Golden Hills was a region in the Dothion half of Bytopia in the Great Wheel cosmology model,[6][2][3] and home to most of the gnome pantheon.[5][4][7] It was considered a celestial plane in the World Tree cosmology model.[1][8][9] Between the Spellplague and the Second Sundering, it was set adrift in the Astral Sea and had merged with Arvandor according to the World Axis cosmology model.[10]


In the Great Wheel cosmology model, descriptions of the Golden Hills varied primarily in the size of the "hills". Some characterized them literally as a group of seven hills nestled in the center of Dothion, the "topmost" layer of the Twin Paradises.[4] But it was also said that Baervan Wildwanderer's oak tree, Whisperleaf, grew on the side of mountain that was joined at the top to another mountain that rose from Shurrock, the other half of the Twin Paradises.[2] Connections to this region were the same as for the Twin Paradises, but it was said that mine shafts in Flandal Steelskin's domain connected the Mithral Forge to digs on other planes, including Acheron, Baator, Concordant Opposition, the Elemental Plane of Earth, Pandemonium, the Quasi-Elemental Plane of Minerals, and Ysgard.[11]

In the World Tree cosmology model, Golden Hills was a mildly good-aligned celestial plane connected to the trunk of the World Tree. Travel to and from other celestial planes could be accomplished via the World Tree as long as the Tree or its servants approved.[1] The usual method of travel was journeying through the Astral plane, either spiritually by astral projection or physically by using plane shift or similar magics. There was a known portal to the realm of Gond the Wonderbringer in the House of Knowledge located somewhere on or under the hill belonging to Flandal Steelskin. Flandal's forges were heated by a portal to the Elemental Plane of Fire, but it is unknown whether this was a one-way or two-way portal.[9]

Seven rolling hills rose from the vast plain, each hill belonging to one of the gnomish deities. Urdlen, the eighth member of the gnomish pantheon, made its lair in Hammergrim.[note 1] All accounts agree that everything in the home of the Lords of the Golden Hills was suffused with a polished gold hue.[4][9]


The only native inhabitants of this plane were the devas, solars, planetars, and other angels that served the local gods. Gnome and svirfneblin petitioners made up the rest of the population.[9]



Map of Mithral Forge

  • Baervan Wildwanderer's realm was known as Whisperleaf. The name was taken from the huge oak tree atop the hill, from which Baervan cut his halfspear of the same name. It was said that the tree was actually a treant of the largest size and would attack anyone who approached it other than Baervan.[3][12] A quaint and cozy cottage was near the tree, which, despite its small appearance, was large enough to hold all his petitioners.[9][11]
  • Baravar Cloakshadow's realm was known as the Hidden Knoll. The Sly One set all manner of non-lethal traps, illusions, and misdirections at the entrance to his domain. It was said that anyone who got past them could have their pick of the treasures in his realm. It was also said that he changed the defenses constantly to embarrass the overconfident and ensure only the truly skilled would triumph.[11] Petitioners lived in small thorps strewn about the hill and beneath the surface.[9]
  • Callarduran Smoothhands' realm was known as the Deep[9] or Deephome.[13] This hill was the smallest of the seven, but the vast majority of this realm was underground. Svirfneblin petitioners had an affinity for this realm, even if they did not consider Callarduran to be their patron deity.[9] It was said that despite the dense depths there were caverns of breathtaking beauty to be seen.[13]
  • Flandal Steelskin's realm was known as the Mithral Forge. Almost entirely underground, a large petitioner's city sat atop a complex of mines, tunnels, and a forge heated by elemental fire.[11] The hill reverberated with every blow of Flandal's hammer.[9] It was rumored to contain a subterranean river of liquid mithral.[11]
  • Gaerdal Ironhand's realm was known as Stronghaven. Heavily fortified, this hill contained a citadel that was the bulwark of defense for the rest of the plane. Gaerdal took security and protection very seriously and this realm was characterized by a utilitarian design and a distinct lack of the usual tricks, jokes, and shenanigans that were found in abundance on most of the other hills.[9][14]
  • Garl Glittergold's realm was known as Glitterhome. The largest of the Golden Hills belonged to the patriarch of the pantheon, but he didn't spend much of his time in residence. He preferred to wander about the plane, often in disguise, playing practical jokes, encouraging unity and cooperation, and watching over his people.[9][11]
  • Segojan Earthcaller's realm was known as the Gemstone Burrow. Another realm that was mostly subterranean, the Earthfriend filled his domain with burrowing animals, and together with his petitioners they riddled this hill with earthen tunnels of all sizes that joined pleasant lairs and comfortable homes.[9][14]



  1. There is a discrepancy or possible misprint in Faiths and Pantheons. On page 137 it states that Urdlen's home plane is the Golden Hills. The Player's Guide to Faerûn corrects this on page 156. Also note that in the Great Wheel cosmology, Urdlen lived in the Abyss.


