Freedom of Movement
From Forgotten Realms Wiki
| Spell | |
|---|---|
|
Freedom of Movement | |
| School | Abjuration |
| Descriptor | |
| Level | Assassin 4, Blackguard 4, Cleric 4, Druid 4, Paladin 4, Ranger 4, Halfling 4, Luck 4, Ocean 4, Time 4 |
| 3rd ed. rules | |
Freedom of movement is a common abjuration spell that allows the subject to move normally despite impediments.
[edit] Effect
This spell enables you or the creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as hold person, paralysis, solid fog, slow, and web spells.
The spell also allows a character to move and attack normally while underwater, even with cutting weapons such as axes and swords and with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of movement spell does not, however, allow water breathing.
[edit] Material Component
A leather thong, bound around the arm or a similar appendage.
[edit] References
- Jonathan Tweet, Monte Cook, Skip Williams (August 2000). Player’s Handbook 3rd edition. Wizards of the Coast. ISBN 0-7869-1551-4.
- Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 62-66. Wizards of the Coast. ISBN 0-7869-1836-5.
