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Garnet (gem)

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Garnet was the generic name for a variety of crystals that had the same properties but came in a wide range of colors.[1][5]

DescriptionEdit

Garnets came in many colors (see gallery) but, as of the Year of Wild Magic, 1372 DR, the violet hue was the most valuable while the other varieties and fallen out of favor and were valued in the fancy stone[6][7] price range.[3] In later years, even the violet hued stones dropped in value.[4]

Garnets formed isometric crystals with twelve or twenty four faces, though thirty six or forty eight face versions have been found. They were common across the North and could be found in marble, granite, and other metamorphic rocks.[1][5]

A typical violet colored specimen once had a base value of 500 gp[3][1][2] but eventually joined the red and brownish-green versions at a base value of 100 gp.[3][4]

PowersEdit

If mounted on a weapon and properly enchanted, garnets could double or triple the damage dealing potential of that weapon. The most propitious time of day to begin these weapon enchantments was high morn.[5][note 1]

ReputationEdit

In some faiths[5] and folklore, garnets were considered the solidified blood of the divine avatars.[3] To the uninitiated, garnets had the reputation of being worthless for magical use.[5]

HistoryEdit

In 1479 DR, Renaer Neverember created rings inlaid with garnets to give to all of his friends whom he wished to participate in an organization he created to replace the Moonstars.[8]

AppendixEdit

NotesEdit

  1. According to Elminster, this was between 10:45 am and 11:15 am.

GalleryEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 137. ISBN 0-8803-8828-5.
  2. 2.0 2.1 2.2 Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 127. ISBN 0-7869-0446-1.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 300. ISBN 0-7869-1836-5.
  4. 4.0 4.1 4.2 Wizards RPG Team (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 134. ISBN 978-0786965622.
  5. 5.0 5.1 5.2 5.3 5.4 Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 40. ISBN 0-7869-0446-1.
  6. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 136. ISBN 0-8803-8828-5.
  7. Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), pp. 126–127. ISBN 0-7869-0446-1.
  8. Steven E. Schend (September 2008). Blackstaff Tower. (Wizards of the Coast), p. 302. ISBN 0-7869-4913-9.

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