  1. 1.0 1.1 1.2 1.3 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 140. ISBN 0-7869-3134-5.
  2. 2.0 2.1 2.2 Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 89. ISBN 0880383992.
  3. 3.0 3.1 3.2 Gary Gygax (August, 1985). Unearthed Arcana (1st edition). (TSR, Inc.), p. 117. ISBN 0880380845.
  4. 4.0 4.1 4.2 4.3 Colin McComb (1996). On Hallowed Ground. (TSR, Inc), p. 108. ISBN 0-7869-0430-5.
  5. 5.0 5.1 Mike Mearls, Jeremy Crawford (May 29, 2018). Mordenkainen's Tome of Foes. In Kim Mohan, Michele Carter eds. (Wizards of the Coast), pp. 112–113. ISBN 978-0786966240.
  6. Manual of the Planes Frequently Asked Questions (Zipped PDF). Official D&D FAW. Wizards of the Coast. p. 3. (2002-10-15). Retrieved on 2014-08-31.
  7. Roger E. Moore (May 1982). “The Gods of the Gnomes”. In Kim Mohan ed. Dragon #61 (TSR, Inc.), p. 31.
  8. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 258. ISBN 0-7869-1836-5.
  9. 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 155. ISBN 0-7869-3134-5.
  10. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 62. ISBN 978-0-7869-4924-3.
  11. 11.0 11.1 11.2 11.3 11.4 11.5 Colin McComb (1996). On Hallowed Ground. (TSR, Inc), p. 109. ISBN 0-7869-0430-5.
  12. Roger E. Moore (May 1982). “The Gods of the Gnomes”. In Kim Mohan ed. Dragon #61 (TSR, Inc.), p. 32.
  13. 13.0 13.1 Colin McComb (1996). On Hallowed Ground. (TSR, Inc), p. 111. ISBN 0-7869-0430-5.
  14. 14.0 14.1 Colin McComb (1996). On Hallowed Ground. (TSR, Inc), p. 110. ISBN 0-7869-0430-5.


The Twin Paradises of Bytopia
Layers and their Realms

Prime Material planeFeywildShadowfell
Transitive Planes: Astral PlaneEthereal plane
Inner Planes: Elemental Plane of AirElemental Plane of WaterElemental Plane of EarthElemental Plane of FireElemental Chaos
Para-Elemental Planes: FrostfellSwamp of OblivionFountains of CreationGreat Conflagration
Quasi-Elemental Planes: LightningRadianceMineralsSteamVacuumAshDustSalt

Outlands: Sigil
Outer Planes: ArcadiaMount CelestiaBytopiaElysiumBeastlandsArboreaYsgardLimbo
PandemoniumAbyss (Layers)CarceriHadesGehennaNine HellsAcheronMechanus
Energy planes: Positive Energy planeNegative Energy plane
Far Realm

Prime Material planeCynosureFugue Plane
Transitive Planes: Astral PlaneEthereal planePlane of Shadow
Celestial Outer Planes: ArvandorBrightwaterDwarfhomeDweomerheartGates of the MoonGolden HillsGreen FieldsHouse of KnowledgeHouse of the Triad
Fiendish Outer Planes: Abyss (Layers)Barrens of Doom and DespairBlood RiftClangorDeep CavernsDemonweb PitsFated DepthsFury's HeartHammergrimNine HellsNishrekSupreme Throne
Neutral Outer Planes: Dragon EyrieHeliopolisHouse of NatureJotunheimWarrior's Rest
Inner Planes: Elemental Plane of AirElemental Plane of EarthElemental Plane of FireElemental Plane of WaterPositive Energy planeNegative Energy plane
Far Realm

Prime Material plane
Fundamental planes: Astral SeaElemental Chaos
Astral dominions: ArvandorBaneholdCelestiaCynosureDeep WildsDemonweb PitsDismal CavernsDwarfhomeEternal SunFugue PlaneGates of the MoonGreen FieldsHouse of KnowledgeNine HellsNishrekSupreme ThroneTowers of NightTu'narathWarrior's Rest
Elemental realms: Abyss (Layers)City of BrassCresting SpiresFimbulwinterHidden RealmMuspelheimRoot HoldSky HomeSteadingThroatorUndying PyreZerthadlun
Parallel planes: FeywildShadowfell
Anomalous planes: Far Realm