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Freedom is an abjuration spell that releases a creature from imprisonment.[1]


The subject is freed from spells and effects that restrict his movement, including entangle, hold, imprisonment, paralysis, petrification, sleep, slow, stunning, temporal stasis, and web. To free someone from imprisonment, you must know his name and background, and you must cast this spell at the spot where he was entombed.[1]

Freedom was the reversed form of the spell imprisonment.[3]


  1. 1.0 1.1 1.2 Jonathan Tweet, Monte Cook, Skip Williams (August 2000). Player's Handbook 3rd edition. (Wizards of the Coast), p. ?. ISBN 0-7869-1551-4.
  2. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 65. ISBN 0-7869-1836-5.
  3. 3.0 3.1 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 195. ISBN 0-88038-716-5.
  4. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.

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