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|This has no clear connection to the Forgotten Realms.
Please help improve this by adding appropriate information or clarifying the relationship. If you are using this information for your own research, campaign, or general interest, you should not rely on its relevance.
Ghostwalk is a sourcebook for Dungeons & Dragons using the 3rd-edition ruleset published in 2003. It covers a heavily ghost-themed campaign setting, Ghostwalk. Although unrelated to the Forgotten Realms campaign setting, the book includes suggestions for adapting and placing the Ghostwalk setting on Toril.
|“|| The city of Manifest rests atop ruins from ancient times and far above the entrance to the land of the dead. Here, the world of the living is shared equally with the deceased, who linger in physical form before finally passing through the Veil. Whether currently living or dead, residents and visitors are assured of an eternity of action and intrigue.
Ghostwalk contains everything needed to run a stand-alone campaign in and around the city of Manifest, or to integrate it into an existing world, including rules for playing ghost characters and advancing in the new eidolon and eidoloncer classes, several new prestige classes, over 70 new feats and 65 new spells, three complete adventures, four highly detailed encounter sites, and fourteen new monsters and templates.