spell that created a fog.[3][9]

UsersEdit

Fog cloud could be cast by druids, sorcerers, wizards, and clerics who commanded the water domain.[3] In the time of Netheril, it could be cast by arcanists of the Inventive and Variation specializations.[4]

EffectsEdit

It caused a cloud of fog to emanate from the point of origin, obscuring sight and concealing those within. The cloud would dissipate as a normal fog in a strong enough wind, and could not be cast underwater.[3]

HistoryEdit

The spell was created by the arcanist Veridon of Netheril, ruler of the enclave of Lathery. He introduced it in 3375 NY (−484 DR) under the name Veridon's cloud. It later became known simply as fog cloud.[9][10][11]

Fog cloud was an uncommon spell in Faerûn in the 1360s DR.[12]

AppendixEdit

See AlsoEdit

ReferencesEdit

  1. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 243. ISBN 978-0-7869-6560-1.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 62. ISBN 978-0-7869-6560-1.
  3. 3.0 3.1 3.2 3.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 232. ISBN 0-7869-2886-7.
  4. 4.0 4.1 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 121, 122. ISBN 0-7869-0437-2.
  5. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 141. ISBN 0-88038-716-5.
  6. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 183. ISBN 0-7869-0394-5.
  7. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  8. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 95. ISBN 0-9356-9601-6.
  9. 9.0 9.1 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 25. ISBN 0-7869-0437-2.
  10. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 28. ISBN 0-7869-0437-2.
  11. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 79. ISBN 0-7869-0437-2.
  12. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 152. ISBN 0-8803-8828-5.

Also on Fandom

Random Wiki