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Ghost of eventide

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Ghost of eventide - Eric Deschamps
A halfling ghost of eventide
Ghost of eventide
Region Cormyr, the Dalelands, Elturgard, Evereska, Gray Vale, Luruar, or Sembia
Used by Rogues opposed to Netheril

Source: Forgotten Realms Player's Guide

A ghost of eventide is a rogue who has chosen to fight the forces of the revived Netherese Empire. Learning to use the very shadows that protect and enshroud Netheril, ghosts of eventide are members of a loosely bound organization whose aim is, above all else, the defeat of Netheril. Silent and deadly killers, ghosts of death are often motivated by a sense of vengeance or righteous rage, choosing to fight evil with death, dealing little mercy against their most hated enemies.[1]

AbilitiesEdit

In order to face off against the powerful forces of Netheril, ghosts of eventide learn quickly to shield themselves with shadow and other methods of concealment. Even inexperienced ghosts of eventide learn to do this in an instant in moments of peril, diving out of sight just in time to avoid a deadly blow. So well-attuned to stealth are ghosts of eventide that they are exceptionally capable combatants while concealed, far more so than in the open. Experienced ghosts of eventide even become so used to hiding themselves that they easily see through similar attempts by others, striking with deadly accuracy in spite of an enemy's concealment.[1]

Ghosts of eventide have learned to use similar techniques through their exploits. Twilight escape is a simple trick that ghosts of eventide use to slip out from under an enemy assault. Robed in shadow is more advanced but follows the same principle, allowing a ghost of eventide to strike hard and then disappear from sight, almost as if invisible.[1]

NotesEdit

  1. 1.0 1.1 1.2 Rob Heinsoo, Logan Bonner, Robert J. Schwalb (September 2008). Forgotten Realms Player's Guide, p. 55. Wizards of the CoastISBN 978-0-7869-4929-8.

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