Goblin
From Forgotten Realms Wiki
| This article does not cite its references or sources. Please help improve this article by introducing appropriate citations. If you are using this information for your own research, campaign or general interest, you should not rely on its accuracy. |
| Humanoid | |
| | |
| Goblin | |
|---|---|
| Type | Humanoid |
| Subtype | Goblinoid |
| Location | Temperate plains |
| Alignment | |
Contents |
[edit] Appearance
Goblins are small goblinoids that many consider little more than a nuisance. They have flat faces, broad noses, pointed ears, and small, sharp fangs. Their foreheads slope back, and their eyes vary in color from red to yellow. Their skin color ranges from yellow through any shade of orange to a deep red; usually all members of the same tribe share the same colored skin.
[edit] Society
Goblins are tribal. Their leaders are generaly the strongest and sometimes the smartest around. They have almost no concept of privacy, living and sleeping in large common areas; only the leaders live separately.
Goblins survive by raiding and stealing, sneaking into lairs, villages, and even towns by night to take what they can. They are not above waylaying travelers on the road or in forests and stripping them of all possessions, including the clothes on their backs. Goblins sometimes capture slaves to perform hard labour in the tribes lair or camp.
[edit] Combat
Being bullied by bigger, stronger creatures has taught goblins to exploit what few advantages they have: sheer numbers and malicious ingenuity. The concept of a fair fight is meaningless in their society. They favour ambushes, overwhelming odds, dirty tricks, and any other edge they can devise. They are quite cowardly and will likely flee if a battle turns against them.
[edit] Goblins of Grodd
Grodd Goblins are an offshoot of the goblins that once inhabitted Cormyr. Trapped in the demi-plane of Grodd they became tainted by the Plane of Shadows. They have access to unusual spells, and items and have limited plane travel.
[edit] References
- Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5, p. 133-134. Wizards of the Coast. ISBN 0-7869-2893-X.
- Sean K. Reynolds, Steve Miller (2000). Into the Dragon's Lair, p. 86. Wizards of the Coast. ISBN 0-7869-1634-6.
