Gaming
 

Freedom of Movement

From Forgotten Realms Wiki

Spell

Freedom of Movement

School Abjuration
Descriptor
Level Assassin 4, Blackguard 4, Cleric 4, Druid 4, Paladin 4, Ranger 4, Halfling 4, Luck 4, Ocean 4, Time 4

3rd ed. rules

Freedom of movement is a common abjuration spell that allows the subject to move normally despite impediments.

[edit] Effect

This spell enables you or the creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as hold person, paralysis, solid fog, slow, and web spells.

The spell also allows a character to move and attack normally while underwater, even with cutting weapons such as axes and swords and with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of movement spell does not, however, allow water breathing.

[edit] Material Component

A leather thong, bound around the arm or a similar appendage.

[edit] References