During the age of Netheril, Garagos was part of the Netherese pantheon and was known as Targus. Some time around or shortly after the fall of Netheril, the interloper deity Tempus managed to slay Garagos. Survived by die-hard followers in several regions surrounding the Sea of Fallen Stars and a church in Westgate, Garagos mysteriously and unexpectedly reappeared in Westgate's harbor during the Time of Troubles. Much quicker to anger and slower to show mercy than he was before his death, Garagos found most of his followers in brigands, bandits, and priests of the Deities of Fury who paid him lip service in battle.
Tempus merely tolerated Garagos for reasons of his own, reasons that many Realms scholars believed stemmed from the fact that Tempus disliked mindless slaughter and destruction, and would be obliged to take on that portfolio if he slew his rival. Though both were chaotic neutral in moral alignment, Garagos was far more heedless than Tempus in what war wrought, reveling in destruction and slaughter while the greater deity valued honorable combat; this distinction between the different modes of war they represented may be the reason that Ao did not enforce his otherwise strict edict against portfolio sharing by stripping one or the other of his dominance over War.
When Garagos manifested his avatar, it was usually to wander Godswalk Keep in the Barony of Great Oak in the Border Kingdoms during the Meeting of the Three. There he railed against the manifestations of Jergal and Sharess whom he could not harm but inexplicably returned to.
Clerics of Garagos, known as Bloodreavers, spent their days fomenting strife throughout the continent, knowing that each conflict contributed to Garagos's continuing rebirth. They believed that Garagos eventually would regain his divine strength, unseating the hated Lord of Battles and reclaiming the mantle of Deity of War. They continually created and expanded networks of spies, faithful warriors, and other agents to increase the power of the cult, and the leadership of a cult cell was usually determined by the result of power plays between the agents of rival clerics.
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- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 235. ISBN 0-7869-1836-5.
- ↑ 2.0 2.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 81. ISBN 978-0-7869-4924-3.
- ↑ Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), pp. 94–95. ISBN 0-7869-2759-3.
- ↑ Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), p. 95. ISBN 0-7869-2759-3.
- ↑ Eric L. Boyd (1997). Powers and Pantheons. (TSR, Inc), p. 3. ISBN 0-7869-0657-X.
- Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), pp. 94–95. ISBN 0-7869-2759-3.
- Eric L. Boyd (1997). Powers and Pantheons. (TSR, Inc). ISBN 0-7869-0657-X.
- slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 58–60. ISBN 0-7869-0437-2.
|Exarchs of Faerûn|
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