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Glister was the only human settlement in Thar. Due to its remote location in an otherwise desolate land, food and timber were its main imports, which were often traded for raw ores including iron, silver and copper.
Once the capital of the human kingdom of Thar, Glister was established by Beldoran in 1288 DR when the human warrior vanquished the last Tharkul (or ogre king). Unfortunately, the kingdom floundered under the pressure of continued raids by ogres and other non-human creatures, and was finally overwhelmed in 1303 DR.
Although the kingdom of Thar perished, the town of Glister survived and became a powerful force for civilization in the North. Under the protection of the archmage Thusk Tharmuil, with the presence of three small temples, the town was flourishing in 1367 DR.
Glister had moved several times during its history, as the permafrost it was built on occasionally warmed and became uninhabitable, while raids by orcs or other hostiles led to its abandonment and reestablishment elsewhere.
Founded in the days of Beldoran's rule, the three houses of worship in Glister were the House of Auril's Breath of Auril, the House of Swords of Tempus, and the Hall of Luck of Tymora. Hosting a force of 49 warrior-priests commanded by Ghordrimm Sumbar, the House of Swords was one of the strongest organizations. The House of Swords was a walled abbey residing outside the walls of Glister.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 165. ISBN 0-7869-1836-5.
- ↑ James Butler, Elizabeth T. Danforth, Jean Rabe (1994). Elminster's Ecologies (The Great Gray Land of Thar). (TSR, Inc), p. 6. ISBN 1-5607-6917-3.
- ↑ Ed Greenwood. Questions for Ed Greenwood (2015).
- ↑ Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 117. ISBN 1-5607-6617-4.