Gond
From Forgotten Realms Wiki
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Gond | |
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| Title(s) | Lord of All Smiths Wonderbringer Zionil |
| Power Level | Intermediate deity |
| Homeplane | House of Knowledge |
| Alignment | Neutral |
| Portfolio | Artifice Construction Craft Smithwork |
| Worshipers | Blacksmiths, crafters, engineers, gnomes, inventors, Lantanese, woodworkers |
| Cleric Alignments | |
| Domains | Craft, Earth, Fire, Knowledge, Metal, Planning |
| Favored Weapon | Craftmaster (warhammer) |
Gond (pronounced GAHND [1]), the Lord of All Smiths, is the intermediate deity of craft and smithwork, whose faith is the state religion of Lantan. The church of Gond is tolerated across Faerûn and members are found in both good and evil aligned human populations. He has an increasing following in rock gnome communities. In Durpar, Estagund, and Var the Golden, he is known as Zionil, patron of craftfolk, inventors and creators.
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[edit] Worshipers
The heart of Gond's church is the High Holy Crafthouse of Inspiration in the city of Illul in Lantan. This monastery is run by Danactar the High Artificer, Most Holy Servant of Gond. Danactar is the highest ranking mortal cleric of Gond; he is the supreme voice in ecclesiastical matters and he serves in Lantan's ruling council, the Ayrorch. The church of Gond consists mostly of wandering clerics who travel from settlement to settlement, finding work as artisans and engineers. Settling in one area is only encouraged in centers for innovation that warrant constant observation, such as Zhentil Keep, Waterdeep, Athkatla, and Suzail. The church encourages wealth, as it demonstrates the benefits of following Gond. As they travel, clerics take samples of any inventions they discover and assist innovators they encounter, filing regular reports to their superiors.
Temples to Gond are imposing, boxy stone structures surrounded by porticoes. The only internal decorations are sprawling exhibits of items, some of historical interest, some representing the latest work of master crafters. The central altar consists of a massive anvil surrounded by spinning cogs in a giant machine. Backrooms consist of workshops.
[edit] Relationships
The church of Mystra opposes Gond, believing he holds technology above magic; in truth, Gond views magic as a tool to further his creativity. Merchants cultivate relationships with Gond's clergy in the hope of profiting from trading in Gondar inventions. Periodically, an invention of the followers of Gond will have an adverse economic effect, resulting in hostility from other faiths.
[edit] Deities of Knowledge and Invention
Along with Milil, Deneir and Oghma, Gond is one of the Deities of Knowledge and Invention.
[edit] History
| This section is a stub. You can help us by expanding it. |
[edit] Notes
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 241. Wizards of the Coast. ISBN 0-7869-1836-5.
[edit] References
- Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons, p. 25-28. Wizards of the Coast. ISBN 0-7869-2759-3.
| Ao the Overgod |
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| Major deities of Faerûn |
| Azuth | Bane | Chauntea | Cyric | Eilistraee | Gond | Helm | Ilmater | Kelemvor | Kossuth | Lathander | Lolth | Malar | Mask | Mielikki | Mystra | Oghma | Selûne | Shar | Shaundakul | Silvanus | Sune | Talos | Tempus | Torm | Tymora | Tyr | Umberlee | Uthgar | Waukeen |
| Other deities of Faerûn |
| Akadi | Auril | Beshaba | Deneir | Eldath | Finder | Garagos | Gargauth | Grumbar | Gwaeron Windstrom | Hoar | Istishia | Jergal | Lliira | Loviatar | Lurue | Milil | Nobanion | Red Knight | Savras | Sharess | Shiallia | Siamorphe | Talona | Tiamat | Ubtao | Ulutiu | Valkur | Velsharoon |
Categories: Pages with stub sections | True neutral deities | Intermediate deities | Deities from the House of Knowledge | Deities of Knowledge and Invention | Craft domain deities | Earth domain deities | Fire domain deities | Knowledge domain deities | Metal domain deities | Planning domain deities | Human deities

