Garl Glittergold, also known as The Watchful Protector, was a Lawful good Greater deity. He was said to have discovered the first gnomes while exploring a cavern before telling them a joke and leading them into the world. Garl led the Gnomish pantheon as the deity of luck, protection and trickery.


Garl was the most popular of the gnomish deities, and honored, in one way or another, by nearly all gnomes. His clerics, known as Glitterbrights, wore war helms and gold belts. On the 13th day of each month, the Forgotten Folk held the Communion of Laughter in his honour. It consisted of joke telling contests, communal meals, dancing, prayers, and storytelling, and donations of Gold, which Garl's Church used to the benefit of the entire community.[2]


Aside from the other non-evil members of the Gnome Pantheon, Garl was allied with Yondalla, Corellon Larethian and Moradin. His main companion was his intelligent battleaxe, Arumdina the Justifier.[3]

Garl's tendency to jest with the various deities worshiped by the creatures and monsters of the Underdark resulted in him garnering many enemies, but chief among them was the kobold god, Kurtulmak.[citation needed]


According to legend, Garl collapsed the cave-system hall of Kurtulmak, while the kobold was hosting Asmodeus. The circumstances of this were debated, but most gnomish legends said that Kurtulmak had ambushed and bound Garl, while Garl only pretended to be bound securely in order to play his prank. Nevertheless, after the collapse of the mines, Kurtulmak ascended to godhood with his hate for all gnomes still intact.[3]


While life may sometimes be hard, it is important to keep a sense of humor and always welcome opportunities for laughter and delight. Communities are forged through the cooperation and communal spirit of a group of individuals who work and play together. The strength of a community is the cooperation that binds individuals into more than the sum of their contributions. A great prank can help to lighten hard times and make good ones shine. Those who are in authority should never take themselves too seriously, or they lose touch with those they direct and care for. Teach and preserve the tales and traditions of the Forgotten Folk, so that they are never forgotten among their own kind. Do not fear change or the unorthodox, for therein lies the future. Finally, in all things, do what works."


  1. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 240. ISBN 0-7869-1836-5.
  2. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), p. 135. ISBN 0-7869-2759-3.
  3. 3.0 3.1 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), p. 136. ISBN 0-7869-2759-3.


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