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Forest of Tethir
| Forest of Tethir | |
| Geographical information | |
| Aliases | The Wealdath |
| Societal information | |
| Population | 100,000 in 1479 DR[1] |
| | |
| Inhabitants of the Forest of Tethir | |
| Locations in the Forest of Tethir | |
| Organizations in the Forest of Tethir | |
| Settlements in the Forest of Tethir | |
The Forest of Tethir, also known as Wealdath,[2] is located in central Tethyr, just to the north of the Starspire Mountains. A large, yet not particularly dense woods, the trees of Tethir are very large and old, their wide trunks rising to a great height above. Many of the trees along the Trade Way were transplanted after the fall of Myth Drannor by the elven refugees of Cormanthor.[2]
As of 1479 DR, two cells of the Eldreth Veluuthra operated in the forest, one for each of the Elmanesse and Suldusk elven tribes. The cells aimed to protect their tribal lands from humans.[3] Both tribes are closely allied with Tethyr due to the royal family's agreement to respect the elven forest.[1]
The ancient necropolis of Myth Rhynn lay in the forest. As of 1374 DR, the Vel'Nikeryma had an interest in restoring its mythal.[3]
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Suldanessellar
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The forest of Tethir is also the location of the elven city Suldanessellar, built high above the ground in the trees and housing the Tree of Life.
Appearances
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Games
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- Baldur's Gate II: Shadows of Amn (computer game, non-canon)
References
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- ↑ 1.0 1.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide, p. 179. Wizards of the Coast. ISBN 978-0-7869-4924-3.
- ↑ 2.0 2.1 Steven E. Schend (1997). Lands of Intrigue (Tethyr), p. 54. TSR, Inc.. ISBN 0-7869-0697-9.
- ↑ 3.0 3.1 Jeff Crook, Wil Upchurch, Eric L. Boyd (May 2005). Champions of Ruin, p. 80. Wizards of the Coast. ISBN 0-7869-3692-4.
Further reading
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- Steven E. Schend (1997). Lands of Intrigue (Tethyr). TSR, Inc.. ISBN 0-7869-0697-9.