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Gond (pronounced GAHND[8]), the Lord of All Smiths, was a intermediate deity of craft and smithwork, whose faith was the state religion of Lantan. The church of Gond was tolerated across Faerûn and members were found in both good- and evil-aligned human populations. He had an increasing following in rock gnome communities. In Durpar, Estagund, and Var the Golden, he was known as Zionil, patron of craftfolk, inventors and creators.[citation needed]

Gond was accepted among the gnomish pantheon as Nebelun the meddler, though a small gnomish cult believed that Nebelun was a separate deity.[citation needed]

RelationsEdit

Along with Milil, Deneir, and Oghma, Gond was one of the Deities of Knowledge and Invention.[9]

WorshipersEdit

Gond symbol

The holy symbol of Gond.

Main article: Church of Gond

The heart of Gond's church was the High Holy Crafthouse of Inspiration in the city of Illul in Lantan. This monastery was run by Danactar the High Artificer, Most Holy Servant of Gond. Danactar was the highest-ranking mortal cleric of Gond; he was the supreme voice in ecclesiastical matters and he served in Lantan's ruling council, the Ayrorch. The church of Gond consisted mostly of wandering clerics who traveled from settlement to settlement, finding work as artisans and engineers. Settling in one area was only encouraged in centers of innovation that warranted constant observation, such as Zhentil Keep, Waterdeep, Athkatla, and Suzail. The church encouraged wealth, as it demonstrated the benefits of following Gond. As they traveled, clerics took samples of any inventions they discovered and assisted innovators they encountered, filing regular reports to their superiors.[citation needed]

Temples to Gond were imposing, boxy stone structures surrounded by porticoes. The only internal decorations were sprawling exhibits of items, some of historical interest, some representing the latest work of master crafters. The central altar consisted of a massive anvil surrounded by spinning cogs in a giant machine. Backrooms consisted of workshops.[citation needed]

Clerics of Gond had a unique dress. They wore saffron robes, sashes that held tools, and sun hats.[10] They had great belts of large linked medallion ringlets. In north Faerûn, they served rural communities as tinkerers, carpenters, and civil engineers. All clerics of Gond kept a journal in which they wrote down ideas for inventions to be worked on and contemplated. Journals kept by wandering priests were given to temples they visited. Their notes were recorded and added to the temple library for everyone to gain insight from.[11]

The center of Gondite religion was the High House of Wonders in Baldur's Gate. The cities' faithful also built a great museum, the Hall of Wonders, to display Gondite inventions.[10]

The church of Mystra opposed Gond's, believing he held technology above magic; in truth, Gond viewed magic as a tool to further his creativity. Merchants cultivated relationships with Gond's clergy in the hope of profiting from trading in Gondar inventions. Periodically, an invention of the followers of Gond would have an adverse economic effect, resulting in hostility from other faiths.[citation needed]

AppendixEdit

ReferencesEdit

  1. Logan Bonner (August, 2009). “Domains in Eberron and the Forgotten Realms”. In Chris Youngs ed. Dragon #378 (Wizards of the Coast), p. 32.
  2. 2.0 2.1 2.2 2.3 Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), pp. 21,28–29. ISBN 978-0786965809.
  3. 3.0 3.1 3.2 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), pp. 25–28. ISBN 0-7869-2759-3.
  4. 4.0 4.1 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 62. ISBN 978-0786903849.
  5. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 59–60,296. ISBN 978-0-7869-6560-1.
  6. Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. In Kim Mohan ed. (Wizards of the Coast), p. 18. ISBN 978-0-7869-6612-7.
  7. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 235. ISBN 0-7869-1836-5.
  8. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 241. ISBN 0-7869-1836-5.
  9. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 64. ISBN 978-0786903849.
  10. 10.0 10.1 Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 28. ISBN 978-0786965809.
  11. Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 29. ISBN 978-0786965809.

ConnectionsEdit

The Faerûnian Pantheon
Major Deities
AzuthBaneBhaalChaunteaCyricGondHelmIlmaterKelemvorKossuthLathanderLoviatarMaskMielikkiMyrkulMystra (Midnight) • OghmaSelûneSharShaundakulSilvanusSuneTalosTempusTormTymoraTyrUmberleeWaukeen
Other Members
AkadiAurilBeshabaDeneirEldathFinder WyvernspurGaragosGargauthGrumbarGwaeron WindstromHoarIstishiaIyachtu XvimJergalLliiraLurueMalarMililNobanionThe Red KnightSavrasSharessShialliaSiamorpheTalonaTiamatUbtaoUlutiuValkurVelsharoon


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