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Gond

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Symbol of Gond

Gond

Title(s) Lord of All Smiths
Wonderbringer
Zionil
Power Level Intermediate deity
Homeplane House of Knowledge
Alignment Neutral
Portfolio Artifice
Construction
Craft
Smithwork
Worshipers Blacksmiths, crafters, engineers, gnomes, inventors, Lantanese, woodworkers
Cleric Alignments
Domains Craft, Earth, Fire, Knowledge, Metal, Planning
Favored Weapon Craftmaster (warhammer)


Gond (pronounced GAHND [1]), the Lord of All Smiths, is the intermediate deity of craft and smithwork, whose faith is the state religion of Lantan. The church of Gond is tolerated across Faerûn and members are found in both good and evil aligned human populations. He has an increasing following in rock gnome communities. In Durpar, Estagund, and Var the Golden, he is known as Zionil, patron of craftfolk, inventors and creators.

Contents

[edit] Worshipers

The heart of Gond's church is the High Holy Crafthouse of Inspiration in the city of Illul in Lantan. This monastery is run by Danactar the High Artificer, Most Holy Servant of Gond. Danactar is the highest ranking mortal cleric of Gond; he is the supreme voice in ecclesiastical matters and he serves in Lantan's ruling council, the Ayrorch. The church of Gond consists mostly of wandering clerics who travel from settlement to settlement, finding work as artisans and engineers. Settling in one area is only encouraged in centers for innovation that warrant constant observation, such as Zhentil Keep, Waterdeep, Athkatla, and Suzail. The church encourages wealth, as it demonstrates the benefits of following Gond. As they travel, clerics take samples of any inventions they discover and assist innovators they encounter, filing regular reports to their superiors.

Temples to Gond are imposing, boxy stone structures surrounded by porticoes. The only internal decorations are sprawling exhibits of items, some of historical interest, some representing the latest work of master crafters. The central altar consists of a massive anvil surrounded by spinning cogs in a giant machine. Backrooms consist of workshops.

[edit] Relationships

The church of Mystra opposes Gond, believing he holds technology above magic; in truth, Gond views magic as a tool to further his creativity. Merchants cultivate relationships with Gond's clergy in the hope of profiting from trading in Gondar inventions. Periodically, an invention of the followers of Gond will have an adverse economic effect, resulting in hostility from other faiths.

[edit] Deities of Knowledge and Invention

Along with Milil, Deneir and Oghma, Gond is one of the Deities of Knowledge and Invention.

Gond the Wonderbringer, by Scott M. Fischer
Gond the Wonderbringer, by Scott M. Fischer

[edit] History

This section is a stub. You can help us by expanding it.


[edit] Notes

  1. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 241. Wizards of the CoastISBN 0-7869-1836-5.

[edit] References



Ao the Overgod
Major deities of Faerûn
Azuth | Bane | Chauntea | Cyric | Eilistraee | Gond | Helm | Ilmater | Kelemvor | Kossuth | Lathander | Lolth | Malar | Mask | Mielikki | Mystra | Oghma | Selûne | Shar | Shaundakul | Silvanus | Sune | Talos | Tempus | Torm | Tymora | Tyr | Umberlee | Uthgar | Waukeen
Other deities of Faerûn
Akadi | Auril | Beshaba | Deneir | Eldath | Finder | Garagos | Gargauth | Grumbar | Gwaeron Windstrom | Hoar | Istishia | Jergal | Lliira | Loviatar | Lurue | Milil | Nobanion | Red Knight | Savras | Sharess | Shiallia | Siamorphe | Talona | Tiamat | Ubtao | Ulutiu | Valkur | Velsharoon
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