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Frost was a property that could be added to a magical weapon, making it dangerously cold.[1]

PowersEdit

When commanded, a sheath of intense cold enveloped the weapon, causing it to inflict freezing injuries. A ranged weapon with this enhancement would pass it to its ammunition. The icy cold didn't not hurt the weapon's wielder, and the effect could be ended with another command.[1]

CreationEdit

The creator must use either chill metal or ice storm when crafting the weapon to add this property.[1]

Known Frost WeaponsEdit

AppendixEdit

See SlsoEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide 3.5 edition. (Wizards of the Coast), pp. 223,224. ISBN 0-7869-2889-1.
  2. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 177. ISBN 0-7869-1836-5.
  3. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), pp. 46–47. ISBN 0-7869-2759-3.
  4. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), pp. 83–84. ISBN 0-7869-2759-3.

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