Fandom

Forgotten Realms Wiki

Formian

20,942pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Formians were an ant-like race of outsiders.[1]

DescriptionEdit

Formians were brown and resembled a cross between an ant and a centaur.[3]. Their size and appearance otherwise depended on the rank they were born into:

Worker
Formian workers were about 3 feet long and 2.5 feet tall and weighed around 60 pounds. They could not speak.[1]
Taskmaster
Formian taskmasters were about 5 feet long and 4.5 feet tall and weighed about 150 pounds. They had neither mandible nor mouth, instead relying on the energy of controlled creatures to sustain them. They were unable to speak.[1]
Warrior
Like taskmasters, formian warriors were 5 feet long and 4.5 feet tall and weighed about 150 pounds. They had sharp mandibles and poison stingers.[1]
Myrmarch
Formian myrmarchs were 7 feet long and 5.5 feet tall and weighed about 1,500 pounds. They had hands rather than claws. They could speak Formian and Common.[1]
Queen
A formian queen was about 10 feet long and 4 feet tall. She weighed about 3,500 pounds and was unable to move, relying on her control of her hive mind to guard her.[1]

SocietyEdit

Formians were dedicated to spreading their colonies wherever they could. Colonies, also called "hive-cities," consisted of a ruling queen and different hierarchies of workers, from worker (lowest) to taskmaskers, from warriors to myrmarchs (highest below the queen). Formians had a hive mind based on the queen; any formian within 50 miles of a queen could communicate telepathically with any other formian within that range. The most prestigious of myrmarchs was responsible for guarding the queen.[3]

CombatEdit

Colonies relied on their warriors' fighting abilities to defend the hive. Myrmarchs and taskmasters were also proficient fighters and had limited spell-like abilities, such as dominate monster or charm monster.[1]

The queen had no ability to move, but she could cast spells in defense of her hive and had a number of spell-like abilities, such as charm monster, hold monster, shield of law, and true seeing.[1]

AppendixEdit

AppearancesEdit

Novels
Video games
Adventures

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), pp. 108–111. ISBN 0-7869-2893-X.
  2. McComb, Colin, and Wolfgang Baur. Planes of Law. Monstrous Supplement. pp. 18-19. Lake Geneva, WI: TSR, 1995. ISBN 0-7869-0093-8.
  3. 3.0 3.1 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), p. 108. ISBN 0-7869-2893-X.

Also on Fandom

Random Wiki