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The Fugue Plane is a neutral plane within the Astral Sea where the souls of mortals are drawn when they die. The vast majority of this plane is flat, gray, bland and nondescript, with no notable topographical features.The sky overhead is also gray. The plane's only significant feature is the City of Judgment in the middle of which stands the Crystal Spire where Kelemvor and Jergal reside and it serves as the former's dominion.
There are only three methods of getting to the Fugue Plane: as a divine servant collecting a deity's future petitioners, through non-permanent portals from the Nine Hells or the Abyss, or through death.
The petitioners of the City are the servants of Kelemvor and Jergal. The False and the Faithless also inhabit the realm.The servants of Kelemvor and Jergal enact punishments on the False and act as a city militia to protect against tanar'ri raids and, on rare occasions, attack the Abyss to punish demons for attacking the city.
Souls can reside in the city for up to a tenday before a divine servant comes to collect them, often completely clueless to the fact that they are dead. During that time, baatezu are allowed to inform souls of their state and bargain with them. Souls are offered the chance to become devils themselves, usually starting as a lemure but having the chance to advance through the devilish ranks, possibly even becoming a pit fiend. This is the main way baatezu propagate. The prospect of becoming a devil may seem abhorrent to good-aligned mortals but those who follow evil deities and those who fear what awaits them in the afterlife are much more likely to take up the offer.
Computer Game InformationEdit
|This article or section is about elements from the Neverwinter Nights series of games.
Video games are considered canon unless they contradict content in some other Forgotten Realms publication.
- ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), pp. 152–153. ISBN 0-7869-3134-5.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 2. ISBN 978-0786903849.
- ↑ 3.0 3.1 Jak Koke (August 2009). The Edge of Chaos. (Wizards of the Coast), p. 220. ISBN 978-0-7869-5189-5.
- ↑ 4.0 4.1 4.2 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 258. ISBN 0-7869-1836-5.
- ↑ Jak Koke (August 2009). The Edge of Chaos. (Wizards of the Coast), p. 221. ISBN 978-0-7869-5189-5.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 259. ISBN 0-7869-1836-5.
Prime Material plane • Feywild • Shadowfell
Transitive Planes: Astral Plane • Ethereal plane
Inner Planes: Elemental Plane of Air • Elemental Plane of Water • Elemental Plane of Earth • Elemental Plane of Fire • Elemental Chaos
Para-Elemental Planes: Frostfell • Swamp of Oblivion • Fountains of Creation • Great Conflagration
Quasi-Elemental Planes: Lightning • Radiance • Minerals • Steam • Vacuum • Ash • Dust • Salt
Outer Planes: Arcadia • Mount Celestia • Bytopia • Elysium • Beastlands • Arborea • Ysgard • Limbo •
Pandemonium • Abyss (Layers) • Carceri • Hades • Gehenna • Nine Hells • Acheron • Mechanus
Energy planes: Positive Energy plane • Negative Energy plane
Prime Material plane • Cynosure • Fugue Plane
Transitive Planes: Astral Plane • Ethereal plane • Plane of Shadow
Celestial Outer Planes: Arvandor • Brightwater • Dwarfhome • Dweomerheart • Gates of the Moon • Golden Hills • Green Fields • House of Knowledge • House of the Triad
Fiendish Outer Planes: Abyss (Layers) • Barrens of Doom and Despair • Blood Rift • Clangor • Deep Caverns • Demonweb Pits • Fated Depths • Fury's Heart • Hammergrim • Nine Hells • Nishrek • Supreme Throne
Neutral Outer Planes: Dragon Eyrie • Heliopolis • House of Nature • Jotunheim • Warrior's Rest
Inner Planes: Elemental Plane of Air • Elemental Plane of Earth • Elemental Plane of Fire • Elemental Plane of Water • Positive Energy plane • Negative Energy plane
Prime Material plane
Fundamental planes: Astral Sea • Elemental Chaos
Astral dominions: Arvandor • Banehold • Celestia • Cynosure • Deep Wilds • Demonweb Pits • Dismal Caverns • Dwarfhome • Eternal Sun • Fugue Plane • Gates of the Moon • Green Fields • House of Knowledge • Nine Hells • Nishrek • Supreme Throne • Towers of Night • Tu'narath • Warrior's Rest
Elemental realms: Abyss (Layers) • City of Brass • Cresting Spires • Fimbulwinter • Hidden Realm • Muspelheim • Root Hold • Sky Home • Steading • Throator • Undying Pyre • Zerthadlun
Parallel planes: Feywild • Shadowfell
Anomalous planes: Far Realm