Gray Hunt is an adventure module from the RPGA Legacy of the Green Regent campaign.
The party must violate a treaty between Loudwater and the Zhentarim in order to prevent the possibility of a greater conflict. Orc migrants from the Loudwater side of the territorial border are raiding Zhent land and Loudwater needs to stop them... without anyone knowing that they are doing so.
|“||So you seek to hear stories of wondrous adventure? Then sit for a while and I will spin you a tale. Like my mother, I am a bard. You may have heard of my mother – she composed the Ballad of the Dream Weaver in Secomber many years ago. Perhaps you have heard of it? Regardless, the tale I have for you this evening is very different. For it is the tale of Loudwater and the Delimbiyr Vale. And this tale begins just a year ago.||”|
|— Teseryne Truesilver|
LGR01 Extermination • LGR02 Gray Hunt • LGR03 Key to Phantoms' Cloister • LGR04 Secret of Phantoms' Cloister • LGR05 Dark Exodus • LGR06 Epidemic • LGR07 Nurture and Nature • LGR08 Rat's Bastard • LGR09 Denial of Resource • LGR10 Into the Fallen Lands • LGR11 Humility • LGR12 Tyranny • LGR13 Book Knowledge • LGR14 Native Intelligence • LGR15 Caravan to Waterdeep • LGR16 In Cold Blood • LGR17 Tour of Duty • LGR18 Feast of the Moon • LGR19 A Difference of Opinion • LGR20 The Howling of a Mighty Storm • LGR21 The Truth of Hearts • LGR22 As Seconds Slip Away • LGR23 Strange Bedfellows • LGR24 To Sever the Snake's Head