Ghoul
From Forgotten Realms Wiki
| Natural humanoid (undead) | |
| | |
| Ghoul | |
|---|---|
| Type | Natural humanoid (undead) |
| Subtype | Varies |
| Location | Prime Material Plane |
| Alignment | |
Ghouls are monstrous, undead humanoids who reek of carrion. A ghoul is said to be created on the death of a man or woman who savored the taste of flesh; this was probably derived from the popular connection of the word 'ghoul' with persons who delight in the unsavory. They not only eat the dead, but also prey on the unwary living. Ghouls can paralyze their victims with a touch, though elves are immune. Aside from the standard ghoul, a number of other varieties exist.
[edit] Variants
- Abyssal ghoul
- These extra-planar versions of the standard ghoul have fiendish characteristics that make them far more formidable than their cousins.
- Ghast
- The ghast is similar to the ghoul, but is distinguished by its monstrously foul and supernaturally nauseating stench. Elves can fall victim to a ghast's paralytic touch.
- Gravetouched ghoul
- These ghouls are said to have been blessed by the King of Ghouls upon their return from the dead, and are thus more powerful than common ghouls. While standard ghouls lose all of their abilities from their previous life, gravetouched ghouls retain most of their former selves, albeit enhanced by the transformation into an undead creature.
- Lacedon
- A lacedon is the aquatic version of ghoul. Save for the fact that they are powerful swimmers, Lacedons are identical to standard ghouls. They are said to lurk near reefs, waiting to prey on stranded vessels.
[edit] References
- Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5, p. 118-119. Wizards of the Coast. ISBN 0-7869-2893-X.
