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Ghaunadaur symbol
Basic Information
Title(s) That Which Lurks
The Elder Eye
Power level Greater deity
Formerly: Lesser deity
Subservient deities none
Dominion Dismal Caverns Formerly: Paraelemental Plane of Ooze[1]
Realm Formerly: Cauldron of Slime[1]
Area(s) of Interest Abominations
Portfolio Oozes, Slimes, Jellies, Outcasts, Ropers, Rebels
Domains Destruction, Earth, Madness[2]
Formerly: Cavern, Chaos, Drow, Evil, Hatred, Slime
Worshipers Aboleths, drow (formerly), fighters, oozes, outcasts, ropers
Worshiper alignments
Favored weapon An amorphous tentacle (warhammer)
Rules Information
Alignment Chaotic evil

Ghaunadaur (gone-ah-dowr) was a greater deity and the god of abominations. Originally, Ghaunadaur was a member of the drow pantheon but following the War of the Spider Queen he left the pantheon to break off on his own.[3] His portfolio included slimy creatures, outcasts, and rebels.[citation needed]


Ghaunadaur was an unpredictable deity. False worshipers were sometimes rewarded by it, occasionally even with permanent magical boons, but they might just as well have been devoured by the Elder Eye without a second thought. Ghaunadaur enjoyed watching large horrible monsters as they hunted and devoured their prey, causing much suffering. When Ghaunadaur left the Inner Planes he was always silent, but some old records mention a gibbering and bestial language being spoken in the god's court. When communicating Ghaunadaur used telepathy and kept its conversations blunt and simple.[citation needed]

Ghaunadaur was believed to be touched by the Far Realm.[4]


The church of Ghaunadaur consisted of cults scattered throughout the Underdark, each dominated by a single individual. There were only a few drow and aboleth cities that served as exceptions, with a more organized clergy. Ghaunadaur also had an aspect in the tanar'ri lord Juiblex and enjoyed the worship of that guise's demonic cults. Clerics of Ghaunadaur were required to serve the Elder Eye completely and do whatever pleased it most. The main duty of Ghaundaur's clerics was to ensure, in any way necessary, that Ghaunadaur's altars were supplied with a steady supply of sacrifices. Clerics successful in these sacrifices were rewarded with magic power and items. Ghaunadaur enjoyed most of all those creatures that willingly offered themselves to it, whether or not they had been charmed or coerced by its clerics. Those clerics that succeeded in bringing willing sacrifices to Ghaunadaur's altars were its most favored and highest ranked servants. Ghaunadaur encouraged its clerics to familiarize themselves with using and creating acids, poisons and alchemist's fire. All cloth furnishing in the temple and the clothing worn by its worshipers had to be of colors that please Ghaunadaur's eye. These were mostly shades of purple, green, black, and metallic colors. Many clerics also took training as fighters or enchanters.[citation needed]


Ghaunadaur's clergy prayed for their spells once per day at any time the local cult deemed important. The Elder Eye expected each prayer to be coupled with a sacrifice. It preferred living offerings, but when that was impossible it also accepted bones and food which were burned in oil while braziers of perfumed incense were burned as well. If the worshiper could not deliver any offerings to the deity, they were required to perform their prayer while holding one unprotected hand in an open flame.[citation needed]


According to Lolth, "Ghaunadaur was old even before Ao's time."[5] He was a very ancient deity, rumored to have emerged from the primordial ooze itself. In that age, it was worshiped by the largest of slimes and other crawling creatures, many of which contained an alien intelligence. In a fit of fury due to Lolth spurning his romantic interests, Ghaunadaur struck most of them mad and took their intellects. As an unforeseen result, many of these worshipers ceased to exist, which caused the Elder Eye's power to collapse. [citation needed]

Ghaunadaur was worshiped by some of the dark elves of Ilythiir beginning in the age of First Flowering[6] and continuing through the Crown Wars.[7][8][9]

Only during the Age of Humanity did some evil beings turn back to Ghaunadaur, looking for an alternative to the established deities. Ghaunadaur was only a member of the drow pantheon during this time because of the worship of drow that became disaffected with Lolth. In 1379 DR, Ghaunadaur, finally fed up with Lolth, left the Demonweb Pits and created a new realm in the Deep Caverns[10].


As a complete loner, Ghaunadaur did not possess a single ally. He directly opposed just about every other deity with a presence in the Underdark. His other major enemies were Malar and the Seldarine. Although an occasional ally of Lolth (whom she tried to use as a simple tool to be thrown away afterward during the War of the Spider Queen) when her inevitable betrayal came, he demonstrated power unseen since before his fury and left the Demonweb.[citation needed]

It was possible that there was a relationship of some kind with The Patient One and Tharizdun, similar deities of other worlds.[11].


All creatures have their place, and all are fit to wield power. Those who hunt weed out the weak and strengthen the stock of all. Those who rebel or who walk apart find new ways and try new things and do most to advance their races. Creatures of power best house the energy of life, which Ghaunadaur reveres and represents. Make sacrifices to the Eye, persuade others to sacrifice themselves to Ghaunadaur or in service of the Eye, further knowledge and fear of Ghaunadaur, and in the end give yourself to Ghaunadaur in unresisting self-sacrifice. Convert all beings to the worship of Ghaunadaur. Slay all clergy of other faiths, plundering their temples and holdings for wealth to better your own lot and to further the worship of Ghaunadaur.



  1. 1.0 1.1 Eric L. Boyd (1998). Demihuman Deities. (Wizards of the Coast), p. 18. ISBN 0-7869-1239-1.
  2. Logan Bonner (August, 2009). “Domains in Eberron and the Forgotten Realms”. Dragon #378 (Wizards of the Coast), p. 32.
  3. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 74. ISBN 978-0-7869-4924-3.
  4. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 64. ISBN 978-0-7869-4924-3./
  5. Lisa Smedman (June 2008). Ascendancy of the Last. (Wizards of the Coast), p. 3. ISBN 978-0-7869-4864-2.
  6. Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. (Wizards of the Coast), p. 51. ISBN 0-7869-3654-1.
  7. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 15. ISBN 978-0-7869-4731-7.
  8. Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. (Wizards of the Coast), p. 52. ISBN 0-7869-3654-1.
  9. Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. (TSR, Inc), p. 31. ISBN 0-7069-0761-4.
  10. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 159. ISBN 978-0-7869-4731-7.
  11. Richard Baker, James Jacobs, and Steve Winter (April 2005). Lords of Madness: The Book of Aberrations. (Wizards of the Coast), pp. 177–178. ISBN 0-7869-3657-6.


The Dark Seldarine
The drow pantheon
Dead Powers


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